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YMMV / Starfox Adventures

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  • Anticlimax Boss: General Scales, whose fight against Fox only lasts for a few seconds until the True Final Boss shows up.
  • Best Known for the Fanservice: Krystal seems to be the one thing in this game most people talk about.
  • Big-Lipped Alligator Moment: The game starts with one: controlling Krystal riding a CloudRunner, the player has to defeat the Galleon, a Living Ship with an giant, animate, fire-breathing dinosaur head at the helm. This is done by shooting blue fireballs at it; it's not obvious if it's Krystal or the CloudRunner shooting them, especially since neither are shown possessing the ability to do after the battle (though CloudRunners are shown to possess a more traditional fire breath). After the battle, Krystal boards the ship, meets a captive baby CloudRunner, retrieves a key from the hold, and is unceremoniously thrown off by General Scales. The only things relevant to the rest of the game are some tutorials and the introduction of General Scales - the ship itself or the CloudRunner chick are never mentioned afterwards. The fact that the fight is completely impossible to lose, despite Krystal appearing to take damage whenever the ship's attacks hit her, only adds to the strangeness of the sequence.
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  • Breather Boss: The Krazoa Test of Strength is significantly less brutal than either the Test of Fear, the previous Krazoa test, or the Lightfoot Test of Strength, which uses the same mechanics, both of which are listed below under That One Level.
  • Complete Monster: General Scales is the brutal leader of the SharpClaw tribe who wishes to rule Dinosaur Planet. With the aid of Andross, Scales steals the Spell Stones, slaughtering the EarthWalkers sent to stop him. This causes the planet to become dangerously unstable, threatening to affect the entire Lylat system if it explodes. Scales then imprisons the Gatekeepers as well as the EarthWalker Royal Family. Scales forces the SnowHorn Gatekeeper's daughter to open a Gate to DarkIce Mines by threatening to slaughter her tribe, and fulfills his promise not to kill them by enslaving them in said mine. He conquers the SkyRunner Fortress and has his men beat and imprison the SkyRunner Queen. He releases the vicious RedEye Tribe into the Walled City, driving the EarthWalkers out of most of the City. He transforms Dragon Rock into a wasteland and performs experiments on dinosaurs to turn them into dangerous bioweapons. Cruel even to his own tribe, Scales stands out as one of Star Fox Team's cruelest foes.
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  • Contested Sequel: It is generally agreed that it isn't quite like Star Fox 64. Whether or not it's good in its own right is another matter.
  • Continuity Lock-Out: The game is a stand alone that never refers to the previous games until Andross suddenly shows with no explanation of who he is.
  • Cult Classic: It's one of the least popular Star Fox titles, but it has its fans.
  • Disappointing Last Level: The final portion of the game, with General Scales being a Cutscene Boss and Andross showing up out of nowhere for an unexpectedly hard boss fight using a mechanic you haven't had much time to get used to is generally agreed to be a major low point of the game.
  • Ensemble Dark Horse: Krystal. She definitely has a pretty solid fandom, and is even one of the more requested characters for the Super Smash Bros. seriesnote , but is a bit character in the actual game. Her Hatedom dying down quite a bit over the years has probably helped.
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  • Game-Breaker: Not that the game is hard to begin with, but the staff's energy shield removes any kind of tension from certain encounters. The shield envelopes Fox in a dome of light that blocks all damage and it can be used indefinitely since, unlike other abilities, it isn't tied to your magic meter. Don't want to put up with dodging fire on the conveyor belts in the Dark Ice Mines? Use the shield and just ride them out. Don't want to keep running away from the Red Eye King? Use the shield and watch as he walks over you harmlessly.
  • Hilarious in Hindsight: While Star Fox Adventures is often compared to The Legend of Zelda, the later-released The Legend of Zelda: Twilight Princess has some amusing similarities to it, including:
    • Both games being on the GameCube and the first Teen-rated entries in their respective franchises.
    • A plot twist that involves the respective overarching Big Bad of the series revealed to be The Man Behind the Man, posing as a god to manipulate the apparent main villain to help him return.
    • Link can turn into a wolf, which is a canine like Fox, and is the same species as scrapped protagonist Sabre. Relatedly, both characters are imprisoned at one point and can only escape by using an alternate physical form (Link taking advantage of his then-new wolf form, Fox turning into a SharpClaw thanks to an invention by Slippy).
    • Both games have two sets of Plot Coupons: Krazoa Spirits and Spellstones in Adventures, Fused Shadows and fragments of the Mirror of Twilight in Twilight Princess. The Spellstones and the fragments of the Mirror of Twilight are also alike in that they have to be retrieved for their placement in their respective original locations, because their removal has led to very harmful effects.
    • Both Fox and Link bid a bitter farewell to their respective sidekicks, Tricky and Midna, after their adventures conclude.
    • The protagonists of both series being playable in all Super Smash Bros. games while the newly-introduced female leads of both games (Midna and Krystal) having non-playable appearances in the form of Assist Trophies.
    • Neither game was originally conceived as they are in their released form. The developers at Rare intended to release Dinosaur Planet as a new IP before Shigeru Miyamoto requested them to rebrand the game as Star Fox Adventures. Nintendo themselves originally planned to create a direct sequel to the Wind Waker until, due to the latter's low sales, Aonuma asked Miyamoto for the game to take a different, more realistic direction and eventually turn it into Twilight Princess.
    • Even more amusingly, both games are regarded exactly the opposite way by their respective series' fanbases: Twilight Princess is sometimes criticized for being too formulaic for a Zelda game, while Star Fox Adventures is criticized for being too much of a departure from the rest of the Star Fox series.
  • It's Short, So It Sucks!: Notably averted, as unlike most games in the series, clocks in on reported playthroughs of 15-20 hours. This where the game has its defenders, with the game having much more meat due to the Genre Shift as opposed to its one-sitting rail shooters.
  • Memetic Mutation: "*random incoherent babbling* GENERAL SCALES"... Explanation 
  • Narm: The Dinosaur Planet's native language. So developed that the dev team actually had a guide in the manual over what vowels and consonants replaced each other... Yet, apparently, there are no words in their language for any of the characters names, since they're always spoken in perfect English whenever they're addressed. In particular, General Scale's infamous introduction line where he speaks ominously in dino language, only to speak his name in perfect English in an overly dramatic fashion is often brought up as a prime offender of this trope.
  • Narm Charm:
    • "Nobodeh ever brings me gifts anymore!"
    • "You pay THIS much!"
    • Fox's rapid expression changes, when he gets an item.
    • Everything the Lightfoot dinosaurs say.
    "Mah baybehs are sooooooo naughteh! Huh! They like to play underground."
    "Look out for my three babies! I think they're in the foh-rest!"
    • Andross' death scene. His facial spasms are incredibly ridiculous but they are easily overshadowed by the ensuing explosion with Fox and Falco surviving it.
  • Nightmare Fuel:
    • The RedEye Tribe, especially the RedEye King.
    • The shopkeeper is this to some people. He acts very friendly but his voice makes him sound very sinister. Compounding it is also this line that wouldn't be too out of place in Saw.
    "How about playing a little GAME?"
  • Overshadowed by Controversy: Sadly, the game seems to be best, if not exclusively known for the Executive Meddling that happened behind the scenes than for its own merits, though Rare's departure from Nintendo sometime afterwards and eventually being bought out by Microsoft Studios after this game certainly doesn't help matters.
  • Shocking Swerve: Andross being revealed as the real villain of the game. Considering it was an eleventh hour addition to the game, there is no foreshadowing or buildup to it, and the game gives no explanation for how he came back after being killed in Star Fox 64.
  • That One Boss: Drakor is going to give a bad time to those who aren't used to Button Mashing, especially since he and Fox are moving very fast through the battlefield during the fight.
  • That One Level:
    • The Lightfoot Test of Strength, which only the most button-mashing-happy will have some chance of beating it the first time off.
    • The Krazoa Test of Fear will make even the most patient gamers toss their controllers in a fit of rage, as it is an Unexpected Gameplay Change to a focus based minigame where the player must keep a line inside a bar as it swings from side to side wildly with little input as to where it's going to swing. It lasts a full minute and if you fail you have to go all the way back to the start. Not to the start of the Test itself, but instead all the way back to the beginning of the area and have to go through all the, admittedly easy if tedious, puzzles all over again. To say it grinds on the nerves is an understatement.
    • The mission to protect a Thorntail's egg nest from incoming reptilian thieves, until you learn that the easy way to beat it is to use your Groundquake (which miraculously doesn't crush the very eggs you're supposed to protect).
  • They Wasted a Perfectly Good Character:
    • Krystal was originally meant to be the Deuteragonist but was reduced to being a Damsel in Distress.
    • General Scales could have been a threatening villain but ends up being The Unfought.
    • This game's version of the Andross fight probably would have been considered a Best Boss Ever in a more traditional Star Fox game... too bad this isn't.
    • The whole Star Fox crew sans Fox. Falco is missing for most of the game, while Peppy and Slippy are relegated to Mission Control, never stepping foot on the planet proper.
  • Viewer Gender Confusion: It's not uncommon to hear fans refer to the Shopkeeper as a "she". The character is actually male, but he has a voice that makes him sound like an old woman (which is actually provided by a man).
  • Vindicated by History: The game's reputation still isn't perfect, and still not up to the level of Star Fox 64, but even those who dislike it are grateful for the fact that unlike Star Fox Zero, which is seen as little more than a rehash of 64, this one at least tried to do something new and different with the series. This also applies to Star Fox: Assault as well.
  • Visual Effects of Awesome: Rare pushed the boundaries big-time in their final first-party Nintendo game, and it shows:
    • Environments have tons of detail, with great polygon counts and textures, yet the game still runs at a mostly consistent 60 fps.
    • Fox and other fuzzy characters actually have fur! The GameCube isn't powerful enough to actually render individual hairs, so the developers figured out a brilliant workaround based on a much more efficient technique called shell texturing. note  Unless you look really closely, the shell layers blend together and it just looks like real fur!
    • Some games, such as Super Mario Sunshine, used pre-rendered, compressed video for their voice-acted cutscenes. In this game, everything is rendered in-engine. The most impressive part of this, though, is the incredibly detailed facial animation system used for the characters, most notably on Fox. As a result, this game, out of the entire franchise, does the best job of selling Fox as a real, relatable character.
    • The game uses a rather unique technique for rendering its water, and thanks to that the game accomplishes something that many games even today struggle with: the water actually looks wet.

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