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  • Demonic Spiders: The Uhlek in the first game. Always hostile, and packing far more firepower than you could possibly carry on your ship. Even worse is that they tend to show up in massive fleets!
    • The Umanu in the second game are as strong as the Uhlek, but you can upgrade yourself until you're strong enough to destroy them, and unless you go poking around the nebula early, you won't see them until the end of the game.
  • Good Bad Bugs: The Amiga port of Starflight 1 has an underflow bug when selling items that gives you enough money to afford pretty much everything right from the beginning.
  • Polished Port: The Sega Mega Drive remake has vastly improved graphics, an extremely streamlined interface, and a myriad of new features and gameplay enhancements.
  • Porting Disaster: Despite arriving several years later than the original IBM PC DOS version, the Commodore Amiga port runs much more slowly than you would expect of such an advanced computer with a 68000 running a graphically modest game, especially if you choose to leave the viewport open for planetary landings. Even moving around solar systems and the galaxy takes a moment between keypress and response on screen. It takes at least a 68030 accelerator to make the game as responsive as you'd expect, as if they didn't even bother to utilize the Amiga's custom chipset to speed things up. (Very likely, seeing as this port was also released on the Atari ST and Apple Macintosh, likely owing to their common 68000 CPU.)

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