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YMMV / Spyro the Dragon

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The classic trilogy

  • Creator Worship: When people reference the classic series, they usually mean the classic trilogy. The sheer number of people clamoring for another Insomniac Games Spyro game is rather insane. Most people seem to believe Only the Creator Does It Right when it comes to this regard; despite the fact that several non-Insomniac classic games are generally regarded as okay to great quality as well. However, many classic fans warmed up to Toys for Bob after their well-received remake of the classic trilogy.
  • Ensemble Dark Horse:
    • The Egg Thieves. The second game had only a single thief challenge in Shady Oasis, but the third game had a bunch (usually involving supercharge ramps).
    • Bianca, due to her beloved redemption arc in Year of the Dragon, and simply for being adorkable in general.
    • Elora is an interesting example. She was a major character and mild Love Interest for the second game, but was completely absent from the third except for a cameo. She was meant to pop up in games afterwards but was always cut from the final product. Despite this, Elora is a very popular character in the franchise, and fans rejoiced when she was revealed for the Reignited Trilogy.
    • Hunter, who progressed from minor aide in Ripto's Rage to fully playable by A Hero's Tail and is the only character besides Sparx to make it through from the original trilogy to the Legend series, albeit in a rather different form.
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    • The secret agent twins, Handel and Greta, are decent fan-favourites despite being minor NPCs who only appeared in two worlds across the original trilogy, due to being both creepy and badass. It goes double for Greta, as her role and subsequent badassery in Year of the Dragon's Fireworks Factory is heralded as one of the most iconic moments of that game.
    • Despite only being playable in a few levels in Year of the Dragon and having some minor NPC appearances in later games, Bentley is a huge fan-favourite due to being a Genius Bruiser who has some great lines due to his Sesquipedalian Loquaciousness.
    • Sgt. Byrd, simply due to being a flying penguin with missile launchers! He was so popular he made some return playable appearances in Spyro: A Hero's Tail and Spyro: Attack of the Rhynocs.
    • Agent 9 was so popular for his Trigger Happy personality that he was intended to become a full-on Breakout Character, getting his own spin-off games. Alas, his games never saw the light of day.
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  • Fan-Preferred Couple: Spyro and Elora have mild Ship Tease, particularly in Ripto's Rage!; note  unsurprisingly, fans of the game wasted no time in pairing them together. Several of their interactions in the Reignited Trilogy were overhauled to be more romantic, increasing the ship's popularity even more as a result.
  • Foe Yay Shipping: Ripto/Elora is a semi-popular ship option, especially if Ripto's wearing leather pants.
  • Moral Event Horizon: The Sorceress planning to kill 150 baby dragons just so she could use their wings for an immortality spell. And what's worse, she didn't actually need to kill them.
  • Most Annoying Sound:
    • "Trouble with the trolley, eh?".(context) 
    • The infamous blue thieves who steal the dragon eggs, whose taunting sounds like a cross between "Nah nanah nah nah" and "LOLOLOLOL."
    • "Hey, I thought you were supposed to be good at this flying stuff!" Fuck you too, Hunter.(context) 
    • "Next time I better not catch you sneaking behind me! My secret hideout is for members only!"
    • Any challenge giver's "failure" dialogue will quickly become this if you're having a difficult time completing their challenge.
  • Most Wonderful Sound: The ringing of when you pick up a gem. Considering the overwhelming number of gems in the series, you’ll be hearing it in your sleep.
    • The jingle that plays before an egg hatches in the third game.
  • Narm/Narm Charm: The faux opera voices heard during the fight with Ripto in the North American version of the game can sound either epic or pretty silly.
  • "Seinfeld" Is Unfunny:
    • The first game was Sony and Universal's answer to Super Mario 64 and Banjo-Kazooie. Sony and Universal's first property, Crash Bandicoot, wasn't exploration based like those games. Sony needed something to compete with Nintendo's 3D platformers, and Spyro was that game. While the sequels improved upon the first game in every way, it did set the stage for titles like Ratchet & Clank, Jak and Daxter, and Sly Cooper. Even more specifically:
    • The graphics, while not so much so today, were impressive for the time. Level of detail was only just starting to be implemented into game engines at the time, and a game that featured both sweeping vistas and complicated geometry and textures on closer inspection was essentially unprecedented.
    • The enemies, through liberal use of scripting and clever level design, could be found by the player fighting amongst themselves, feeding their pets, hunting for food, taunting the player when they had the advantage, panicking when things went wrong, and just in general behaving in ways that looked far more sophisticated than was the norm for the time in a platformer.
  • Ships That Pass in the Night: Ripto/Sorceress has a following, despite the two never interacting on-screen.
  • Take That, Scrappy!: One mission in YOTD involves chasing down Moneybags after he reveals his plans to sell a dragon egg. This mission results in you ramming/torching him around Midnight Mountain, getting back ALL the gems he charged you throughout the game.
  • That One Boss:
    • Ripto in Ripto's Rage isn't especially difficult, but it's considerably tougher than the game's previous bosses and much, much harder than the final boss in the first game. He has three stages and depending on your luck, each one can last quite a while.
    • Spike, the vaguely Cyberdemon-looking second boss of the third game. Much, much harder than the boss before him, and quite a bit harder than the boss after him.
    • There's an ox miniboss fight in Metropolis in the second game that takes place on a frozen walkway. The ox stands safely on a raised platform and throws bombs at you. To beat him, you need to align yourself just right so you can use your flame breath to knock enough bombs back at the ox.
  • That One Level:
    • In the first game, Tree Tops. Oh God, Tree Tops. The level appears simple enough, but in order to get to one dragon and a clutch of gems, the player must take a completely unintuitive (and difficult to pull off) route via the supercharge ramps. Spyro himself lampshades how hard it is when you rescue the dragon trapped in one of the thieves' house.
    "Yeah, well you could've found an easier place to get stuck!"
    • Haunted Towers from the same game has a whole area which is entirely hidden from the rest of the level - and again, only a difficult and not-hinted-at supercharge will lead you there.
    • Spyro 2 has Fracture Hills, a level that contains a notably frustrating Escort Mission. Annoyingly, if you beat it at the first opportunity, you won't be able to complete the subsequent mission until you've unlocked the Headbash - forcing you to come back to the level and replay the Escort Mission at a later date.
    • The flight levels/speedways can also be frustrating until you are familiar with their layout - the flight levels in the first game are particularly difficult, but they got easier in Ripto's Rage and Year of the Dragon (where there is a clear optimal route for taking out obstacles, and in YOTD, Sparx outright tells you the order to tackle them).
    • Lost Fleet's skateboard challenges.
  • That One Puzzle: The seed-planting challenges in Ripto's Rage! and Year of the Dragon require quite a bit more strategic thinking than usual. The one in YOTD is particularly troublesome, because even when you know what to do, it requires some very difficult jumps.
  • That One Sidequest:
    • The yeti boxing match in Year of the Dragon. Hoo boy. Learning a completely new and bizarre boxing layout against an opponent with no discernible pattern. And you have to do it twice, second time takes 3 rounds.
    • The rather annoying challenge in YOTD has Spyro swimming in the long tunnel at super speed to get to the dead-end where the egg is at and if you got hit by a wall or a rhynoc, you'll have to start all over again. Have fun.
    • Also in Year of the Dragon, Fireworks Factory has two of the eggs titled "You're doomed." "You're still doomed.", for good reason (you have to kill ninjas with Agent 9, which is harder than it sounds, despite Agent 9 being a monkey with a space suit and wielding a laser gun). The "doomed" part of the title is actually a reference to the fact that the challenge is FPS style gameplay, not its difficulty, though Doom isn't considered an easy game.
    • The speedways. Those Goddamn speedways.
    • As above, the Escort Mission in Fracture Hills. It involves escorting the Alchemist past all the Earthshapers without him getting hit by an angry rockman. The main issue here is that the Alchemist takes the most dangerous path by walking by as many Earthshapers as possible. He even tries to fake the player out at the last one, for no reason other than to make you lose at the last second. The extra salt in the wound is that he doesn't need to walk this much, as there's nothing stopping him from just walking around the whole course by making a left out of his hut.
  • Vindicated by History: In the 1990s, many (predominantly teenage and adult) hardcore Playstation gamers thought of Spyro the Dragon as nothing but a kiddie Mario cash-grab that didn't fit the "mature-geared" console. As the core demographic of Spyro the Dragon displaced the older gamers, the series has become Sacred Cows amongst 3D platformers.

The games released between the classic and The Legend of Spyro trilogies of:

  • Ensemble Dark Horse: Ember and Flame, thanks to being the few dragons around Spyro's age in the entire franchise. Even a few Classic trilogy only purist wouldn't mind them being adopted into "official" canon if another classic game is made.
  • One-Scene Wonder: The Ice Princess, who has a very charming design and attracted a small fandom, appears only to give the player a single mission in A Hero's Tail.
  • That One Level: The second Hunter level in A Hero's Tail. WHY WOULD YOU PUT TEMPLE OF DOOM OBSTACLES WHERE SPYRO CAN'T GLIDE PAST THEM?!?

The Legend of Spyro


  • Abandon Shipping: Zig-zagged in the case of Spyro/Elora; the pairing greatly declined after Insomniac’s departure due to Elora’s unexplained absence from the series and the introduction of Ember and Cynder. Thanks to the reveal of Spyro Reignited Trilogy, the pairing (and Elora herself) has seen a resurgence in popularity, especially since Toys for Bob has added extra emphasis to the Ship Tease in the game’s cutscenes.
  • Adaptation Displacement: Younger fans of Skylanders might be surprised to learn Spyro was the star of his own game and following series for quite some time prior to Skylanders.
  • Americans Hate Tingle: The franchise is considered a classic in America, but largely disliked and forgotten in Japan, and didn't have any other entries past the first two games released there until Skylanders: Spyro's Adventure due to how poorly they sold. The conversions for both of the games, which altered the camera to be spaced far above Spyro (but was nearly uncontrollable), significantly slowing down Spyro's movements, and signs (which allow you to read them when you attack them, but are sometimes placed near enemies) are largely blamed for the tepid reception, with the differences ironically meant to offset complaints about motion sickness during the demo period.
  • Base-Breaking Character: We'd be tempted to say 'everyone' and call it a day if it weren't for it being against Trope entpe policies. As Broken Base below points out, people who are fans of the Classic series aren't a fan of Legends characters while people who are fans of the Legend series aren't fans of the Classic series characters. To put it frank; the only characters you're likely to not find people complaining about, characterization wise or otherwise, in this fandom are Flame and Bianca.
  • Broken Base:
    • Considering there are no less than threenote  different continuities with varying themes and gameplay styles, fans have many different views on the franchise as a whole.
    • Sierra fans versus Insomniac fans; so bad that it would lead anyone who didn't understand the fans to believe everyone was either a LoS-tard or a "Classics"-tard.
    • Skylanders' Spyro broke it again. Some say it completely ruined Spyro because they don't like Spyro's design, while others say they like the look of the game itself and Spyro's look isn't that bad.
    • The Game Boy Advance games are polarizing as well. While some like them (including Ted Price) and consider them faithful to Insomniac's work on the series, others either dislike the isometric perspective or just consider them to be inferior to the original trilogy in general.
    • With the Reignited Trilogy reviving the Classic franchise again, there's been some debate over which characters from the other continuities/post-Insomniac games should be 'adapted' into the Classic continuity if a new game is made. This extends to several characters, such as...
    • Even within the Classic series, there's still this trope. It's mainly a split over Insomniac trilogy fans VS fans of the classic series as a whole. Most Insomniac trilogy fans refuse to accept anything past the original trilogy as "true" canon, and feel like everything past them isn't anywhere as good. Fans of the classic series as a whole point out how certain games, such as Spyro: A Hero's Tail, are also generally well regarded too, and that Insomniac's Spyro games are by no means flawless either, often pointing to the big Broken Base over whether or not Spyro: Year of the Dragon was good thanks to certain design choices. The constant Creator Worship also tends to grate on non-Insomniac fans, especially those who think Insomniac's other platforming series has been going steadily downhill since All 4 One.
  • Crossover Ship: Sheila is often shipped with Crash Bandicoot characters Dingodile (due to both being Awesome Aussies) and Ripper Roo (due to both being kangaroos).
  • Complete Monster: The Sorceress; The Sorcerer; Malefor. See those pages for details.
  • Draco in Leather Pants: The biggest of the offenders being Ripto, Red, and Malefor (and possibly Dark Cynder if you want to count her in). So bad with some fans that it's lead to a lot of artwork flooding DeviantArt galleries and some pretty odd Fan Fiction.
  • Fandom Rivalry: Fans of the classic trilogy and fans of the Legend series are noted for not getting along particularly well, owing to the vastly different tones, casts, and general themes of their respective series.
  • Fan-Preferred Couple:
    • Ember and Flame are paired together almost constantly, despite Ember apparently falling for Bandit the Armadillo.
    • Ever since Skylanders Spyro and Cynder are showing some signs of being this, since whilst they were eventually an Official Couple in the Legend series, their Skylanders counterparts do not appear to show any romantic attachments to each other. (But considering how Spyro and Cynder have been pushed off to the side in those games because of their Merchandise-Driven nature, it's possible they're in a relationship, just off-screen.)
    • Weirdly, 2016-2017 saw a huge surge of Ember X Cynder fan art and stories as a backlash against the Ron the Death Eater, Die For Our Ships tropes they frequently suffered, to the point it started to eclipse Spyro X Cynder in the fandom.
  • Franchise Original Sin:
    • One of the most criticised aspects of the later continuities, specifically how they could get dark to the point of suffocatingly so, can actually be traced back to the original Insomniac trilogy. The Big Bad of Spyro 3, in particular, was attempting to commit genocide of an entire generation of dragon newborns, which is exactly what Malefor had his followers do at the start of The Legend of Spyro. The difference, however, was most of these darker moments were either self-contained or masked behind the games bright art style, on top of the fact that the games still had far more sillier moments to balance it out.
    • Spyro's status of being The Chosen One was hinted at in the very first game of the franchise, with many of the dragon elders saying as much on the subject. The main difference was, however, the fact that it was quickly dropped after said game, either becoming an Aborted Arc or not having any moments to expand upon this, with a few hints that said elders may have just been senile.
    • For as hotly debated of a character as she is, it can be easy to forget that Cynder's general arc as a character had already been done with a character from the Classic series: Bianca. While Cynder ended up becoming a Base-Breaking Character for it, Bianca ended up becoming very popular with the Classic fanbase for it. There is, however, a few key differences:
      • While they both have Dark And Troubled Pasts, Bianca's didn't define her as a character. While Cynder became so obsessed with her past to the point of (arguably) being Wangst and causing problems in the story because of it when Bianca finally pulled her Heel–Face Turn she did everything she could to help Spyro and co. stop the Sorceress, not even bringing up her prior villainous ways as a reason she shouldn't be accepted into the cast.
      • On top of this, Bianca had several other traits to her character even before her Heel–Face Turnnote  to help balance her out as a character once her role as The Dragon ended. Cynder, debuting as a Brainwashed and Crazy dragoness to the Big Bad and thus not reflecting what her true personality may be, didn't, leaving her as a pretty flat Damsel in Distress in The Eternal Night before being shifted to an irritable Tsundere character in Dawn of the Dragon with little reason to the sudden personality shift as the writers struggled to give her non-brainwashed self a personality.
      • Also, there's the fact that Bianca was Easily Forgiven once she helped stop the Sorceress, while Cynder constantly had her past repeatedly thrown into her face; which not only makes it fatiguing since this bit of angst never really goes anywhere or furthers feelings of it being Wangst, it also causes the by-product of wondering why the heroes are even trying to save a population of irritable, unforgiving Jerkassess, furthering feelings of the series getting dark to the point of suffocating.
      • And finally, there's the fact that both of them end up in a Relationship Upgrade with one of the protagonists. The difference here is while Bianca's eventual romance with Hunter is foreshadowed early on and ultimately plays a major factor in her Heel–Face Turn, Cynder spent most of her screentime in Dawn of the Dragon or Dawn of the Dragon either snarking at Spyro or angsting about her past, making the eventual hookup seem like it comes completely out of the blue and only happens because otherwise Malefor would have won.
  • Friendly Fandoms:
    • Spyro first appeared as a demo in the third Crash Bandicoot game and the fandoms remained friendly ever since. The speedrunning community takes this one step further by being completely merged into a "Sprash" community.
    • The franchise also seems oddly friendly with most of the Friendship is Magic fandom, thanks to the classic series sharing a similar art style and aesthetics. The Legend side is fairly friendly too, though whether or not it's friendly with the classic or legend series, as always, varies from person to person.
    • Believe it or not, there are a few fans out there that like both the classic and Legend series equally, and an even rare few who like the franchise as a whole, including Skylanders.
    • Spyro is often paired together with other similar titles like Croc, Ratchet & Clank, and Sonic the Hedgehog. The series' share many fans.
  • Memetic Mutation:
  • Popular with Furries:
    • Unsurprisingly, the game's premise as playing as a dragon created a lot of childhood fans that joined the furry fandom who will often cite the game as a major, -if not the - reasoning for kicking off their interest in other works that draw interest in furries. A Hero's Tail introduced Ember and Flame who became helped draw in and inspire more furries. The Legend of Spyro didn't help this by introducing a female dragon love-interest with a popular evil form (and, by intent or not, a lot of the classic trilogy fans were teenage furries who found her attractive), and a cute normal form. After the revival was announced, fanart of Spyro drastically exploded in popularity on furry art sites.
    • This doesn't even stop at dragon fans, as there's plenty of animal characters as well (Hunter the Cheetah and Bianca being the most well-known).
  • Ron the Death Eater: Both Cynder and Ember have gotten this treatment by the fandom. A bit more common with Ember, as her one sided crush on Spyro is often used to make her a Clingy Jealous Girl trying to break Spyro and Cynder up or kill Cynder and have Spyro to herself. The overuse of this in fanworks seems to be dying down, thanks to an increased backlash against this trope.
  • Ship-to-Ship Combat: Spyro/Cynder and Spyro/Ember used to be infamous for this before it died down, and let’s not forget Elora’s fans either...
  • Ships That Pass in the Night: Ember X Cynder saw a huge surge in popularity starting around 2016-2017 as the result of a backlash against the frequent Ron the Death Eater use in regards to both of them in fanworks. This is despite the fact that they both exist in separate continuities.
  • That One Boss:
    • Dear lord, Dawn of the Dragon's Elite Enemies. At least they're optional.
    • Red the Dragon in A Hero's Tail.
    • Both battles with Captain Skabb in The Eternal Night.
    • Spike in Year of the Dragon, due to few opportunities to attack and Spike being able to attack you very easily.
  • They Wasted a Perfectly Good Character: As should be apparent, both Flame and Ember are very popular with the fandom despite the fact that in all two games they appear in, they're extremely underutilized NPC characters. This is especially apparent for Ember. Despite having a crush on Spyro, she only appears once in her debut game and then gets both her character and crush on Spyro wrote out of the next game, with a very flimsy excuse why. Neither character ended up appearing in the two reboot series afterwards, despite proving popular enough that most fan works will find ways to write them into those settings.


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