- Accidental Innuendo: The banter between SpongeBob and the ghost pirates in the Flying Dutchman's Graveyard. Due to the way they talk about the "booty" (they meant "treasure"), it can be hilariously over-the-top to listen to for older players. Here's a montage of the hilarious banter.
- Cult Classic: The game is seen as this by many people who have played it back when they were kids, and as such, have very fond memories of it when they got older. The game itself could be considered as So Bad, It's Good or So Okay, It's Average, that it becomes Vindicated by History for some.
- Ear Worm: Technically all of the costume's Power-Up Motifs qualify but special mention goes to the Jellyfishing gear theme. You'll be hearing that theme a lot more than the others due to how important catching Jellyfish is in the game, which after a while, can delve into Most Annoying Sound territory unless you just turn off the music via options.
- Nightmare Fuel: The narrator's voice. He sound much more sinister and threatening than usual for no given reason.
- Squick: It turns out that the Dutchman's lost "treasures" are actually old and gross possessions he used to have when he was alive, and they're pretty disgusting to look at by SpongeBob standards. Ranging from a dirty old sock to even his teeth. You even get a quip from the kids in the background saying "EWWWWWW!" whenever you collect one of them. The only aversion is the broken glasses, which is just a dinged up, but otherwise, ordinary item
- Tear Jerker:
- SpongeBob finding out that the Flying Dutchman has captured Gary. It's Adult Fear at its finest.SpongeBob: Gary? Where are you, boy? Gary! Why did you take Gary, mister Dutchman? Why, why, why? No one makes my best friends into pirates! And I mean NO ONE!
- Before that, SpongeBob pleads for the Dutchman to take him instead of Gary. It doesn't work.
- Even worse is why the Dutchman goes after Gary: in a fit of fear after the Flying Dutchman emerges and declares his intent to make SpongeBob a part of his ghostly crew, SpongeBob threw Gary under the bus by explaining that technically, Gary was the one he wanted because he dug up the Dutchman's bottle.
- SpongeBob finding out that the Flying Dutchman has captured Gary. It's Adult Fear at its finest.
- That One Sidequest: The Jellyfishing contest in Jellyfish Fields has been a massive brick wall that left many a kid stumped due to being a rather infamous example of Guide Dang It! of the whole game. What's worse is that this sidequest is needed to be completed in order to obtain the Reef Blower and two of the SPONGEBOB letters. However, it takes into account the Jellyfish you've caught in other levels (after talking to the guy in Jellyfish Fields, there is a text message that clarifies you need 100 Jellyfish total from the whole game, but if you're not paying attention the message is easy to miss).
- The Chum Putt course in Chum World is another potential brick wall, it involves using your Reef Blower to get a ball to hit 10 goals, problem is the balls physics are very slippery and there are some tricky obstacles to get past(one can be avoided by going around the building), resulting in a very tedious mini-game.
- The Problem with Licensed Games: The game has several flaws that cannot be overlooked, including repetitive music for the costumes, sluggish controls, an at times unresponsive camera, framerate drops during certain sections, unsatisfactory enemies and combat, a disappointing ending, and no clear indication of objectives. But the PS2 version was hit the hardest due to a certain Game-Breaking Bug that caused the game to freeze during loading times. This resulted in people sending many complaints to Big Sky Interactive Studios, and it got to the point that it eventually lead to the demise of the company as a whole. It only took one year for THQ with another company called Heavy Iron Studios to finally get the formula right.
YMMV / SpongeBob SquarePants: Revenge of the Flying Dutchman