Alternative Character Interpretation: About the creature and its origins, since a] it never talks, and b] all information about it is pure speculation by the main characters. Is it a shapeshifting human serial killer? Some sort of rat-demon from hell? A predatory space alien similar to the polymorph from Red Dwarf?
Guilty Pleasure: If you gave a hyperactive 10-year-old boy $7,000,000 and a case of Mountain Dew, this is exactly the movie he'd make; it strikes the perfect balance between breathtakingly stupid and cool as hell. Pop it in, fix some daiquiris, and have a ball.
Replacement Scrappy: Monty Hall, generally because he wasn't nearly as fast as Tom Kennedy (and on a show called Split Second, you want fast). Robb Weller, on the other hand, just couldn't compete with a pair of legends.
Also, the music that plays before and after the Elite Races - the former for sounding incredibly ominous, and the latter for sounding incredibly victorious and having a chorus back it. All this for a racing game, folks.
Best Level Ever: The Quarry track from the Onslaught DLC. It's an incredibly twisty route set in a cool environment and, more importantly, stuffed to the gills with unique Power Plays. Seriously, you can't drive ten feet without being able to blow something up.
Ear Worm: While most of the music is okay, the main theme and its variations are epic-sounding and will get stuck in your head. The best examples are the version that plays over the intro cinematic when you boot up the game and the version that plays during the Elite races.
"...did they just collapse twonuclear reactor cooling towers?!"
"...did they just blow up an entire dam?!"
"...was that a radar dish?"
Fridge Logic: Look at the cars closely whenever you get the opportunity. They don't have any actual drivers. They must be remotely controlled, or the 'show' is a highly advanced virtual reality simulation.
Signature Scene: The crashing plane on the Airport Terminal track is basically the go-to example for how crazy Power Plays can get.
So Okay, It's Average: The reception for the PSP port of the game. While it still retained the gameplay of its HD counterparts as well as adding one more track, the graphical limitations of the engine definitely hurt the gameplay.