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YMMV / Split Second

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For the Film:

  • Alternative Character Interpretation: About the creature and its origins, since a] it never talks, and b] all information about it is pure speculation by the main characters. Is it a shapeshifting human serial killer? Some sort of rat-demon from hell? A predatory space alien similar to the polymorph from Red Dwarf?
  • Memetic Mutation: "We need bigger fucking guns!"
  • So Bad, It's Good: If you gave a hyperactive 10-year-old boy $7,000,000 and a case of Mountain Dew, this is exactly the movie he'd make; it strikes the perfect balance between breathtakingly stupid and cool as hell. Pop it in, fix some daiquiris, and have a ball.
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  • Spiritual Adaptation: As Den of Geek pointed out, this is probably the closest we'll get to a pure rated-R Venom movie.

For the Game Show:

  • Awesome Music: The 1980s soundtrack.
  • Replacement Scrappy: Monty Hall, generally because he wasn't nearly as fast as Tom Kennedy (and on a show called Split Second, you want fast). Robb Weller, on the other hand, just couldn't compete with a pair of legends.
    • Another strike against Monty: He would occasionally slip up and inadvertently give an answer to at least one part of a question before all three contestants had the opportunity to answer.
  • This Is Your Premise on Drugs: Jeopardy! on speed, at least during the ABC run.
  • Unintentional Period Piece: Both versions had sets and logos that matched their decades: the 70s was brown, beige and orange, while the 80s was blue, pink, and white.


For the Video Game:

  • Awesome Music:
    • The music that plays during Elite Races, when it reaches its highest point, is easily classifiable as this. Especially if you are blazing ahead and leaving the so-called Elites eating your dust.
    • It's even better when the main riff kicks in and you manage to fight your way from the back of the pack to 1st place.
    • Also, the music that plays before and after the Elite Races - the former for sounding incredibly ominous, and the latter for sounding incredibly victorious and having a chorus back it. All this for a racing game, folks.
  • Best Level Ever: The Quarry track from the Onslaught DLC. It's an incredibly twisty route set in a cool environment and, more importantly, stuffed to the gills with unique Power Plays. Seriously, you can't drive ten feet without being able to blow something up.
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  • Fridge Logic: Look at the cars closely whenever you get the opportunity. They don't have any actual drivers. They must be remotely controlled, or the 'show' is a highly advanced virtual reality simulation.
  • Narm: "We need bigger guns!"
  • Shocking Moments:
    • "...was that a fucking cruise ship?"
    • " that a fucking plane!?"
    • "...did they just collapse two nuclear reactor cooling towers?!"
    • "...did they just blow up an entire dam?!"
    • "...was that a radar dish?"
  • Signature Scene: The crashing plane on the Airport Terminal track is basically the go-to example for how crazy Power Plays can get.
  • So Okay, It's Average: The reception for the PSP port of the game. While it still retained the gameplay of its HD counterparts as well as adding one more track, the graphical limitations of the engine definitely hurt the gameplay.
  • That One Level:
    • Storm Drain. Only two laps and an absolute killer deathtrap sequence from passing through a long warehouse.
    • Who here claimed a gold on the Ryback Thunder Challenge without breaking a controller or two? Hell, who here played the Ryback Thunder Challenge without breaking a controller or two? Yeah, thought so.
    • Any Detonator can be this if you're not used to the car they give you. Since Detonators are won by milliseconds, not being in tune with your car can turn an already challenging event into a nightmare.


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