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YMMV / Sonic Shuffle

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  • Awesome Music: Well, it is a Sonic game, and was pretty much the last hurrah for the classic-era style of music. Some notable examples are the Emerald Coast theme and the 4th Dimension Space theme. There's also the event song: Crystal Knight, which does a beautiful job playing up the magic and mystery of the dream events they accompany.
  • Game-Breaker:
    • Super Sonic's special moves are purposely overpowered. There's a reason he's an unlockable.
    • Sonic's special move can sometimes be this; if he gets the same number twice he can move double the spaces. i.e., if he got two 6s, on the second turn he could move twelve spaces.
    • Several Forcejewels are game breakers, such as Stopnite, which blocks off a space for 3 turns, Barrier Amber, which prevents anyone from passing you for 5 turns, and Curse Opal, which can randomly stop a player from moving for up to 5 turns.
    • As the Game Grumps discovered during their playthrough, setting the AI on individual difficulties instead of one difficulty across the board will completely cripple the players' experience, as they'll just breeze through challenges and not let the other players get a word in edgewise.
  • Hilarious in Hindsight:
    • A snake enemy in Nature Zone shares the Biolizard's color scheme.
    • Mario Party 9 and Wii Partynote  used some of the same ideas as this game. Mario Party: Island Tour also has a mode called "Shy Guy's Shuffle City" which basically screams Sonic Shuffle.
    • Void resembles a Nobody from Kingdom Hearts, specifically Illumina's.
    • Another game themed off of dreams, Sonic Dream Team was announced in 2023, and it has some similarities to Shuffle, only in that game Eggman isn't doing silly, petty things.
  • Memetic Mutation: "The Carbuncle ate itself" has gained notoriety thanks to Game Grumps, where that phrase appears in Episode 2 of their playthrough of Sonic Shuffle.
  • Most Wonderful Sound:
    • The sound effect played when landing on a Mini Game/Mini Event space.
    • The distinct sound of an S-Card being played.
    • The fanfare that plays when you defeat a boss guarding a Precioustone.
    • A lot of the sound effects and little jingles made for this game are really pleasing to the ear. Like the sparkly chime of obtaining Force Jewels and bags of rings and the delightfully game show-esq jingle for clearing a successful mini-events.
  • Quirky Work: Sonic and his friends try to save a world where dreams are made. The Mini Events that take place are just as bizarre.
  • Scrappy Mechanic:
    • The person farthest away from the Precioustone when one is collected loses half their rings, courtesy of Eggman. If they have no rings, they lose a turn.
    • Losing a Duel in Versus Mode. The winner steals the difference in rings from their opponent. The loser not only gives up the difference in rings but also loses a turn.
    • Accident Mini Games, which can show up at any time and without warning. Unlike regular Mini Games, the rules aren't explained until they begin. Some of them have good ring payouts and the opportunity to get Force Jewels, though.
    • Sonic's special move requires you move the entire doubled distance. You can easily end up overshooting where you're trying to go, especially if you're not paying attention.
    • Most boards features a dramatic shift in the playing field once most of the Precioustones have been collected. Depending on what kind of changes the board undergoes and where you are when it does, you can end up severely hosed just trying to get back to the main area of the board, let alone making it to where the final Precioustones lie. If you're at the back of the Riot Train when it falls away, you would need to either use a warping Forcejewel or reach a Helicopter space to escape. If you're out on the wings of the Firebird when they start to collapse, you'll lose rings each turn you're on them until you make it back to the bridge. Fail to do so, and you fall off the ship with them and lose a turn.
    • Some of the mini-games require Button Mashing and they are easily among the most despised by players for how inhumanely fast you have to be to even have a snowball's chance in hell of coming in 1st. The crocodile accident mini-game in Nature Zone is bad enough, but the worst one is definitely the final event in Riot Train, as not getting 1st on that one means missing out on an emblem lowering your chances of getting enough emblems to advance to the final level.
    • The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts—five per correct guess plus another five for each consecutive correct guess—don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being completely untrue.
  • Sidetracked by the Gold Saucer: Getting all the pictures requires a ton of rings, but it's fun seeing new ones. Getting all the Mini Games and Mini Events is quite a feat, too.
    • In a weird case of this, a lot of the more positive reviews concerning Shuffle mentioned enjoying the board gameplay more than the mini-games due to the added depth and strategy compared to Mario Party's board segments. Its more complex rules and items, sprawling open-ended map designs with character-specific routes and shortcuts and occasional timed sidequests along with the more strategic and balanced card based system for movement and battle (at least when playing with other humans) made for a more satisfying and in-depth board game. Those who enjoyed the board more found the mini-games to become a bit of a Scrappy Mechanic since they're activated by hitting Event spaces with the game (or mini-event) being picked at random rather than just doing one at a set time with a heads-up about what it'll be like Mario Party, meaning they often get in the way and break the flow of the board game with little to no time to prepare for the game ahead until you get to the preview screen (and without the ability to do a practice round as with other Mario Party games). The game needing to access the disk several times per-mini-game and some of the games dragging on did them no favors either.
  • So Okay, It's Average: Those who don't hate this game for being a Mario Party ripoff, an AI cheat-a-thon, or an all-around snorefest view it as a decent attempt at a Sonic-themed party game with unique ideas and a decent story, and can be enjoyed with the right friends even though it's inferior to Mario Party. The game's reception has softened up over the years for some having more to do with the disappointing execution around the concept rather than the concept itself, with many agreeing that a Sonic party game is a great idea that could've been fixed with follow-ups and sequels.
  • That One Level:
    • Riot Train is long, has lots of backtracking, an entirely unexplained trick with the arrow spaces that introduces an unintentional amount of random chance if you don't know it, and a final event that requires an ungodly amount of Button Mashing to even stand a slim chance of getting 1st place.
    • When you get the second-last Precioustone on Fire Bird, lots of Battle Spaces appear. You will be fighting a LOT of monsters.
  • They Copied It, So It Sucks!: Part of the bile this game receives is due to the game ripping off Mario Party despite being made by the same developer.
  • Unintentional Period Piece: Some late 90s/early 2000s references pop up. Eggman's quiz show Mini-Event for example is largely inspired by Who Wants to Be a Millionaire?.
  • Viewer Gender Confusion: Void is male, but he's quite easily mistaken for a girl due to his feminine appearance and voice. It doesn't help he resembles Cosmo from Sonic X, who is clearly a girl, or that Sonic the Comic Online outright made its version of Void female.

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