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YMMV / Skylight

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  • Demonic Spiders:
    • Enemies with rocket launchers. They deal a lot of damage, and can hit more than one character if they’re close enough to each other.
    • Enemies with flamethrowers. They can douse you, which makes the next fire attack deal 5x damage, which usually results in that character dying in one hit, even when defending. Thankfully, they apparently only douse you once, but they still deal pretty good damage without dousing.
  • Game-Breaker:
    • Fists. Every hit deals increased damage until you reach a set limit (although fist specialist Tyler can get a skill that removes that limit), and the limit is very high. Better yet, it increases if you use the Blitzkrieg Synergy (which makes each character attack 8 times), and your combo carries through defense (which also increases its damage by 50%).
    • The Blitzkrieg Synergy, which lets all 3 characters attack eight times in a row. And fist damage increases with each hit, as well.
    • Melissa’s Ammo Management Competency has skills that allow her to gain ammunition when attacking and defending (including the $5 Napalm and $20 Rockets). Although it takes at least 17 Competency Levels to get all of the ammo gain skills, it pretty much negates the need to purchase ammo, if you take the time to defend constantly during an easy battle.
  • So Bad, It's Good: Not to the degree of Demon Rush, but it has its moments too.
  • That One Boss: Ella, Queen of the Underworld. This boss counters every hit with Douse, and once you take off half health, the boss switches to a flamethrower. Unless you stock up on Cleanse Cloths or have Simon’s Cleanse ability, the Douse-fire combo will kill any character in one hit.
  • They Wasted a Perfectly Good Plot: Similar to the Demon Rush, the battle and level-up systems are interesting, but, like most things in this game, it’s executed improperly.

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