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YMMV / Silent Hills

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  • Epileptic Trees: This video questioned whether the game really was cancelled, and wasn't just everyone involved messing with the fanbase and giving the game heavy hype. It gained traction when Kojima and Del Toro were confirmed to still be working together, but that project turned out to be Death Stranding, published by Sony Interactive Entertainment.
  • Funny Moments: In earlier part of P.T., before the hallway was starting to collapse, you would hear a baby's crying and someone's aggressively knocking the bathroom door, prompting you to peek in. Although this one was particularly creepy moment, there's something unintentionally hilarious when the ghost lady suddenly appeared from the other side of the door and angrily closed it, and she somewhat looked annoyed at you more than anything else.
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  • Harsher in Hindsight: It seems Silent Hill isn't going to come back and it isn't bringing new toys with it...
  • Hilarious in Hindsight: Kojima was asked if he would be interested in developing a Silent Hill game. He stated that he might not do a horror game justice. After seeing The Phantom Pain trailer, fans think he might be able to pull one off. He didn't say "no" or that he wouldn't at least contribute something. It was later revealed that Kojima was one of the directors of Silent Hills.
  • It Was His Sled: Kojima stated he expected it would take a week to solve the ending of the game, and that the clues were designed to encourage international co-operation. A few hours after release, however, Twitch user Soapywarpig discovered the reveal through blind luck and the press spoiled her discovery en masse. Many players had since gotten to the ending without knowing the exact routine that unlocks it.
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  • Never Live It Down: A meta-example; it's safe to say neither Kojima or Konami will live down the fact that their falling out led to the game's cancellation.
  • Nightmare Retardant:
    • The Fetus Terrible in the sink was nice and creepy, up until it started talking to you like your drunk, affable neighbor trying to relate to you.
    • The infant's ending monologue. He explained how his father was boring, always being the same, and one day killing his entire family. And he said his complaint was that he wasn't original (or it would be a complaint because he was "dying of boredom anyway). It's hard not to sort of chuckle at how well he's taking it.
      • Your brain in a bag also counts, given you never see it and it talked to you in a muffled voice.
  • Paranoia Fuel:
    • The Radio. All the way from mentioning the murder of the pregnant woman to the number sequence the father rambled about. What tops it off, though, was probably: "Look behind you. I said, look behind you."
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    • The demo practically fed off this. The sheer chaos and randomness that occurred throughout the game would have you constantly questioning your safety, even when in a perfectly lit hallway.
  • Squick: In droves:
    • The demo started off with a story being relayed through a radio about a father who savagely killed his entire family, and then hung himself with the umbilical cord of his wife's aborted fetus.
    • If you're caught by the ghost, she would pluck you off the ground and violently snap your neck, all with the nauseating crunch noises to accompany your brutal demise. What's worse? As you fade away, you could hear what sounds like the ghost unzipping your pants and feasting on your genitals.
    • In one of the loops, you'd find an aborted fetus in the bathroom sink.
    • One of the puzzles required that you gouge out the eye of a woman in a picture. Upon doing this, a gooey substance spurted from where the woman's eye once was.
    • The ghost herself. The gown she's in is covered in blood and vomit, and her face is mangled and rotting, with one eye missing.
    • One of the loops had the sounds of a woman presumably having an abortion in a bathtub. The entire experience was almost nauseating.
  • Spiritual Adaptation: The Pater Familicide plot of the demo is very reminiscent of the notorious Suicide song "Frankie Teardrop". Considering that Kojima is a known fan of alternative and experimental music, the game might actually be inspired by the song to some extent.
  • Spiritual Successor: Allison Road, except that it's an indie game set in England.
    • Resident Evil 7's Beginning Hour demo can be seen as one to PT. Both are extended, first-person demos to sequels for long-running survival horror franchises. The main difference is that the actual RE7 is also in first-person while we never got to know if Silent Hills would have been first person as well.
  • Tear Jerker:
    • The utter cancellation of the game is this. Fans were eagerly awaiting what Kojima and Del Toro had planned and from the playable teaser and concept trailer, as it looked grand and amazing. Sadly, it's only a What Could Have Been.
    • Del Toro himself hit it hard, especially considering how much he's suffered when it came to trying to get into the gaming industry. Even worse is how much he really feels disappointed how Konami could screw the plans for the game up so badly. You can feel the man's pain. Del Toro later said that he would never work on another video game, not because he doesn't love the medium, but because he views himself as a bad luck charm since every horror game he's tried to work on directly has been cancelled.
    • Norman Reedus as well was hit hard by the game's abrupt cancellation, even trying his best to do a protest movement to bring back the game, to no avail.
    • Even Microsoft tried to flail their arms in the wind by buying the game's IP as an Xbox One exclusive by Xbox head Phil Spencer; to no avail.
    • And lastly with Kojima as well, who cannot say anything due to his contract obligations with Konami, especially considering how excited he was to work on a Silent Hill game, and now it was just ripped away from him.
  • They Changed It, Now It Sucks!:
    • When P.T. was revealed to be a Silent Hill game, some fans were angered that the teaser was done in first person instead of third person view. Although this was merely a teaser, so the first-person perspective may not be a permanent element in the final product.
    • There were gamers who have wrote off Silent Hills solely because it was not being developed by the original Team Silent, but a good portion of Team Silent was actually part of Kojima's development team.
  • Visual Effects of Awesome: The demo boasts some incredibly realistic graphics, and the first thing that almost every Youtuber that plays the game does once they first see the corridor is comment on how lifelike the graphics are. The funny thing is that they were actually dumbed down to look more like an indie game. That's right, these lifelike graphics were the cheap version of what the game would have looked like.
  • Win Back the Crowd: The P.T. demo wasn't indicative of the final version, but the high level of graphical quality, extreme scariness and generally solid design have won over a lot of fans who were jaded with the franchise. Sadly, this goodwill was lost in late April 2015.


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