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  • Awesome Music - All of the battle themes count, especially for the Fire, Ice, and Forgotten planets.
  • Funny Moments: Halfway through the game, Psyme falls victim to an apparent illness after Ian Recker gave her a kiss. Knowing nothing about Krill physiology, Recker assumes that he impregnated her...somehow. (Two Krillian healers tell him that "this is a special moment between you two", not helping his case any.) He then takes her back to the Forest Planet to dip her in a pool to allow her to "recover", and the expecting dad is instead greeted by a perfectly healthy Psyme, now sporting a new set of fairy-like wings. After chastising him for failing Krill physiology 101, she gives the wings to him for use by his parasite, admitting that they only grow on Krill females whenever they feel...close to a person. The game then congratulates the player for acquiring Psyme's gift by taking a jab at Recker's, erm..."manliness":
    "You got the Girl Wings! Wings like a GIRL!"
  • Game-Breaker - Some gun data combinations are criminally effective, particularly any combo that renders the user completely impervious to damage.
  • Nightmare Fuel - The Forgotten Planet. It's a dark and empty planet, with ghosts and skeletons littered throughout. The boss of the planet, The Ghost of Iot, is also very creepy, especially after the fight when it creates a heavy fog of spirits that leads to a tense escape sequence. The difficult random encounters, escape sequence, and Game-Breaking Bugs only add to the tensions.
  • Sidetracked by the Gold Saucer - The game's final Video Game Tool is given to you directly before the events which set the game's climax into sequence. If you want 100% Completion, the fate of the world will have to wait while you backtrack through nearly every stage up until that point.
  • That One Boss - The Ghost of Iot is known for giving many players fits, largely due to a somewhat random attack pattern combined with lots and lots of health.
  • That One Level -
    • The first visit to the Fire Planet, which involves a long and tedious quest to find three fissures scattered around the planet. The random encounters are much more frequent and difficult compared to the Forest Planet, with many enemies with high defense and offense. Even worse, you have to travel across a very wide map with very few save points to find all three fissures, so you may lose a lot of progress if you're unlucky. Thankfully, you can get much better Gun Data there, and the game becomes more fair and enjoyable afterwards.
    • The Sand Planet, where one quest requires you to slowly sweep every square inch of sand in one area with your scanner to find fossils. Because of all this walking around (and having the Scanner out stops you from using the Boots to speed it up), there will be lots of Random Encounters. And one random encounter in this zone requires you to shoot down 99 enemies, 3 to 4 times what any other encounter requires. The repetition becomes ridiculous if you can't find that one last fossil.
    • The Forgotten Planet as well. A large, sudden Difficulty Spike notwithstanding, the aforementioned Game Breaking Bugs can make playing through this stage a much bigger pain than the Sand Planet ever was. In fact, the GameFAQs board for this game is largely full of threads made by people who wonder if the Forgotten Planet was even playtested.

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