- Complete Monster (includes Wanton Destruction): Master Zilla, the President of Zilla Enterprises, summons an army of monsters in the hopes of becoming even more powerful and wealthy than he already is, alienating his loyal bodyguard, Lo Wang. As a result of Zilla's actions, the setting has become overrun with monsters, with corpses and incapacitated victims strewn across the streets. When Lo Wang resigns from his position, Zilla retaliates by sending monsters after Lo Wang. Additionally crashing a plane with several people, and keeping prisoners to torture, after a confrontation with Lo Wang, Zilla escapes before resurfacing in San Francisco. Attempting to pillage San Francisco with an army of ninjas, Zilla is finally neutralized on top of a skyscraper in a final confrontation.
- Crosses the Line Twice: The game gleefully throws itself into its pisstake of bad kung-fu movie cliches with wanton abandon, being as outrageously over-the-top and offensive and getting everything as deliberately wrong as possible (Lo Wang is a Ninja with a Chinese name who wields a Katana and shuriken just for starters) in order to play it all for maximum giggles.
- Demonic Spiders:
- Coolies, they are common, slightly resistant and fast, and their only attack is getting near you and exploding for heavy damage. That's not enough because once they die (assuming you don't use explosive weapons on them to gib them) they return as annoying flying ghosts.
- Rippers. They take 5-6 full shots from the riot gun to down, they're incredibly fast, come in packs, and deal tons of damage to you if given the chance.
- The big brown Rippers even more so, who are borderline Boss in Mook's Clothing. They take 5-6 rockets or rail gun shots to kill, and do massive damage in melee.
- While the basic brown ninjas are normally somewhat troublesome in groups, the red ninjas have a tendency to launch rockets at you. Orange ones have the heat-seeking rockets. Gray ones can use grenades, which can pack a nasty punch. And the Shadow Ninja, in addition to being difficult to see, along with being very fast, has a firewall attack and a napalm attack, both of which are VERY deadly to be on the receiving end of.
- Goddamned Bats: The hornets. They're small, very fast, and can come in a small fleet. Of course, with 1 HP, they are easy to kill. Good luck trying to hit them.
- Hilarious in Hindsight: The ending of the shareware episode Enter The Wang with the boss fleeing mid-flight would nowadays bring in mind a certain other series.
- Moral Event Horizon: In level 13 "Unfriendly Skies", you find Zilla has made a jet airliner crash, presumably killing everyone aboard. Even worse, it's never explained why he would do this, suggesting it was just For the Evulz.
- Most Wonderful Sound:
- Launching the nuclear weapon.
- Nightmare Fuel:
- In some levels you will find people (implied to be victims of Zilla's monsters) just sitting there with their entrails hanging out, yet somehow still alive. Fortunately, you can put them down.
- The Coolie Mines from the original game, a dimly lit mine where coolies rip you apart at every turn. It's even worse in the redux with the enhanced music.
- The track Landwaster. Despite having a Punny Name it is very foreboding, and, appropriately enough, only appears in boss levels (although there is also a boss theme which plays when you engage the actual boss.)
- Scrappy Weapon: The "sticky bombs" (basically proximity mines with spikes so they can stick to walls,) as their throwing range is only a little bigger than their detection radius, making it very easy to kill yourself with them by mistake.
- Values Dissonance: What would've passed for harmless goofing on Asian culture in 1997 can come off as cringeworthy nowadays. The amount of Asian stereotyping in this game is enough to make someone's head spin. Though it is admittedly Played for Laughs, it's not hard to see why someone would be a little turned off by it all, nor is it hard to see why the remake takes itself seriously with careful detail to avoid stereotyping.
- What an Idiot!: At the end of level 16 Lo Wang is teleported into a cell by a trap and has to escape in level 17. The problem: the grate is easily opened so he can escape his cell right away. You also have to wonder why they didn't have a bunch of mooks waiting at the receiving end of the teleporter to all shoot Wang at once while he's in a cell with no room to dodge.
Shadow Warrior (1997)
aka: Shadow Warrior