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YMMV / Sega Superstars

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The series may provide examples of:

  • Base-Breaking Character: The "Clone" characters (Gum, Reala, Pudding and MeeMee) have gotten this reception. Fans of the franchises they come from like them, but others dislike them for being to similar to the original characters (Beat, NiGHTS, Ulala and AiAi), and would have preferred other franchises to be represented instead.
  • Crossover Ship:
    • Beat X Ulala are shipped together for being the main protagonists of two Cult Classic SEGA games. This shipping existed prior to the series, but grew in popularity thanks to the series, since they appear in three of the four games together.
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    • Gum X Vyse sometimes get shipped together for being Anti Heroes and their Awesome Egos.
  • Ear Worm: Almost all of the songs are taken directly from the source games, so those songs that you can see under Ear Worm in the pages for Jet Set Radio and Samba de Amigo have found their way here as well. See also: Awesome Music.
  • Gateway Series: The series has helped bring new fans into old franchises. In particular, thanks to Transformed, a lot of people have become interested in trying out Skies of Arcadia, Panzer Dragoon and Burning Rangers and have even joined those asking for HD re-releases.
  • Most Annoying Sound:
    • Beat's "Go-go-gooooo!" line. Made even more annoying by the fact that he says it practically every time he scores a point in Superstars Tennis. Thankfully, he doesn't say it as much in Transformed.
    • The announcer in All-Stars Racing, who never shuts up. There's a reason they give you an option to turn him off. That said, many adore him because his lines are hilarious and said with Narm Charm. Also averted somewhat with the announcer for Transformed, especially with Takenobu Mitsuyoshi in the Japanese version.
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  • My Real Daddy: While the first game was made by Sonic Team, it’s only after Sumo Digital started working on the series (particularly with the racing installments) that it gained popularity among fans.

Sega Superstars Tennis may provide examples of:


Sonic & Sega All-Stars Racing may provide examples of:

  • Game-Breaker: Shadow already has fingers pointed at him due to his very quick air tricks, fast boost, and the ability to do wheelies like other bikers can. The two things that set him back is his somewhat subpar boost and his weight, which allows other racers to really catch back up to him if he loses his momentum.
  • That One Level: The Super Monkey Ball maps are built perhaps a bit too much like the levels of their source material. Particularly nasty is the series of 180-turns at the end of Monkey Target.
  • What Do You Mean, It Wasn't Made on Drugs?: The Samba de Amigo racetracks, especially Sunshine Tour, are pretty much the Mushroom Samba in visual form. All of them take you through trippy and surreal zones that make even the other catoony tracks seem realitic by comparison.
  • Unexpected Character:
    • Big the Cat, for being one of the biggest scrappies in videogame pop culture, makes a playable appearance as an unlockable racer.
    • Opa Opa, who is a sentient spacecraft. No one was expecting one of the characters to be the vehicle itself.
    • Some of the characters are lifted from very obscure titles, like Zobio and Zobiko, the ChuChus and the Bonanza Bros. The first ones in particular hail from a Japan-only arcade game.

Sonic & All-Stars Racing Transformed may provide examples of:

  • 8.8:
  • Best Level Ever:
    • Rogues' Landing is an insanely fun track to play, taking you through the docks, over the floating islands, through a sky tunnel and across a lake (or around it if you prefer) with a great layout, all with an awesome backdrop of the Valuan Empire flying overhead and attacking the islands. But it becomes truly amazing on the transition to Lap 3, when you're confined solely to the air and have to follow the Delphinus towards the Hydra, flying between Valuan and Blue Rogue airships shooting at one another. The final island even has a Valuan ship crash into it for dramatic effect admist the war and race. All this is set to exceptional music which really drives the atmosphere for the laps, and it's not a stretch to say it feels like you're actually playing Skies of Arcadia, at least ship travel-wise. Add in all the fan-pleasing cameos that still add something to those who have never played Skies like Rhaknam circling under the islands and you've got yourself an amazing, memorable level. And the cherry on top? When Sumo presented the Skies of Arcadia level to the game's original producer for feedback, she was moved close to tears. You know a level is amazing when you get a reaction like that.
    • Burning Depths is this for those who don't consider it That One Level, due to being amazing for drifting and boosting once you've got the hang of it, having an amazing atmosphere with backdrafts of fires exploding everywhere and the track progressively flooding. Chris's navigation lines are also a fantastic touch for the setting, as well as having the Burning Rangers fly around the track constantly. Did we mention how amazing the song is and how it goes hand in hand with the track?
    • Galactic Parade gets a lot of love for its ease, wide track and simplicity.
    • Adder's Lair is loved for epic visuals and an incredible remix of "Wilderness".
    • Carrier Zone is a level where the transformation mechanic really gets to shine. Few first stretches of a track feel as satisfying as accelerating down an aircraft carrier runway and transforming for takeoff. Then the second runway leads to a boat section just to mix things up a little before the return flight.
  • Base-Breaking Character:
    • Particular attention goes to Simon Lane of the Yogscast; to say that fans of the game weren't pleased with his announcement would be an understatement. The roots of this backlash can be found in the DLC character poll taken over a year priornote , combined with the fact that Simon previously had nothing to do with Sega prior to his appearance as DLC. The fact that all of the money made from the DLC goes straight to charity has actually made the backlash worse due to accusations that the DLC was created as a publicity stunt by Sega. The Simon supporters, on the other hand, silently made him outsell Metal Sonic by a wide margin on day one.
    • The final unlockable racer, AGES, a Composite Character of Daytona USA, After Burner, and the Dreamcast. One group loves this character for being an Unexpected Character who represents SEGA as a whole, while another group thinks it's taken up a spot on the roster that a more deserving character didn't get.
    • General Winters, among those not familiar with Company Of Heroes. He's either hated (alongside Football Manager and Willemus) for being an Unexpected Character, or loved for his wacky personality.
  • Complacent Gaming Syndrome: You will see people using Metal Sonic with the console mod a lot. If not that, you'll either see Sonic and Tails for their glitchy stats or Danica Patrick for the trolling factor.
  • Contested Sequel: On the one hand, plenty of fans love the fact that there are far more series represented in this game compared to the previous installment, the ability to race on land, water, and in the air, and the inclusion of Guest Fighters like Ralph or Team Fortress. On the other hand, plenty of fans are upset that characters like the Bonanza Bros. and Opa-Opa were removed and the less dynamic and unique All-Star moves have left many disappointed.
  • Ear Worm:
  • Fandom Rivalry: With the Mario Kart fandom, due to their opposite stances on how much items should affect a race and them appealing to opposite sides of the Casual/Competitive Conflict. A large part of the Wii U player base for Transformed consisted of people who wanted an alternative to Mario Kart games where they could hone their driving skills and not be interrupted by items.
  • Good Bad Bugs:
    • A early flaw in Alex Kidd's A.I. caused him to race horribly, since he'd often get stuck. This was patched later on.
    • Sonic and Tails, when using specific mods, have performance that doesn't match their stats. This results them in having superior performance compared to the rest of the playable characters.
  • Heartwarming Moments: A major plot point in Wreck-It Ralph is Ralph's desire to be accepted by his peers. Considering Sonic's cameo in that movie, he's clearly succeeded since Sonic is willing to include him in his racing game. (Eggman may have pulled some strings to make that happen.)
  • Hilarious in Hindsight:
    • All instances of Team Fortress 2 characters coming up when discussing the eponymous protagonist of Wreck-It Ralph (and vice versa) come full circle now that both are part of the roster for the PC version of the game.
    • Either this or harsher, depending on your point of view, but Bayonetta was considered for Transformed but eventually denied due to the developers not figuring out a way to keep her in-character while maintaining the rating. She would go on to star in a much higher profile crossover that operated under similar content restrictions.
    • As mentioned below, many people felt this game copied Mario Kart 7 with the water and air sections. Then Mario Kart 8 introduced anti-gravity, which both this game and the previous one utilized.
    • When racing as Team Fortress, Spy is the one who pilots the plane. With the Love & War Update of Team Fortress 2 in 2014, Spy was given a new item set that dresses him up as, you guessed it, a pilot.
  • Internet Backdraft: You'd be hard-pressed to find any console players who are happy about not getting the slew of characters the PC version got.
  • Just Here for Godzilla: Some fans bought the PC version of the game just because it had Team Fortress 2 characters racing in it.
  • Mondegreen: One of the lines shared by Meemee and Aiai when passing the player sounds like they're dropping a F-bomb on you. 3DS players are going to hear this a lot because of how the game is coded.
  • Most Annoying Sound: Simon Lane's high pitch "AAAAAAAUGH!" cry, which he makes whenever he passes another racer.
  • Most Wonderful Sound: The announcer yelling "All-Star!" You know you're ready to blast ahead when you hear it.
  • Nightmare Fuel:
    • Allow this video to explain. Beat's skeleton doesn't even remotely resemble the human anatomy.
    • When unlocking the Mirror Mode version of Dream Valley, the game accidentally shows the thumbnail for Adder's Lair. If you're not expecting it, it's a bit of a Jump Scare.
  • The Scrappy:
    • Danica Patrick. Audiences and critics alike have criticized her for being unfitting in the game, considering unlike the other guest racers like Ralph or Team Fortress, she's not a video game character, she doesn't have any connection to video games like Simon Lane, and has hardly any connection to SEGA. Fortunately the developers predicted this by not only making her locked but by Reala having identical stats and mods, thus players who don't want to use her won't be completely screwed over unless they aim for one hundred percent.
    • Simon Lane got a pretty heated reception on his announcement after it was revealed he was chosen rather than someone from the ballot to go with the Humble Bundle. It's the reason he was paid DLC rather than a free update, as the development team knew the immense backlash he would cause and made him optional as a compromise.
  • That One Achievement: Yokozuna can be this as some of the Staff Ghost times to beat are incredibly difficult leaving little to no room for mistakes to beat the times.
  • That One Level:
    • Burning Depths, the penultimate track in the game (not counting the Classic Cup), consists of a lot of extremely tight turns along very narrow corridors, and it's entirely different each lap. It's quite possibly the hardest track in the whole game. In contrast the final track, Race of Ages, is practically a Breather Level in comparison.
    • Chilly Castle has its share of awkward turns, especially the last one.
    • Sunshine Tour & Roulette Road get this due to the absence of places to do tricks, thus leaving the pole position mainly unchanged throughout the race.
  • That One Sidequest: Traffic Attack challenges drive many players insane the most out of all the World Tour missions.
  • They Changed It, Now It Sucks!: The watering down of the All Star moves. Where before, each character got a character specific skill or transformation, now it's a generic switch to jet form with limited attacks.

Example of: