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YMMV / Second Life

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  • Best Known for the Fanservice: Second Life is notorious for the fact that the users are able to do almost any fetish in-world.
  • Broken Base: In the furry community, the use of the Kemono based avatars tend to bring two camps out in the open; supporters of the Kemono avatars find them cute. Opponents see them as looking quite off while also being dangerously close to looking like a child, which in itself is a hot issue on Second Life in general.
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  • Free-Love Future: As noted on the main page, Second Life caters to every fetish and sexual activity, this includes non-monogamous, freewheeling relationships and hookups.
  • Germans Love David Hasselhoff: Second Life is very popular in Germany, particularly sims dedicated to fetishes. At certain times of the day, a functional understanding of German is needed to know what people are talking about and a lot of long-term Second Lifers at least know tourist-level German just through passive exposure.
  • Never Live It Down: SL had a real problem early on with every sim being an ad farm or some kind of sex sim. They've since made adjustments to eliminate the ad farms and created some segregation between the sexual and non-sexual areas, but the reputation remains.
  • Periphery Demographic: SL is a Mecca for practitioners of Gorean bondage role-play.
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  • Popular with Furries: Thanks to the vast customizations and what one can make on Second Life, the furry fandom thrives in many communities within the game.
  • Popularity Polynomial: Second Life went almost mainstream in 2007-08, with political candidates, major companies, and universities carving out space. Even crime drama CSI: New York had a pair of episodes set in Second Life. This rapidly faded out, leaving a smaller, dedicated player base until the COVID-19 Pandemic in 2020, which saw a massive increase in use.
  • Quicksand Box: Second Life is a big, confusing place. This tends to turn away many new users, who wander around their welcome area of choice, try out the build tools, and get bored fairly quickly.
  • Scrappy Mechanic:
    • Any item that is created with a "No Copy" permission. Items marked as being no copy are usually made this way if they are a part of a game and require that the players don't cheat by making multiple copies. Many creators make their products under the no copy permission, which can greatly frustrate people who want to make backup copies of their items when editing them, such as clothes or avatar parts. No copy is worse in areas where you aren't allowed to rez items since attempting to do so has the item appear and vanish instantly, followed by a message stating "you aren't allowed to rez items here". Since the item is no copy, you can lose your items this way.
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    • Rigged mesh items. Unlike traditional items that attach to various parts of your body, rigged mesh items attach directly to the joints of the avatar's skeleton, which allows the item to move, bend, and stretch as that joint does. The main problem is that not all rigged mesh objects are created equal; some only work on the default avatar base and others only work on specific avatars. Rigged mesh also cannot be resized or moved at all, so whatever size the creator made their item as is what it will stay as.
  • They Changed It, Now It Sucks!:
    • Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has no intentions of changing viewer 2/3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).
    • Phoenix Viewer, a 3rd party viewer that was made after Emerald Viewer was banned, was stated to have development for it stop after they import the mesh feature to it so that the development team can focus on improving their Firestorm Viewer (based on viewer 2/3) and have said that it takes tons of coding and time to be importing new features into an old Second Life viewer, which is why they want to focus on Firestorm. The fan base was NOT happy.
    • User names were changed where all new accounts will always have "Resident" as their last name while in the past, people could choose their own last name. Many were upset at this change though people who signed up under the old name system would still have the last name they signed up for.
    • Linden Labs trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.
    • More egregiously, the same users may not have realized that Linden Labs has allowed out of date viewers to still connect, despite being probably the only MMO that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience. However, with each new feature and tweaks that Linden Labs pushes out, it makes the old viewers become more and more broken and/or unstable; Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.
    • A "spiritual sequel" was announced to be in the works. Linden Labs stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showing up.
  • Uncanny Valley:
    • Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.
    • The default avatar animations also look weird by themselves as they are quite stiff and not fluid. This gets even weirder on tall or short avatars since they all use the same animations. It's no small wonder that people seek out custom animations.
    • Avatar heights also look very odd. Trying to make a realistic 5' 7" human avatar by Second Life's standards makes you look like a midget or even a child. This is mostly due to the way Second Life puts objects and people in perspective, which usually just forces people to build their avatars taller than normal so it looks proportionally correct.
    • Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body or using a mesh body in general, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and hangs in the air unrealistically. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.
    • The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.

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