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YMMV / Samurai Warriors

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  • Accidental Innuendo:
  • Americans Hate Tingle:
    • When Naotora was announced as an addition, fans expected her to be a total badass, being one of the few female daimyo in Japanese history. Unfortunately, she wasn't exactly welcomed by the Western fans due to her meek, Reluctant Warrior personality, which reminded Warriors veterans of Daqiao, including her blatant Fanservicey character design and her constant apologizing. While the presence of her adopted son, Naomasa, in Samurai Warriors 4-II may have improved Naotora in terms of Character Development, she's still looked down by Western fans for being a cliched moeblob character who is pandered to the fanservice crowd. It doesn't help that she made constant appearances in promotional materials of other Koei games and is the series producer's favorite character. Meanwhile, the Japanese fandom adored her for the same reasons Western fans hate considering that they keep voting her in several popularity polls.
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    • Ishida Mitsunari also occasionally runs into the same problem with Naotora. He is pretty much the #1 most popular character in the game (occasionally surpassing Yukimura), and the Japanese cannot have enough of him due to the values which doesn't endear him to the Western fans: He's a textbook Tsundere Bishōnen. That alone seems to eclipse his other flaws, even in history, such being a Jerkass to his retainers and his self-righteousness. Mitsunari's Weapon of Choice, being an iron fan, was also considered as a point of detraction by the Western fandom, since Tessenjutsu (an actual fighting style with a fan) is not that known amongst the West.
  • Angst? What Angst?: Contrasting her reaction in 3: Xtreme Legends, Gracia is surprisingly not too saddened upon hearing of Akechi Mitsuhide's death in 4. During the "Battle of Hiketa" where she sides with Chosokabe Motochika against the Hashiba Army (who were responsible for her father's death), she will only say that she wants to continue her father's legacy. While Gracia DOES show a little angst in 4-II when she receives the news of Mitsuhide's passing, with everyone labelling him a traitorous criminal, it lasts roughly a few seconds, and she's instantly back to being cheery. Actually averted in the Spirit of Sanada, where despite Koshosho and Chosokabe Motochika tugging her away to safety, Gracia couldn't stop crying for her father. She got back into cheerfulness when she's met again as Chacha's friend, but that was years after Mitsuhide's death, so Gracia had time to cope.
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  • Badass Decay: Imagawa Yoshimoto, when compared to his historical counterpart. The Real Life Yoshimoto is a cunning, effective and menacing daimyo, rivaling the likes of Takeda Shingen and Uesugi Kenshin. Unfortunately, because he's the man who's beaten brutally through sheer luck by Nobunaga in the latter's first big battle (then kickstarted the "Three Unifiers Era" of the Sengoku Jidai), Samurai Warriors turns Yoshimoto into an incompetent buffoon, the equivalent of Zhang Jiao from Dynasty Warriors. In 4, Koei Tecmo mitigates this by showcasing Yoshimoto with a dark, serious side that is rarely brought to light, one that reveals how terrifying and successful he can be as a daimyo.
  • Broken Base
    • Fans are divided on whether character-specific or force-specific story modes are for the better. The latter is evidently easier to implement, but thanks to new characters in major installments often being cast as part of that game's Spotlight-Stealing Squad, it's left some pre-existing characters feel insignificant.
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    • Koei Tecmo's tendency to give possibly-fictional friendships/relationships among the characters: some fans think they are well-written and justified because historical records from some of these characters are minimal, forcing the developers to improvise, but others believe they are, at its worst, badly-written (or campy, at best). This is understandable when some of these fictional friendships can be horribly misplaced - Toyotomi Hideyoshi's friendship with Saika Magoichi? Sounds doable, not to mention it's part of Hideyoshi's Historical Hero Upgrade in these games, but none of the Real Life bearers of the Saika Magoichi name ever got along with Hideyoshi. In fact, one of them, Sadayu Suzuki, is forced to commit Seppuku by Hideyoshi following the Battle of Komaki-Nagakute since he sided with Tokugawa Ieyasu.
      • Detractors also point out how Koei Tecmo seems to favor these fictional elements more while omitting other potential stories that are prominent in the history of that era, such as Hideyoshi's invasion of Korea, Gracia's religious alignment with Christianity and her overall relationship with her husband Tadaoki (it's never really shown outside of 3: Xtreme Legends), Kuroda Kanbei and his relationship with foreigners, etc. Supporters appear more understanding that the nature of these potential stories can be disastrous (a la Values Dissonance and What Do You Mean, It's Not Political?) to certain players, particularly Real Life Christians and Koreans, thus it's better if they're not implemented (worth noting is rival series Sengoku Basara also omits the Korean Invasion, even though Hideyoshi is given a Historical Villain Upgrade, though the Christianity aspect is dealt a humorous spin due to the over-the-top setting allowing it, while the more down-to-earth approach of the Warriors series might not be the best fit).
  • Contested Sequel
    • Samurai Warriors 2 on whether it's good of the game to expand the storyline through the Battle of Sekigahara and add many important playable characters or it's cheesy with some over-the-top characterizations (e.g.: Fuma Kotaro's love of chaos, Sasaki Kojiro's sociopathy, Oichi and Azai Nagamasa being Sickeningly Sweethearts, etc).
    • The English dub for 3 falls under this category, particularly the English voice actors' lackluster performances, making many characters' voices contain a tint of Dull Surprise (which sounds incredibly unfitting for spirited Japanese Samurai), among other flaws. However, compared to the second game's cheesy English dub, some of the voiceovers are superior from an acting standpoint, and many fans are unhappy that the fourth title's localization stripped out the dub altogether.
  • Crazy Awesome: Hojo Ujiyasu; he'd have to be in order to pull off some of the insane stuff he does.
  • Ensemble Dark Horse
    • Ranmaru for obvious reasons; case in point, there was so much outrage after he was Demoted to Extra in 2. Since then, Ranmaru's gradually reclaimed his relevance in later installments.
    • Mori Motonari: he wasn't officially revealed for the initial line-up of 3 until a day before the release, nor does he get mixed in with the whole Foe Yay/Ho Yay stuff among other members of the roster. His character design renders him nothing close to a Warriors-styled Bishounen (despite being middle-aged), yet fan artists love his appearance.
    • In a popularity poll coinciding with 3: Empires, Shima Sakon wound up being the fourth most popular character behind Ishida Mitsunari (one of the series' most important characters), Yukimura (the poster boy) and Gracia (who owes herself to this trope as well).
    • Otani Yoshitsugu is very popular as he was placed second in the popularity poll of the fourth game. Prior to his debut, he's one of the most wanted playable characters. It even helps that Bishōnen attracted a lot of female fans.
    • Todo Takatora is also popular as he is ranked third in the same popularity poll. His character design, which looks similar to Jin Kazama of Tekken, may have attributed to this.
  • First Installment Wins: Zigzagged.
    • The first title was well-received in the West despite the Warriors franchise usually scoring predictably low with reviewers. The story and voice acting were praised and the subtle, but notable departures from Dynasty Warriors fighting mechanics were seen favourably (particuarly the Eastern RPG elements, which added additional replay value). Fans are more divided on whether the Sequels improved upon the original or never matched it.
    • However as the time passes by, the first game is slowly but surely forgotten due to how.... weird it really was, when you compare it to the sequels who offer flashier and more expanded storylines. Admit it, how many people who are still remember how the first game and its stories were like?
  • "Funny Aneurysm" Moment:
    • Nene's dream stage in 2 depicts her "spanking" everyone in Sekigahara, both from Western and Eastern, and the whole situation is treated as comedy. Anime adaptation and Spirit of Sanada instead show that despite being Hideyoshi's widow, Nene really can't do anything to solve the dispute between Mitsunari and Ieyasu.
    • The opening scene in Azai Story Mode in 4 has Yoshitsugu standing motionlessly while Rain of Arrows inexplicably miss him completely, and Takatora chastises him for being stupid and almost kill himself. In the anime adaptation, Yoshitsugu is killed in Sekigahara by similar Rain of Arrows while Takatora watches.
  • Game-Breaker
    • Riding at top speed with Matsukaze, the strongest and fastest mount in the first game with the best overall stats, will allow any character to pull a One-Hit Kill over anything the stallion can mow down.
    • The five scrolls in the first Samurai Warriors: by equipping all five, elemental attacks turn into One Hit Kills that severely damage enemy officers. On a similar note, the "Demon" element ("Dark" element in the localization) from the second game does the same thing, until it was rectified in 2: Xtreme Legends.
    • Okuni's charged attacks (notably her second charged attack) from the first game possesses ridiculous amounts of striking power.
    • Miyamoto Musashi is hilariously broken in Samurai Warriors 2 for three reasons and deliberately so (Word of God states he was made as such so players can use him to truly experience the "Chaos" difficulty): first, he has the Personal Skill "Reversal" - whereas other characters will be Stunlocked if struck several times in succession, Musashi can counter enemy strikes simply by using a charged attack, interrupting an enemy combo to send his attackers-turned-victims flying (with the ending blow of his fourth charged attack). Secondly, his Special Skill 2 (R1 + Triangle) is a Shockwave Stomp quickly refilling the Musou Gauge by a set amount, meaning he can use "Musou Attacks" like no tomorrow once the gauge is filled; furthermore, said stomp causes guard break and stagger when enemies and bosses are hit by it, leaving them open for attack. Not to mention his Special Skill 1 (R1 + Square) from Samurai Warriors 2. A counter move that, if Musashi is attacked during its animation, he'll perform a lightning quick, invincible 3 hit attack that's effective for both crowd clearing and one-on-one fights. And this can be used repeatedly if timed right to single-handedly clear a crowd. With just one move. Finally, Musashi's Musou Attack, due to a combination of damage, proximity and range, is the most devastating out of all characters in the game. His weaknesses tend to be a lack of range outside of reaching fatal-marksmen Mooks and his stationary Musou Attack. It's telling when Musashi, despite still being very good in the Sequels, had his Shockwave Stomp Special Skill Nerfed by only allowing him to fill up the Musou Gauge provided it comes into contact with enemies, along with a new hitbox for his third charged attack input, and his Musou Attack juggling enemies too high to prevent long Combo strings.
    • Honda Tadakatsu is essentially the Lu Bu of Samurai Warriors (though the interlude compares him more so to Zhang Fei), yet he is faster than both of them (having above average attack and movement speed between Samurai Warriors characters), and all of his attacks deal high damage. In 2, not only does his Special Skill 1 allow him to regain a division of the Musou Gaugenote  and Special Skill 2 causing damage to enemies simply by running into them, his Musou Attack can also clear a room of Mooks in seconds.
    • The "wheel formation" in 2: Empires: not only does it give players the normal speed and morale boost if it's the advantageous formation, it also doubles attack and defense, effectively turning almost any battle into a Curb-Stomp Battle if the enemy doesn't have anything to counter it (which is a 1-in-3 chance for every formation they still have).
    • Spears in Spin-Off Katana can deal Critical Hits against nearly every enemy in the game, One Hit Killing all but a select few of them without doing any form of Stat Grinding.
    • Samurai Warriors 4 introduces the "Stimulus" skill: all rare weapons carry it at maximum strength and it can be found on random weapons at higher difficulties. What does it do? Stimulus boost parameters beyond the 50 Level Cap, which is what makes it so coveted; essentially, a character who is already maxed at level 50 can, with a weapon having Stimulus, keep "leveling" i.e. - gain Experience Points even though their level won't change, yet continue gaining stats until all parameters reach their maximum. It doesn't sound like much, but the trick is that in 4, reaching a 1000 KOs while in combat grants a character every Status Buff in the game all at once for an extended period of time. With Stimulus, these same buffs will also be applied each time the character "levels up" in battle, thus allowing a character to enter the boosted "leveled up" state for the entire duration of a stage, despite technically not being able to level up anymore, and provided there's enough enemies and experience points to earn (greatly helping this is an item that increases the drop rate for experience scrolls whenever Mooks are defeated). Put it all together and players can easily wipe out an entire battlefield clean in a matter of minutes, even at "Nightmare" difficulty.
  • Germans Love David Hasselhoff: When Koshosho was revealed for the line-up in 4, Japanese players were really annoyed at her character design and her list of manipulated men includes "Samurai Warriors fans" that were pissed she made it onto the roster with an incredibly outrageous appearance, when other popular choices like Miyoshi Choukei or Motochika's wife Nana didn't make the cut. However, Western players consider Koshosho's overexaggerated aspects utterly fabulous, making her many a player's favorite.
  • Harsher in Hindsight: Playing Motonari's story in 3 and seeing his sons (Kobayakawa Takakage, Kikkawa Motoharu and Mori Takamoto) and grandson (Mori Terumoto) as allied officers is a bit harsh when one recalls their descendants (Kobayakawa Hideaki, Kikkawa Hiroie and Mori Hidemoto) are known traitors at the Battle of Sekigahara, even if they betrayed the Toyotomi clan to save the Mori clan (along with the Kikkawa and Kobayakawa clans, given they are retainers to the Mori clan) from the Tokugawa. Likewise, playing the Mori clan's story in 4 and Takakage's own story in 4-II will make players feel this way as well, especially when Takakage loyally fought for the Toyotomi up until his off-screen death.
  • Ho Yay: Now with its own page
  • Moral Event Horizon: Mitsuhide's betrayal is usually triggered by Nobunaga going too far and crossing one in his eyes. This is something of a Historical Hero Upgrade on the former's part - the Real Life Mitsuhide's motives for turning on his master are quite contentious among historians, some of whom suggest it was down to Ambition or Revenge.
  • Most Wonderful Sound:
    • The sound that accompanies defeating an enemy officer, especially when said officer is part of a mission, followed by the triumphant, "Tekishou, uchitottari!"
    • The series's Victory Fanfare when successfully completing a battle.
  • MST3K Mantra
    • Hidden cannons in spears, ancient Ofuda scrolls that fire Frickin' Laser Beams, Ninja with Extendable its Dynasty Warriors counterpart, it's best to simply turn off one's brain while playing this series.
    • Subverted with plate mail armor: it may seem like this, but it's Truth in Television. Armor in the late 16th-century Japan was influenced by Western plate armors after technology such as musket rifles started showing up in the nation. Nobunaga himself was historically a foreign artifact fanatic and had worn quite a few so-called "Nanban"-style armors on occasions.
  • Narm: In Mitsuhide’s Story in the first game, the Honnoji Incident is where his story branches off, depending on whether Nobunaga dies or escapes. As such, Nobunaga’s escape is a victory condition, which means that if it happens, the player is treated to the usual victory scene, with Mitsuhide essentially celebrating the fact that his assassination attempt failed. He may even refer to this as a complete victory.
  • Narm Charm: As per Warriors games tradition, this is bound to happen sooner or later. Furthermore, since Samurai Warriors is more character-based rather than kingdom-based like Dynasty Warriors, dramatic lines or moments which are sometimes over-the-top tend to happen more often than one may expect.
  • Replacement Scrappy: Despite having her own fanbase, Nene has earned the ire of some fans for displacing Kunoichi (who was removed) in 2. The fact both characters have similar movesets (especially Nene, as she was never a Ninja in Real Life) doesn't help her case. While Kunoichi does return in 3, her role becoming more centered around Yukimura (and, to a degree, Kai) while Nene is shown to do actual Ninja activities (including sharing a relationship/rivalry with Hanzo) doesn't put an end to the "Nene shouldn't be a Ninja" debates. Kunoichi Lampshades this by calling Nene her "Spiritual Successor" during a "dream stage" in Warriors Orochi 2.
  • The Scrappy: Matsunaga Hisahide was ill-received for his ridiculously over-the-top character design (even by Samurai Warriors standards), general pretentiousness, the undue importance put on his presence in the Oda camp (for some reason, he suddenly takes credit to Hideyoshi's accomplishment in Kanegasaki for the Oda Legend chapter, though it's much to Hisahide's chagrin) and soaking up what some feel to be a disproportionate amount of screen-time (see Sequelitis below).
  • Sequelitis: Samurai Warriors has suffered from this more than Dynasty Warriors with regards to the story than game mechanics. While the latter has always introduced a slew of new blood for most installments, focus usually remains on the major players of the "Three Kingdoms" era while working in the debuting characters at relevant points in its history. Conversely, Samurai Warriors tends to give large focus to its new characters, at the detriment of far more important existing ones from a historical standpoint. The Oda force, in particular, has found itself on the unkind side of this beginning with Samurai Warriors 2; by 4, Nobunaga is essentially a supporting character in his own faction off doing things on his own most of the time, while newcomer Hisahide is treated as the central Oda character, instead.
  • That One Level:
    • Battle of Komaki-Nagakute from 2 is hellish, especially if you don't grind with a character beforehand. A few minutes after the stage begins, a ram will appear to break doors to Ieyasu's base and you have to keep it from being destroyed by the enemy. But if you aren't able to kill all 6 officers around the area, the troops won't stop and the enemy officers will likely go to the ram. If this happens, it's sure to be destroyed decreasing your morale greatly and you'll slowly lose many of your allies. The hell comes from the fact that you need to kill all of the enemy officers in the area in a very short amount of time and considering that they love to constantly block your attacks while barely attacking just wastes precious time to take out the others.
    • Also in Samurai Warriors 2, the Battle of Sekigahara, Western Army Side. The mission starts with the objective of defending then-generic Masanori Fukushima and Naomasa Ii. Wouldn't be so hard if they didn't start on a lenghty distance from each other, and the moment you leave one alone to assist the other, their health will be depleted by the enemy, causing a morale loss. While you are juggling two idiotic A.I.s, you have the mission to defend two cannons in the middle of the map and to capture two enemy ones. Faliure to do so causes another morale loss, and if that wasn't enough, faling to do both also stops Hideaki Kobayakawa from defecting to your side, causing ANOTHER morale drop. It's not unusal for the historically decisive battle for the Tokugawa end with the player character defeating all of the Eastern Army inside the Tokugawa main camp.
    • In Katana, the second Magoichi mission with Ina: players must defeat 15 enemies (including transport units) in 4 minutes (slightly extendable via the Magatama item). The best enemies to defeat would be Ninjas, except they're Nigh Invulnerable whenever they prepare to teleport out of sight. Curiously enough, the game actively avoids Luck-Based Mission here and instead hits Guide Dang It!. How? Any specific enemy appears ONLY when players enter a certain intersection from a certain direction. Once this occurs, the level becomes more a case of plotting out an exact route through the map so as to get the most Ninjas to appear in the shortest amount of time.
    • Runner-up is the last mission in Kotaro's second stage - take any damage whatsoever and the stage automatically ends; players will receive a "D" rank.
    • Sakon's dream stage is a pain even on "Easy" difficulty: why should it count that Ieyasu escaped if only one of his doubles (and players will know who is the double) does? Adding to this is a strange habit of Hideyoshi, Mitsuhide and Tadakatsu getting to the allied main camp.
    • Shingen Takeda's Dream Stage in 2 is an absolute hell. At first, it looks like a pretty normal stage, until you realize that every officer has their stats maxed out which means that not only will they deal much more damage that'll likely cause your defeat, they don't take anywhere near as much damage as they would in the normal stages. It also doesn't help that you automatically lose if you lose any of your officers and since you're teamed with Kenshin, you'll have to make sure that neither of the two camps are taken or you'll lose. Unless the stage isn't played on anything past normal or you have his 4th weapon, his dream stage is one of the toughest.
    • Kotaro Fuma's dream stage in 2 is utter hell, especially if the player is trying to obtain his 4th weapon which not only requires playing it on hard mode but also clearing every mission without fail. The player has to escort an officer to the castle gate, which can be annoying due to said officer insisting on fighting almost every enemy on his way there and fighting Sakon once he reaches a barricade, saving an officer from three enemy officers in the same area, defeating fire ninjas and finding powder kegs throughout the castle at random locations, and when they reach Hideyoshi, Keiji suddenly appears to make the fight much tougher. What makes the mission incredibly annoying is that for a majority of the mission, the player can't use his fastest horse or his bodyguard due to there being no way to get them across a jump only the player can make and if the player uses another horse, they can't use their old horse. Plus this mission requires the player to be incredibly quick with defeating officers and getting to where they need to get to, which can rely on luck depending on what boosts enemies might randomly drop.
    • For anyone going through 4 in the attempt at getting rare weapons, this applies less to the levels overall, but to any character whose weapon requirements are incredibly ill-thoughtout; in particular, anyone who has to have the weapon mission trigger in a tight time-frame in a level with a lot of dialogue. The problem is the timer doesn't stop for dialogue and events, meaning the best way to race against the clock is by using a Suspend Save when a message starts, then re-loading the save to skip the message. This drags out the process considerably, and even then it's not a total guarantee the method will work.
    • Mitsunari's final stage in 4-II: if any enemy officer enters the Western Army's main camp, it's an automatic game over.
  • They Changed It, Now It Sucks!:
    • 2 removed Goemon and Kunoichi completely. Dynasty Warriors didn't even start removing characters from their games until the 6th title which came out more than a year after it.
    • Ranmaru and Okuni appear in 2, but neither of them get story modes.
    • None of the English voice actors from the first game reprise their roles in 2 and when Orochi 1 was released, none of the voice actors from 2 returned to reprise their roles.
    • Samurai Warriors 1 allowed the player to turn on the option to have the Japanese audio on. Starting with 2, only the English language is available.
    • The whole "Free Mode"-only characters debacle in Samurai Warriors 3, where story campaigns of several returning characters are left out.
  • They Wasted a Perfectly Good Plot
  • Toy Ship: After their first encounter in Spirit of Sanada, a young Chacha and Yukimura as children instantly triggered this impression among certain fans.
  • Unpopular Popular Character: Shibata Katsuie's relationship with Oichi (historically, it's rumored they were engaged to be married before Nobunaga decided a political alliance with Nagamasa was more profitable) is severely downplayed in Samurai Warriors to the point of it being non-existant in favor of her relationship with Nagamasa. However, when fighting at the "Battle of Shizugatake" (Katsuie vs. Hideyoshi to "succeed" Nobunaga), Oichi will side with Katsuie.
  • Viewer Gender Confusion
    • It's easy to mistake Ranmaru for a girl, particularly when it's also an In-Universe Running Gag: he uses female motion sets, is voiced by a woman in the Japanese and English versions (the latter starting from the second) and is frequently used to induce Unsettling Gender Reveal on Chivalrous Pervert Magoichi and other characters or simply to make fun of his feminine appearance (such as setting him up in a beauty contest). Though in 4, his voice becomes slightly more masculine, so it becomes less possible to mistake him for a woman again.
    • Due to his young age, relatively high-pitched Cross-Dressing Voice and wearing androgynous clothing, this happens with Takenaka Hanbei just as often.
    • With one glance, but without closely examining him, Sasuke in Spirit of Sanada; however, this is mitigated by the character actually being voiced by a man, unlike the two previous examples.
  • What Do You Mean, It's Not Symbolic?: The feathers on the oufits of Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
  • What Measure Is a Non-Badass?: Naotora probably wouldn't have that much of flak on the West side if her personality is not that of a shy moeblob, which is perceived to be something very far from the term 'badass'... at least on the surface.
  • The Woobie
    • Many characters could be considered this depending on what story for which installment players are going through. Ranmaru in the first game is a good example - everyone he cares about is trying to kill each other.
    No: "Ranmaru...did you ever know...happiness?"
    • In Spirit of Sanada, Chacha: she personally witnesses her father Nagamasa staying to die as Odani Castle burns to the ground; many years later, she dies in a similar fashion at the Siege of Osaka Castle.
  • Woolseyism
    • In the Japanese version, defeating an enemy officer makes the character exclaim "Tekishou, uchitottari!" ("Enemy officer defeated!"). While Dynasty Warriors usually goes with a direct translation (until Dynasty Warriors 5), Samurai Warriors translates with variations to the point that by the second game, no character ever uses the line again when defeating an officer. In Samurai warriors 3, each character has two variable "Enemy officer defeated" lines with the first one being the standard one and the second one tailored to the character's personality.
    • Amusingly, since 4 does away an English dub, players can clearly hear almost every officer still uses the basic exclamation; however, despite that, the speech bubbles for nearly everyone still uses a tailored victory cry.
    • Some characters have certain portions of their names cut out during their battle announcements: a notable example is Mitsuhide's nickname of "Juubei", as he goes by Mitsuhide "Juubei" Akechi.
  • WTH, Casting Agency?
    • This depends on which version most players have tried first; it certainly doesn't help the roster gets cleaned out with every major installment. Most seem to agree Keiji's voice actor in Samurai Warriors 2 was a definite downgrade from his well-beloved one in the first game. Averted with the subtitles-only 4, though now it's a matter of whether or not players can enjoy certain the vocal delivery styles from Japanese voice actors.
    • Hilariously enough, Keiji's English voice actor in Samurai Warriors 3 and Warriors Orochi is a man who voiced someone else in the exact same type of voice his Samurai Warriors 2 voice actor used.
    • Hideyoshi in the English dub of Samurai Warriors 2 sounded like Bugs Bunny much to the players' annoyance.


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