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  • Ascended Fanon: Possibly, as there was a LOT of fan fiction depicting Griff as the arrogant jerk portrayed in SSX 2012, even before On Tour's release.
  • Author's Saving Throw: The 2012 game got large changes in art direction due to backlash, more towards the Lighter and Softer feel of the previous titles.
  • Awesome Music: These games have TONS of it, mainly in the form of funky or just plain adrenaline-pumping electronica. On Tour didn't use that kind of music too much, though the soundtrack is good in its own right.
  • Breather Level: Serenity in the 2012 game counts. While it does have a bottomless pit very early on, the rest of the stage is very forgiving and very long. This high score potential has made it a very popular run for online trick contests.
  • Broken Base: The Deadly Descents in SSX 2012. While some critics didn't like them, others like IGN called them the highlight of the game.
  • Dork Age: The fanbase may disagree as to whether or not Tricky or 3 was the best game, but it's generally agreed that, starting with On Tour, the series, while still good, started to get stale, with On Tour dialing back the character and zaniness of the franchise. This lasted several years until SSX 2012, which was initially promising but didn't sell well at all and the franchise has been dormant since.
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  • Ensemble Dark Horse: Psymon and Eddie are the only new characters from Tricky to reappear in the later games, though Eddie wouldn't reappear until SSX 2012 and Psymon appeared in every game since Tricky.
  • Germans Love David Hasselhoff: Moby Jones and Zoe Payne have quite a big Swede fanbase.
  • "Holy Shit!" Quotient:
    • "... damn, did you see how many flips he just got in there? What was it, five? Six?"
    • Grinding an airborne helicopter. Do this and you've won and have enough points for every trick event in the game.
    • Some of the absolutely insane Übertricks you can perform in Tricky, which include but are not limited to pretending to saw your body in half at the waist with your snowboard, doing the Worm, and breakdancing.
  • Moment of Awesome: Griff bails on the team and sets up his own. How does Zoe react? She heads to where he set a trick record and at the start of the event does something not even James Bond would attempt and grinds a helicopter. You heard right, she grinds a helicopter in flight, bagging two million points to Griff's two thousand in the opening seconds and ending with nearly five million at the end.
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  • Most Annoying Sound: The "tape stop" effect on the "Tricky" vocals in Tricky, meaning that your trick meter had gone down and you couldn't perform Übertricks until you built it back up.
  • Most Wonderful Sound:
    • "SUPERRRRRRRRRR... UUUUUUBEEEEEEERRRRRRRRRRR!!! (Uber Zone... 3... 3... 3...)" Anyone who's played SSX 3 knows this meant you could go crazy with your Übertricks with no regards for the consequences (read: bailing) for a limited time.
    • *jazzy music sting* "MONSTER TRICK!!" Doing a specific uber combined with a specific rotation resulted in a Monster Trick bonus in SSX 3. A Superman with a triple backflip resulted in 10,000 points being added onto the move, for example, and these tricks are vital in getting Platinum-level scores in the game.
    • "Radio Big, back again..."
    • From Tricky: "Trick-aaaaay! HUH!" This meant that you were one step closer to having unlimited Übertricks for the rest of the race.
  • The Scrappy:
    • Viggo Rolig from SSX 3, who received a lot of hate in the Merqury City fansite due to his voice actor, replacing JP as the "euro" representative, flat personality, and most of his character traits revealed in his character profile being Informed Attributes. He has been phased out of the series along with Nate in favor of Allegra and Griff.
    • Marty from PAL version of SSX Tricky replaces Mac. While he's the exact same character as Mac, many fans including those in the PAL region dislike him and just would've rather had Mac.
  • Scrappy Mechanic: The rewind in SSX 2012. No other SSX game had these, and while they can keep you alive bringing you out of a bottomless pit, your opponents are unaffected and continue their run in real-time, meaning you're continuously losing time even if you do get back on two feet.
    • The bottomless pits in SSX 2012 are this in general as falling in them no longer resets your rider back to the track but actually ends your run if you don't have enough rewind to get out of them. This definitely broke up the momentum of the game and basically meant your run had to be perfect.
  • Shipping: Seriously. The second game added a Relationship Values system where each character had friends and enemies, which fueled the shipping. Mac/Kaori and Zoe/Moby are two of the more popular couples.
  • Song Association: SSX Tricky and "It's Tricky" (originally a hit for Run–D.M.C. in 1986).
  • That One Level: The Deadly Descents in SSX 2012. Each one is packed with common snowboarding hazards (trees, ice, whiteouts, rocks, etc) which makes getting down the mountain a hugely frustrating affair. Several game reviewers note that these tracks drag the game down, but others have said they're the highlight.


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