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YMMV / Ride to Hell: Retribution

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  • Annoying Video Game Helper: The "Find and enter cover with LB/L2" prompt. Instead of simply showing up once so the player can memorize it, it pops up constantly throughout the game, even when there are no enemies present.
  • Awesome Music: Despite most of the soundtrack consisting of faux-1960s guitar riffs, the opening song, "Pressure and Time" by Rival Sons is pretty damn good. "Two Faced Snarl" and "Around the Ring" are standout examples as well.
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  • Bile Fascination: Given how poorly this was reviewed, it was inevitable. Yahtzee advises people play it for just that reason, as he found tearing into it immensely fun because nothing brings people together faster than bashing on something that they hate.
  • Darkness-Induced Audience Apathy: While the Devil's Hand are undoubtedly evil, Jake himself doesn't seem much better thanks to his reckless disregard for collateral damage. And then you find out that the entire feud was started by a bet between the Devil's Hand leader and Jake's father, wherein if he lost he would effectively sell his girlfriend into slavery.
  • Designated Hero: Jake murders several truckers to steal their truck, runs over two dozen police officers, and kills everyone in a power plant just to cause an explosion with the truck to let him jump over an electric fence.
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  • Ensemble Dark Horse: Brandy, due to being the only woman who actually does something, as well as actually having a fairly good voice actor as well as a sexy English accent.
  • Fetish Retardant:
    • The sex scenes, where Jake and his sex partner have completely deadpan facial expressions. And both remain fully clothed. It's so bad, it makes amateur porn look professional in comparison.
    • Also the fact the Rescue Sex involves bludgeoning or shooting a sexual assaulter, and you get it on right in the same room as their bloody corpse!
    • It's not clear if this was a stylistic choice or not - the scenes would show too much nudity if the characters were actually naked, but the developers still added these scenes into the game. A simple Fade to Black would've sufficed.
  • Game-Breaker:
    • As ProJared mentions, spamming the Heavy Attack breaks melee combat in two.
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    • Why bother with melee combat when you can headshot with your pistol before the game enters melee combat?
    • A rare meta example: shortly after its release, the Steam version went on sale for a whopping 160% off, making it impossible to purchase due to breaking the pricing system. Due to this anomaly, it was pulled from the store entirely, thus this version has lead many to Keep Circulating the Tapes.
  • Idiot Plot:
    • Much of the game is spent by every character doing dumb things to progress the story. The main revenge story itself is kickstarted by the Devil's Hand, instead of making sure that Jake was dead, stupidly shooting him once in the side and assuming that's the last of it. The rest of the game is full of these kinds of moments, mainly stemming from Jake's Complexity Addiction. Instead of following the simpler route, he always has to try the hardest possible method, and the Devil's Hand themselves are packed with the most stupid-caliber thugs ever witnessed, and they amazingly fare even worse than Jake.
    • Jake's uncle Mack also deserves a mention: the reason Devil's Hand ganged up on Jake and his brother was that he was wearing his dad's (who was killed by the Devil's Hand) jacket with his old gang logo on it. Since the Devil's Hand were not in any way laying low and Mack was well aware of the bad blood between them, he might have wanted to mention that wearing that jacket could cause trouble.
    • The Devil's Hand could've simply killed Mack, Jake, and Mikey after killing their dad. Instead, they waited 25 years to kill them, despite living in the same small town and Mike literally having his dad's logo plastered all over his back.
      • Also, there was no reason they could not have killed Jake right after killing Mikey in front of him. They do know they are brothers, Jake is in shock, the Devil's Hand have several guns pointed at him, and they just leave.
  • Inferred Holocaust: Destroying a power plant dam could do even more damage than just shutting down an electric fence. For example, Jake could've caused a massive power outage of at least four different states including his own, which means that there would be many people out there that could potentially revolt against the government due to a massive blackout. Even worse, if the explosion somehow broke through the wall of a dam, there could've been a massive flash flood that could cause the deaths of millions including Jake himself. Jake is very lucky that none of these are discussed, otherwise he would've been targeted as an international terrorist for the perceived sabotage of a dam all for the revenge of his brother.
  • Lost in Medias Res: The game starts with Jake driving his bike, interspersed with scenes of him engaging in a turret sequence in the woods, having a fistfight in front of a waterfall, and jumping over a helicopter on said bike. The first two scenes are never explained or reappear again, and the third has little relevance in the storyline.
  • Narm:
    • Jake's angry scream. See it for yourself in this video.
    • The Test Chamber guys found Jake's fight with the fat guy, wherein he just kicks the guy for like two solid minutes, immensely hilarious.
    • Every scene in the game where "acting" is attempted. This one stands out the most.
    • The animation for the contextual kill where Jake smashes a guy's head against an object is rather "poofy".
    • Anytime when the camera zooms up on Jake's face because of his goofy-looking facial expressions.
    • It's possible to enter a quicktime event to dispatch a baddie, which always starts with Jake grunting angrily into the camera; especially narmful if accompanied with total silence, as for large sections of the game there's no music playing.
    • There's a contextual kill which has Jake throw an innocent security guard off a bridge; however, most of the time the body won't fall off and will just limply hang by its legs over the water.
    • Pretty much all of the cutscenes are ruined by the bizarre, almost unsettling lack of any music or sound effects whatsoever. Mikey's death is especially bad about this, literally the only sounds are dialogue and the gunshots, which turns an already overwrought scene into a weird pseudo-comedic masterpiece.
  • Never Live It Down: Nearly every aspect of the game has been roundly criticized, but everyone knows about the infamous sex scenes.
  • Padding: Much of the game could've been shorter if Jake went for simpler schemes. One gets the feeling that his Complexity Addiction is just so the game can have enough content.
  • Porting Disaster: The PC port is essentially a straight console emulation, with no effort put into adapting it to the PC. There are no graphics options (you can't even change the resolution!), you can't rebind the keys, and even the mouse controls are sluggish and unresponsive due to being some kind of gamepad emulation rather than a true mouse solution. And as previously mentioned, shortly after its release the Steam version broke to the improbable discount, leading to its removal.
  • Scrappy Mechanic: Saving a woman from her attacker automatically leads to the aforementioned sex scenes. Meaning if you're pressed for time, or if you're not interested, you have to go out of your way to avoid saving them in the first place
  • Signature Scene: The part where Jake murders a bunch of civilians and police to steal a truck and drive it into a power plant to turn off an electric fence has become this, for all the wrong reasons.
  • Snark Bait: This game's "success" rides on its reputation - with critic scores averaging below 20 and audience scores in the single-digits, Ride to Hell: Retribution is considered by many to be a strong contender for the title of "Worst Video Game Ever Made." The game has faced criticism for every aspect, from the bizarre, janky character movements; the random, pointless sex scenes; the glitchy, repetitive gameplay; and much, much more. A common joke is that the "1%" on the cover note  was a reference to the critical scores the game got, or the percentage of assets the developers actually playtested.
  • So Bad, It's Good: Exactly the reason why Yahtzee considered it the game industry's answer to Plan 9 from Outer Space.
  • Special Effect Failure: The whole damn game. Even worse considering how the game was in Development Hell for five years, and that even sound effects are messed up: there's only one kind of explosion noise, the bike engine is an annoying drone after you get it past 40 miles per hour, and the voice acting is just Dull Surprise over and over. Angry Joe claimed that sound files available for free on the Internet had better quality than the sound effects in the game!
    Angry Joe: You couldn't pay for two explosion sounds in your whole piece of SHIT game?
  • Uncanny Valley: The characters are stiff and inexpressive to the point that they can barely open their mouths - and when they do, they look disturbingly like Muppets, sometimes having no visible teeth or tongue. The "sex" scenes are the best example of just how unnerving the characters in this game are.
    • Mikey's ventriloquist dummy-like mouth flaps combined with his bizarre neck movements borderlines on Body Horror.
  • Unfortunate Implications: As pointed out by practically everyone who has reviewed the game, women are literal trophies that you get to have sex with as a reward for beating up their attackers.
  • Unintentionally Unsympathetic:
    • Jake's revenge quest for his brother becomes less sympathetic over time as he starts murdering innocent people who had nothing to do with the Devil's Hand just to accomplish his revenge quest.
    • Jake's dad. All we know of him is that he is a former biker who had to abandon his kids because he gambled his wife on a race he lost, so he scarred his opponent and ran for it, killing a bunch of other bikers. Somehow Jake still cares about him despite the reveal, and no one brings up how fucked up betting the woman you love on a race is.
  • The Un-Twist: Pretty Boy dramatically reveals that Jake's dad is dead, which might have had weight if the player was ever given the indication he was alive in the first place.
  • They Wasted a Perfectly Good Plot: A Wide Open Sandbox revenge story set in the world of 1960s post-Vietnam biker gangs is a rather unique, original, and potentially fascinating story and setting for a video game. Too bad anything good that could come from it is buried alive underneath a steaming pile of repetitive bad fights followed by repetitive bad sex scenes. Or if literally everything else about the game wasn't even worse than the story itself.
  • What an Idiot!: During one point in the game, Jake is confronted with an electrified fence that he needs to get over.
    • You'd Expect: Him to just climb one of the nearby trees and climb over the fence. Or get a shovel and dig under the fence (sure, it would've taken some time, but considering how muscular Jake is, it surely wouldn't have been a problem for him). Or clip some wires. Or drive a car/truck through the fence. Or, worse case scenario, blow up the fence. Surely any of those would allow him to get past the fence without inconveniencing anyone else, and would make him look like a better person since he's willing to try ideas that limit the collateral damage.
    • Instead: Jake's solution is to steal a tanker truck, park it near the power plant, and blow up the tanker truck. Sure, this does get the job done, but as noted above, this does not do Jake any favors in terms of casting him in a heroic light, especially since he had to kill a large number of truck drivers, police officers, and dam employees while stealing it.


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