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  • 8.8: Ironically enough, IGN caught flak for giving the remake an... 8.8. However, more specifically, the criticism comes from the fact that in IGN's original review, the reviewer complained about Leon and Claire having the exact same routes, meaning that he had only played their "A" routes and completely missed their "B" routes (which the game explicitly tells you exists after you complete your first playthrough). Naturally, fans pointed out the problem of releasing a review when the reviewer clearly and literally played only half of the game. IGN quickly rewrote the review and raised the score to a 9.0.
  • Angst? What Angst?:
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    • In the ending, Sherry seems to take the deaths of her father and mother rather easily. She even starts talking about Leon and Claire adopting her, and hopes that they'll get her a puppy and a parrot since her mom didn't let her have pets.
    • This applies for all the leads; Claire goes through the trauma of Raccoon City and comes out joking with Sherry about how bad she smells, and Leon sees everything he does - including his heartbreaking interaction with Robert Kendo - and proceeds to wildly veer between modes you could label "justice" and "glib flirting with Ada".
  • Author's Saving Throw: From the demo alone, a few details were added in to fix some of the flaws that are featured in the original:
    • Very minor, but the R.P.D. finally has restrooms, after 20 years of jokes from the fandom.
    • A raised dais is added at the entrance to the western office, to account for the inclined floor in the station's main lobby (no other changes in elevation appear anywhere else on the 1st floor in the original).
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    • Leon mentions that he was called a week before and told not to report for duty, explaining why his welcome party decorations were already up for several days during a Zombie Apocalypse; he was expected in before the outbreak started, and taking the party decor down again was the last thing on anyone's mind once everything began going to hell.
    • Leon does not start the game with his iconic RPD outfit, instead being in civilian clothing at first. Logical, considering it was to be his first day at the job. It also neatly explains why he opts for his signature vested and armored garb, as he's already in the thick of it and needs everything he can compared to entering the city in full armored uniform in the original when no one else wore it.
    • Although justified in that the police department was an art museum beforehand explaining why it felt more like an art museum than a police department; the new redesigned RPD headquarters looks much more like a police department, better fitting the scenery. It's also much more well laid out.
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    • Like with the above, Ada's infamous bandaging of Leon outside of his clothing has been changed. Now Leon is actually properly bandaged, much to the hilarity of many fans (his alternate "classic" uniform still retains the outer bandaging, seemingly just for old time's sake).
    • All Escort Mission aspects involving Sherry have been done away with. There's only a tiny handful of situations where any danger is present when she's in tow, and even then she has no trouble keeping up with Claire.
    • The title screen doesn't play the iconic ominous voice calling out the title, but switching the music will have the voice say this (with a new voice actor).
  • Awesome Music: The 2019 game continues the trend of the original version with several standouts like:
    • Looming Dread, the theme that plays during the Fourth Survivor scenario. It's a fast-paced, adrenaline-packed theme that perfectly captures HUNK's need to quickly escape Raccoon City.
    • Black Impact, the theme that plays whenever Mr. X is chasing the player. It's a tense theme that perfectly captures the dread of being chased around by an Implacable Man and it's quite fitting that many players that listen to it are reminded of The Terminator.
    • Tofu on Fire, a rocking metal track that plays during Tofu Survivor. It adds to the awesomeness and hilarity of the situation due to being associated with a block of living tofu and its variants.
    • Saudade, the ending theme that plays after completing the 2nd Run mode. It's a rock tune and the lyrics are about feeling nostalgia for something, making the song a great tribute to the original version of the game that came out 21 years ago. With all that said, it's no wonder that the song won the award for "Original Song - Video Game" at the Hollywood Music in Media Awards.
    • The Rain of Mourning, the theme for the "No Time to Mourn" scenario, is a song where you can feel the emotion in with each step you take, as Kendo fights to live on for his family. The song amps up to carry the same kind of adrenaline that Looming Dread does as you desperately fight past the never ending hordes of zombies to try to get to the LZ.
  • Catharsis Factor: Though he canonically dies by G-Embryo injection, you'll be really cheering for Katherine Warren when she offs Irons by killing the bastard with a knife to his neck in her Ghost Survivors campaign's opening negative cutscene.
  • Complete Monster: Raccoon City Police Chief Brian Irons is secretly working for Umbrella. A raping, murderous human taxidermist, Irons prefers killing women and having their bodies converted into stuffed dolls for him to admire. Moonlighting as the city's orphanage director, Irons, under Umbrella's orders, has hundreds of children painfully experimented on for the Birkins' scientific research, with most of the children dying. When one of the children manages to escape, Irons has Umbrella soldiers execute every child at the orphanage to cover the company's tracks. Kidnapping Sherry and holding her hostage, he tries to lock her away in the orphanage indefinitely once she escapes.
  • Demonic Spiders:
    • Lickers are much harder to deal with this time around. In the original, they can be dealt with by firing two rounds of shotgun and grenade launcher shots, and aren't quick enough to catch the player if they decide to just run away instead. This time around, however, they move very fast, tend to be hiding around corners (meaning you can't just run everywhere or else they'll know you are there before you know they are which combined with their super speed means damage for you), hit hard (just a couple good hits will take you from healthy to near-death), their tongue attack has much greater range than before, and they are a lot more resilient. They also have a tendency to appear in locations the player will likely visit frequently when backtracking around the police station, and God help you if Mr. X is catching up to you when you're planning on sneaking by one. The only thing worse than a Licker is two; facing a pair of them at the same time is blessedly rare, but it's among the most nerve-wracking moments in the entire game. One hint screen even says that there's no shame in running from them; they're just that dangerous. The only saving grace with the Lickers is they can't follow you through doors.
    • The G-Type Adults, which fortunately are only found in the sewer portion of the game. In the original, it was a miniboss, but here, its now a Degraded Boss that can be a pain in the ass to deal with unless you have the chemical flamethrower or spare incendiary grenade ammo. Its attacks pack a pretty good punch, it's able to grab and poison you unless you have a sub-weapon to break out of its grips, and can spawn larva as a form of backup. Not to mention, its quite bulky in size, and the sewers are tightly spaced, making it difficult to get around it without getting hit or grabbed. They're a bit easier to deal with when playing as Claire since you'll already have prior access to the grenade launcher, but Leon things are trickier since you have to navigate through a narrowly spaced room filled with them to get the flamethrower.
    • Ivies, having gone from a relatively minor speedbump to one of the most nerve-wracking obstacles in the game: fast, and with their only attack being a One-Hit Kill if you don't have a subweapon on hand to ward them off with. Unless you're using fire weapons, you will need to very quickly and accurately shoot out a number of orange bulbs on the Ivies to drop them, but even if you do they'll regenerate and be back on their feet all too soon. About the only way to put them down is to use more fire weaponry when they're already on the ground, but that's easier said than done if you haven't been managing your flamethrower fuel or incendiary grenades well enough.
    • The special zombies from the Ghost Survivors DLC are all this. The regenerating Pale Heads are probably the least annoying, since they can be put down with the flamethrower or a headshot from an SLS60 High-Powered Round. But the Poison Zombies, who release a Fog of Doom when killed, and the bulletproof Armored Zombies? Fans hate them.
  • Disappointing Last Level: More like "disappointing last few hours" crossed with Ending Fatigue, as some players felt that the Umbrella laboratory and especially the sewer sections towards the end of the game were too vast and went on for too long, as Super Bunnyhop explains here.
  • Ensemble Dark Horse:
    • Mr. X. He was never as popular as William Birkin, Ada Wong, and HUNK were in the original game. He was even more overshadowed by Nemesis in Resident Evil 3. When this game was released, Mr. X exploded in popularity for being a genuinely terrifying threat who endlessly stalks the player the moment he appears, having a memorable redesign, and for being rather memetic due to his aforementioned stalking and trolling.
    • HUNK practically the Ensemble Dark Horse of the series, returns in the remake, and is just as badass and popular as he was before.
    • Probably the last character many hardcore fans expected to fall in love with in the remake is Robert Kendo. In the original; Kendo was good friends with Barry Burton, made the Samurai Edge line of 9mm handguns for the S.T.A.R.S. department, had a goofy voice, and was nothing more than a meme character who hilariously was tried to hit on Claire and subsequently became zombie chow minutes into a character's A route. Come the Remake, and he's completely re-written to be a sympathetic every man who lost everything he ever loved thanks to Umbrella. He even has his own non-canon story mode, where you run to a helicopter pick up spot to escape the city and set up the events of Resident Evil 3. Many fans are holding out hope that by the time the remake for the third game happens, Robert will be one of the people who escapes the city thanks to Barry.
  • Epileptic Trees:
    • In the west section of the second floor in the RPD, there's a massive gaping hole near the shower room and the locker room. Considering Mr. X meets the player after they either douse the helicopter (1st Run) or after they leave the S.T.A.R.S. office (2nd Run), there's no indication that Mr. X caused that hole since he actually opens doors. It's not too far-fetched to presume the hole is caused by none other than Nemesis pursuing Jill.
    • The friend who offers to help Robert Kendo in his Ghost Survivor scenario is widely speculated to be Barry Burton. They are friends in canon and Barry is known to be in possession of a helicopter around this time.
  • Even Better Sequel: It's one of the highest-rated games (second highest to be exact) in the series, considered to be a step up over the series' previous entry, which in itself was considered a Surprisingly Improved Sequel, and even the original, improving the game in countless ways. It's also gotten universal approval from the fandom, and has incredibly high user ratings on places like Steam and Metacritic.
  • Evil Is Cool: Mr. X is everything you could want out of a video game villain - terrifying, stylish and badass all at the same time, so the remake version of him gained a huge number of fans.
  • Friendly Fandoms: With Kingdom Hearts fans as this game and Kingdom Hearts III were released around the same time.
  • Fountain of Memes: The vast majority of the fandom's jokes about this game revolve around Mr. X. And for good reason, as his exceptionally imposing frame and dogged pursuit of the player have resulted in him being the most memorable part of the game.
  • Game-Breaker: The knife itself is one of the two damaging weapons in the game, other than a rocket launcher. The knife causes 10 points of damage, but if used on a boss, it will cause clipping damage where it will hit five areas on a boss. Meaning bosses receive 50 times more damage than a gunshot. Even better is that you can obtain a knife with infinite durability by shooting all the Mr. Raccoon toys, which doesn't subtract your score like the special guns do.
  • Goddamned Bats:
    • The zombies themselves are annoying to deal with if you try to evade them. Their ability to grab you from a distance due to what appears to be Hitbox Dissonance means unless you got a defense item, you will take damage. Getting grabbed from behind is even worse since the zombie's bite from behind can take your health from green (fine) to orange (caution). Pistols require lots of bullets, especially headshots, to put one down. Even trying to kneecap them with pistol shots can take a few rounds. Count yourself incredibly lucky if your pistol headshot manages to actually kill a zombie in less than three shots.
    • Dogs aren't too tough, and go down with just a few pistol shots if you can draw a good bead on them, but that's the trick; they move so fast it's hard to get a lock on them, and their hit and run tactics means that by the time you're turned to face them they're somewhere else.
    • The Ivies are even worse than the zombies, as they have a One-Hit Kill that can only be broken out of if you have a subweapon, and can regenerate themselves after a while. Plus, to even get them to back down, you have to shoot at numerous bulbs growing out of their bodies, which can be difficult to aim at since the Ivy's movements are a bit erratic.
  • Good Bad Bugs: In the library, if you kneecap a zombie, then let it bite you on the leg, the struggling animation will cause your character to start floating in midair. Walking up to the collapsible floorboards will then cause Leon or Claire to phase through the floor as it breaks, allowing them to access out-of-bounds areas. Colloquially known as the "Airwalk", this is a Speedrunner's godsend, as it allows one to outright skip many parts of the game and avoid Mr. X. It's especially required on Hardcore mode, if one were attempting to get an S+ rank on that mode which requires that you beat the game in under 2-and-a-half hours note . However, it's recommended to save before attempting the glitch, as it is quite difficult to actually pull off in that, you specifically have to be up the first flight of stairs, then walk backwards into the zombie's back.
    • It's also possible to do this as Ada, and be able to skip the part where she becomes injured entirely. This lets the player take on G-2 as Ada and makes the item box accessible to her, though progressing past this point causes a glitch that soft-locks the game.
    • For some reason, stunned zombies don't react when Mr. X tries to smack them out of the way. When a zombie is stunned by a flashbang grenade, Mr. X will attempt to push a zombie out of his way, but the zombie won't react to this, and it looks like he's punching them.
  • Harsher in Hindsight:
    • In the original, Robert Kendo knows nothing about the zombie attacks. In the remake, he still doesn’t know- but calls out Leon in his grief for not knowing either.
    • The ending of ’’Darkside Chronicles’’ shows Claire and Leon breaking the news to Sherry about Annette, with Sherry lashing out in grief that she hates her. Here, this is exactly what happens, but much earlier and worse: Claire tries to give Sherry back her pendant, but Sherry refuses it- at this point considering Claire, a ’’complete stranger’’, more of a mother figure than Annette ever was. Thanks to this, however, Claire figures out that the pendant unlocks the safe containing the G virus and the DEVIL vaccine.
  • Hilarious in Hindsight:
    • The Darkside Chronicles contains the "Memories of a Lost City" campaign, which allows players to go through the storyline of Resident Evil 2 from a first-person perspective. However, one of the criticisms was that the compressed nature of the scenario skips most of the content of RE2. While fans were happy to at least have a scenario of the second game within The Darkside Chronicles, others wished for a full remake that utilized the mechanics of Resident Evil 4. Fast-forward to 2019 and fans finally got their wish fulfilled.
    • Leon's Noir costume has him resemble his expy, Sebastian Castellanos.
    • During his Let's Play of the original Resident Evil 2, The Dark Id's running gag interpretation of Mr. X is constantly stalking Leon for the whereabouts of his hat whom the latter threw away in disgust. While it is not a sombrero like in Id's playthrough, it's somewhat hillarious that Mr. X officially gets upset over the loss of his hat.
    • In RE4, Leon at one point notes that a knife can be much more useful than a gun in close range fights. Fairly useful in its source game, here it takes on a new meaning here during the final battle against the Super Tyrant. With limited room to maneuver and Mr. X's sheer strength and speed, whipping out a knife and slashing him while strafing around his backside constantly is remarkably effective in staggering him and making sure you survive until the Rocket Launcher arrives. Proper positioning allows knives to also quite easily kill Lickers.
    • In the original game, Robert Kendo’s shop is perfectly open, he holds you at gunpoint and, after confirming your identity, claims that he’s “keeping a close eye on things”. Zombies then break in and he is promptly eaten for making such a foolish claim. Here, the area is perfectly safe, he is keeping a close eye on things, that being Emma, his zombified daughter, and the store is very much secured and locked from the getgo, you only getting in because Ada is the Master of Unlocking in this game.
    • When Dead Space came out, its gameplay was clearly influenced severely by RE4, with the main difference being its gimmick in which rather than using headshots enemies were more susceptible to damage by removing their limbs. Now comes this game and seems the roles of influence have swapped, as zombies are much easier to dispose of by dismembering than by the use of headshots.
    • In the Orphanage, you can find a journal entry where the writer talks about a ludicrous theory that the orphans who get adopted are actually getting eaten by a boogie man.
  • Inferred Holocaust: The Ghost Survivors DLC has a character having a happy ending, with Robert Kendo being an exception to what happens in the results screen: Katherine Warren fights a horde to reunite with Ben, but her result screen shows her and Ben running from a pair of zombie dogs, Ghost manages to escape NEST, only to be held up by Ada and we see his helmet on the ground. Daniel Cortini is saved by Leon, but considering the latter is heading to Raccoon City, no doubt he's gonna face its horrors, especially Mr. X and G-Birkin if he did survive that long.
  • Jerkass Woobie: William Birkin is one in this game due to him being an Adaptational Nice Guy who spends the first part of the game Fighting from the Inside against the G-Virus. On the one hand, he's a selfish Mad Scientist who is at least partially responsible for the outbreak, but on the other, he sincerely loved Sherry and absolutely horrified by his impulse to infect her. By the end, Leon regards his death as something of a Mercy Kill.
  • Memetic Badass:
    • Mr. X is this due to his invulnerability, and the fact he shows up at the most inconvenient times. He's referred to as the "Destroyer of Noobs" on /v/ for a reason.
    • Tofu and his variants are this as well, thanks to fans eating him up as the other biggest badass in Resident Evil despite being a literal block of Tofu, and Capcom seems to notice this by giving them the most badass theme known to man.
  • Memetic Mutation:
    • WE DO IT! note 
    • MR. X GON' GIVE IT TO YA!note  Not even a month after release there's already a mod replacing "Black Impact", Mr. X's in-game soundtrack, with the song.
    • Mr. X by himself has become a meme in the Resident Evil subreddit, mostly for his major trolls and unending pursuits of the player.
    • ChrispostingExplanation 
    • Leon's faces from DP023's 500% Facial Animation series also became a meme of its own.
    • Leon misunderstanding the innuendo Ada makes. Best exemplified here.
    • Bootleg 682Explanation 
  • Moral Event Horizon: As if Umbrella wasn't evil enough, a new sidestory included in the remake takes their depravity Up to Eleven. Through various recovered reports, the player can find out that Umbrella set up an orphanage as a front so they could have easy access to orphans to be experimented on in the secret lab underneath the building. It's implied Umbrella had already performed their experiments on over six hundred children before one of the subjects attempted to escape, making it only as far as the orphanage. In order to contain any possible outbreak, Umbrella promptly executed all of the orphans and covered the whole thing up. To make things even worse, they were planning to reopen the orphanage before the outbreak struck. And the whole kicker to this? This entire program was overseen by Annette and Chief Irons.
  • Most Annoying Sound:
    • Leon's groan of pain when he receives severe damage can be grating to listen to at times, especially when nearly every enemy and bosses deal nothing but lethal damage against both Leon and Claire, which means you'll be hearing this voice clip over and over.
    • The constant electrical whining of the Signal Modulator can get old very quickly. Especially if the player hasn't figured out how to properly tune it yet.
    • If you're a fan of the original music, chances are you'll get tired of Mr. X's other leitmotif that plays when he's chasing you. The music clip for that stacks over whatever area you're in, and it plays constantly until he is out of sight or you lose him. The same goes for the Jump Scare leitmotif "Screaming Target" which pops up in several spots that don't necessarily call for it and tends to go on for much longer than it ever did in the original.
  • Older Than They Think: Many of the new elements in the remake were borrowed wholesale from the original Resident Evil 1.5 build:
    • William Birkin calling out Sherry's name.
    • Ada's trench coat.
    • The RPD shooting range.
    • Sleeker design of the Umbrella lab.
    • Crashed SWAT van in the garage.
    • The drop down gates around RPD.
    • Fat police officer zombies.note 
    • Mr. X's Nice Hat.
    • Grenades as a (sub) weapon.note 
    • Characters showing physical damage from scratches and bites.
  • Paranoia Fuel: After meeting Mr. X, you'll be hearing his footsteps within proximity if he's close. People even mentioned that hearing their own footsteps startles them enough to mistaken them for Mr. X's.
  • Rescued from the Scrappy Heap: Sherry was easily the most unpopular part of the original game, being a 12 year-old who acted like a whiny kindergartener while having some of the most cringeworthy lines. In the remake, her voice acting is much more natural and her stealth segment in the orphanage is one of the most genuinely terrifying moments of the game. Additionally, she even maims Chief Irons of all people by throwing a bottle of sulfuric acid at his face.
  • Scrappy Mechanic:
    • The One-Shot demo only allowed players up to 30 minutes of playtime, though you could reach the end of the demo before time was up. Many hated the limitation as it was too strict and discouraged the player from exploring. As such, some found a way to reset/freeze the timer so that they could play as long as they wanted.
    • The player character will automatically climb up and down anything that isn't a door without the need to press the action button. This becomes especially aggravating when you're trying to explore the room for resources or trying to distance yourself from something.
    • The "Adaptive Difficulty" is this for some players, since it penalizes the player for making significant progress without expending much in the way of resources by increasing zombie damage and decreasing the damage of the player's weapons.
    • Not only does poisoning still drain your health, but instead of this being just a nuisance, now your character will very frequently stop aiming just to complain about being poisoned or suffer its effects visibly. Thankfully, the only thing that can give you this status are the G-Adults, who only appear in parts of the sewers, but those guys are already pains in the ass for their own reasons.
  • Self-Fanservice: Ada in her trench coat is an obvious target for NSFW fan artists, as the trench coat is often the wardrobe of choice for exhibitionists, streakers, and flashers to cover themselves up with when they're...well, y'know. Needless to say, if you know where to look, you can find fan art of Ada in her trench coat and nothing else.
  • Signature Scene: Quite a few scenes have particularly stuck to players' minds:
    • Elliot's death toward the beginning of the game.
    • Marvin saving Leon soon after and sternly ordering him to leave him behind while giving a Foreshadowing line about shooting any zombie, uniform or not.
    • Mr. X making his entrance by pushing a helicopter aside and starting his Unflinching Walk toward the player.
    • The reworked Robert Kendo scene where he takes his infected daughter to the backroom to Mercy Kill her as Leon and Ada watch helplessly.
  • Squick: Due to new graphic details, there's plenty of this with the highly detailed gore:
    • The sewers look really disgusting, especially the "G-Spawn Hive" area, where you have to sidle around mounds of pulsating muck that look like Meat Moss or heaped masses of intestines.
    • Lickers have a visible anus now. Most fans probably didn't appreciate just how much happier they were not knowing about that.
  • That One Achievement:
    • Beating the game on either campaigns with an S+ rank on Hardcore mode is quite a challenge. To clarify, you have to beat each campaign within their specific time limits (the first campaign in under 2-and-a-half hours, and the second in under 2 whole hours). There are no autosaves, your manual saves are limited via ink ribbons, the number of inventory pouches you can obtain are cut in half, and the enemies deal more damage and are more resistant to your weaponry. In addition, you cannot use any bonus weapons (save for the Infinite Knife and the pre-order DLC handguns) and you must restrict yourself to 3 saves per playthrough to get the full score.
    • Just getting an S-rank on Hardcore is no small feat, even with the safety net of having more saves and the infinite handgun at your disposal. There simply is not enough time to grab every item you see and dispatch every enemy in your way, so you must be very familiar with the game's entire layout in order to know exactly where to go, when to do certain things, what to have on you at all times, and what items to pass up so you can minimize trips to the item box while also making sure you take enough supplies that you aren't hopelessly stuck at unavoidable enemies and bosses (whose damage resistances on Hardcore sit somewhere between "brick wall" and "unusually big brick wall").
    • Minimalist: You cannot access the item box ever. This will take a complete mastery of the game's pathways and knowledge of when to pick up both main plot items AND extraneous equipment necessary to survive the game.
    • Frugalist: Don't use healing items ever. This can be another challenging trophy to get if only because your characters are surprisingly frail in this game.
    • Small Carbon Footprint. Essentially, you have to beat a playthrough while taking 14,000 steps or less. Meaning you better know where to go, minimize backtracking as much as possible as well as fleeing from enemies. Thankfully, you can check steps taken in the Records Menu.
    • Gotcha. This one requires you to beat G-2 by hitting it with the crane once. While a well-prepared player may have more than enough ammo to weaken it to that point, a new player may struggle with this, since it requires you to pump a considerable amount of ammo into it. Infinite ammo rocket does compensate this if you don't mind a grade penalty.
    • The in-game Gunslinger achievement. Offering the coveted infinite ammo to anyone who clears No Way Out with only sixty handgun bullets or less, improper planning will see you reach or surpass that threshold before long, or end up in a situation with no other ammo to work with and any of the minigame's three Demonic Spiders making life miserable for you.
  • That One Boss: Pretty much every fightable boss in the game qualify.
    • All five of Birkin's stages qualify, especially on harder difficulties:
      • Its first form has it constantly chasing you underground, with very narrow spacing to be able to avoid its rather long ranged attack. Not to mention, it moves rather quickly and doesn't give you much time to aim at its eyeball. Your one saving grace is that, when you do enough damage to it, it'll retract its eyeball but will move much more slower, giving you time to grab nearby ammo, healing items, and reload your weapons.
      • Its second form is fought somewhere in the sewers. While there's a tad more space this time, its bulkier size and slightly increased speed can make it difficult to avoid getting hit. Plus, the only way to defeat it is to repeatedly activate the crane, which'll crash right into it. However, even that can be difficult to pull off since it's possible that you can end up getting hit as well, and the crane takes a minute or two to set itself up. The fight's slightly easier when playing as Claire, since it's shown to be weak to her acid grenade rounds. Even so, that's going to require keeping a substantial amount of acid rounds in your possession prior to the battle.
      • The third is in the NEST. There's a lot more room to navigate yourself, but its new form is so much larger that it can be difficult to do so. Not to mention, rather than its weak point being just one eyeball, there's a total of four that you have to hit (one on its shoulder, one on its leg, one on its back, and one in its chest that'll only be revealed once the other three eyeballs have been popped). Aiming at the eyeballs is difficult as it is almost constantly moving (and likes to advance with its left arm forward, so that the huge eye on its right shoulder is frequently pivoted away from you), and its attacks pack a greater punch than before.
      • The fourth time you encounter it is on a train elevator. This time, you just have to unleash whatever ammunition you got onto its eyeball-laced chest. However, the eyeballs regenerated no matter how many times you shoot at them, and thus takes a lot of firepower to go down. It also has a nasty habit of ramming into you, which can be difficult to avoid if you don't know which direction to turn to.
      • The fifth and final form is encountered on the train itself. The boss itself is less of an actual fight and more like an advancing wall of tendrils and meat. The difficulty comes from the fact that most players will have spent a vast majority of their ammo fighting either Mr X's souped-up form or the aforementioned Birkin Stage 4. This can result in players finding themselves in a situation where, unless they are properly prepared, they simply do not have enough ammo to prevent Birkin from approaching and instantly devouring them. He is also completely immune to damage until he reveals the giant eyeball in his maw, a fact the game does not tell you, which can result in wasting even more preciously-needed ammo.
    • Mr. X's mutant form can be a pain. You're on a elevator making its way to the NEST basement; the rather small size of the elevator makes it difficult to avoid his fast attacks. It also takes a lot of bullets to even make him flinch and he has a One-Hit Kill that's completely unavoidable unless you shoot his exposed heart, make him stumble with a grenade or lure him into charging into one of the pieces of concrete that fall from above. As if that wasn't enough, the battle is also a Timed Mission as you have to kill him before the NEST self-destructs (granted, the time limit is quite forgiving, but you're still required to be careful).
  • That One Level:
    • The Sewers, especially on Leon's campaign. It's a maze where players can easily get lost in. Not helping is that this area is also where players get to fight the G-Adults. Within the sewers themselves is an even straighter example of this in the large, unskippable waterway leading to the King and Queen Plugs. While Claire will have an easier time getting around them due to having her Grenade Launcher's incendiary rounds, Leon has no such luck and will need sheer luck, to sink a lot of ammo in, or have extremely in-depth knowledge of their behavior in order to avoid getting grabbed by one of them. And god forbid you get poisoned by one of those things. Enjoy fighting through the rest of the G-Adults when you're constantly dropping your gun to cough and complain about poison.
    • The areas where Mr. X lurks about. He's invincible and can only be stunned, but doing so takes a lot of ammo. The player is discouraged from exploring the area and looking for items because they run the risk of him catching up to them, and there are only a handful of rooms he can't enter. If the player is really unlucky, they can get chased into a room that has a Licker in it, leaving them with two big problems.
  • That One Puzzle: Accessing the clock tower requires you to move a series of bookcases to form a bridge in the upstairs library. What makes this difficult is that you can't acquire the jack needed to move the bookcases until after Mr. X starts chasing you. In addition new foes, including Lickers, will have spawned in the hallways next to the room holding the jack. A simple puzzle like this is made difficult when an invincible monster is hounding you, and by extension every puzzle in the RPD is harder in the 2nd Run as Mr. X will trigger much earlier (the first time you set foot in or walk past the S.T.A.R.S. office). As if all of that were not bad enough, in either playthrough just walking into the room where the jack is located causes Mr. X to instantly become aware of your current position even if he had been searching for you on the other side of the map.
  • They Changed It, Now It Sucks!:
    • Fans missed the iconic ominous voice that plays after pressing start on the title screen as well as in Resident Evil 7: biohazard. Luckily, the announcer does say the title if the classic music swap is enabled.
    • Some players were not amused with Leon and Claire's new looks.
    • While there's actually a reason for it this time,note  the voice actors being changed once again inevitably caused annoyance among fans who wished that the game could've stuck with the new current voice actors. Especially since Claire was already given a new voice actress.
    • The fixed cameras from the originals being dropped in favor of the over-the-shoulder style also wasn't received well by some.
    • Leon's revised backstory was considered by some fans to be tamer and less relatable than his original one.
    • Although it's far from a universal complaint, both the redesign of the Ivy from an ambulatory plant crudely imitating a humanoid form to a more human-like design and the cutting of the giant moth, spiders and infected crows (which were admittedly minor enemies in the original game) have attracted complaints.
    • The Evolved Licker variant found in the underground lab got a complete ax from the game, although the Lickers that appear in the final version were made significantly more dangerous to fight as a counterbalance.
    • Similar feelings to the redesign of William Birkin's fourth form now being a meaty, bipedal monster with various spikes/ribs erupting from the chest around a bundle of eyeballs as opposed to a hexapedal, panther-like monster with a flowery set of teeth (It does, however, retain a hint of it's original design though, as it often goes down on all fours and charges forward like an animal). This is especially apparent in how Remake has this form fight more sluggish and sloppy than before, as Birkin is reduced to this messy state to foreshadow the blob form, while the original was notable for having greatly increased mobility and power, as though to imply that this is a perfected form of G. Concept art reveals that this form was originally more animal-like, however, and it's argued that G4 being faster and more mobile than a Zombie Dog on top of being grossly spongey and strong would not be a well designed boss for characters designed much more around survival rather than combat, where the original game had bosses be significantly less durable.
    • Mr. X's mutated form is much less of a change from his basic form than the original, who had mottled skin and giant claws on either hand after a dip in molten metal. Now his coat is burned off, but aside from the exposed heart, giant clawed right arm and a distorted face, he looks mostly the same. Some fans are accepting of this change, as the clean, symmetrically clawed Super form was seen as a bit exaggerated before.
    • Birkin no longer having on-screen transformations between stages was something considered a major loss, and the minor transformations in battle only occur within the current stage's form. Though there is a cutscene where Birkin kills Mr.X and in the process, completes the transformation into G2 by growing a new head.
    • The alligator boss was changed to a running segment that ends with it's jaws getting trapped on explosives that you fire at to end it. It should be noted that this gameplay shift was unique, and adapting such a fight in a more realistic game would demand changes, though many are unsatisfied with the final direction it went (though it isn't like the original fight lasted much longer).
    • Mr. X becoming an invincible monster that constantly stalks you like Nemesis wasn't well liked by some, mostly due to the constant stalking making exploring and puzzle solving frustratingly difficult. Even if you do decide to fight it, it soaks up a ton of ammo and putting it down only saves you around 30 seconds or so until it gets back up and looks for you again.
    • Judging by the Resident Evil subreddit, one of the biggest, stem from the first run/second run making less sense plot wise then it originally did. To elaborate, the original had an A/B scenario division. Events in the A scenario only made sense after playing the B scenario and vice versa. While there are numerous instances of minor continuity errors in the overall story of the original game, the remake makes this even worse by having several glaring plot holes that make no sense, chief among them being Annette somehow dying twice and both characters sharing the first three bosses without alterations. The Already Undone for You aspect probably doesn't help (most of the key items that one character finds in the A scenario will be lying around for the other character to find in the B scenario, with many unblocked areas becoming blocked again (such as the pipe spraying steam in the locker room needing to have a crank placed on it again to turn it off, with said crank somehow moving to the other side of the station again). In all, it gives the impression that the 2nd Run was something of an afterthought when compared to the much more carefully planned-out and plotted A/B scenarios of the original, and plays like a remix of the first scenario instead of that one runs concurrently with it. It makes one wonder what's the point in playing the other 1st Run/2nd Run segment if they're exactly the same. In fact, the only real differences are Mr. X chasing the B scenario character the very first time through the RPD instead of waiting for the second, that the A-scenario character gets to meet Marvin Branagh, and as a holdover from the original, the B-character gets to finally kill William Birkin.
    • A divisive feature is how powerful they've made the zombies, with the average brain eater being extremely durable, and dangerous compared to their original counterparts, though many have also praised how Capcom managed to make zombies a genuinely terrifying threat once again, after they had suffered a bad case of Villain Decay (no pun intended) in pop culture.
    • Grenades are this to those players familiar with the remake of the original Resident Evil; in that game, the flashbang grenade, when used as a self-defense item, would decapitate the zombie it was used on, and could potentially injure or kill nearby zombies. In this game, when used as a self-defense item, flashbang grenades have no effect on their victim beyond stunning them, and frag grenades kill them. Worse, when used in this manner, the effect of the sub-weapon is confined to the zombie whose mouth it was jammed in, which can be a big shock to players familiar with the "stuff a grenade in a zombie's mouth, then use a well-timed shot to wipe out two or three zombies at once" trick from the remake of the original Resident Evil.
    • The soundtrack has more than a few winners, but just like with RE7, it's also minimalist to the point that many areas of the game have music almost inaudibly low-key, or simply have no music at all. Luckily, the optional 1998 soundtrack provides an alternative for those who prefer a more cinematic feel.
    • The protagonists can no longer examine their surroundings or background items like in the original. While this is largely inconsequential to the game progression as a whole, the lack of a character's personal thoughts and insights brought about by this change didn't sit well with many fans.
    • Many fans flipped out over Capcom eventually releasing a DLC pack that opens up all unlockable content in the main game,note  as they feel giving casual players (or those with no tolerance for speed running) the means to bypass the often stiff challenges needed to unlock most rewards cheapens the accomplishment for those skilled enough to master the game.
  • They Wasted a Perfectly Good Plot: The Ghost Survivors mini campaigns would have made for good What If? versions of Leon's and Claire's Campaign. Imagine going through the story as Katherine or Robert.
  • Unexpected Character:
    • It's not a huge shock, but how many were expecting the game to contain a reference of Officer Rita from Resident Evil Outbreak: File #2?
    • Robert Kendo and Katherine Warren are playable characters in the Ghost Survivors DLC, both being very shortlived characters. Similarly, all the promotion for Ghost Survivors focused on Kendo, Katherine, and a USS soldier; down to identifying the mode as having three characters; it was never hinted at that the Sheriff we see getting eaten in the intro would be playable, but he has his own segment.
  • Visual Effects of Awesome: The new engine for the remake, brought in from Resident Evil 7: biohazard with photo-realism in mind, allows for increased detail in real time graphics that would not have been possible in earlier console generations, such as when the corpse of a man ravaged by a Licker is examined. In general, the real time rendering is comparable to the highly-detailed, pre-rendered environments and CGI of Resident Evil 0 and the remake of the original Resident Evil, and this is on top of all the little details like the gory Shows Damage for player characters and enemies alike, or how Leon reacts to small things like a falling zombie body landing on him.
  • What an Idiot!:
    • In spite of Marvin's warnings and all the evidence Leon has seen that the RPD's chain of command has completely broken down, he still insists on following protocol and refuses to release Ben until he's spoken with Chief Irons, who he has no way of knowing is even still around anymore and despite Ben telling him Irons is rotten to the core. And despite already knowing that Mr. X is hunting him, Ben seals his fate by yelling at Leon, drawing Mr. X's attention so he can bust through the wall and crush poor Ben's head like a grape.
    • Leon getting angry at Ada after killing the infected sewer alligator, due to her telling him that the virus turns people into monsters and not reptiles... which is an incredibly stupid statement to get angry about, considering he had run into infected dogs beforehand, so he already knows that animals are just as likely to be infected as people are.
    • Irons locking Sherry in the one room of the orphanage where there's a big hole in the wall and the only thing blocking it is a piece of cardboard taped to the wall. Sherry also earns idiot points for solving a complex block puzzle for a pair of scissors to cut the tape when she could have just pulled the piece of cardboard down.
  • Win the Crowd: The remake uses the more modern style of gameplay pioneered by Resident Evil 4, with the ability to move while aiming from Resident Evil 6, but concerns that it would be overly action-oriented compared to the original were quickly put to bed with the first gameplay demo, which greatly emphasized dread and terror over ass-kicking: You're back in the boots of the younger, inexperienced, pre-Took a Level in Badass versions of Leon and Claire, many parts of the station are now pitch dark (forcing you to rely on the meager illumination of a flashlight), zombies can and will follow you in packs, and headshots from the handgun (and sometimes, not even the shotgun) are not One Hit Kills anymore.
  • The Woobie:
    • Sherry is a given, due to being a child stuck in a zombie apocalypse trying to find her parents, but the Remake really amps it up by having her be temporarily menaced by Irons and showcasing just how neglectful her parents were to her, especially Annette who would have let Sherry die if Claire hadn't intervened. Thank goodness she had Claire to look out for her, but considering the events of Resident Evil 6, it's only a temporary moment of happiness.
    • Robert Kendo went from a minor NPC who's friends with Barry Burton to a grieving father who's forced to killed his infected young daughter before she fully turns - and before that, he had to kill his wife too. It's no wonder his introduction is considered a Signature Scene, because if it's not leaving the players feeling near tears, it's leaving them feeling helpless since there is nothing you can do to help him or his daughter.
    • Besides Robert, the other DLC characters fall into this as well:
      • Katherine. Her father abandons him to save himself leaving her under the care of Irons who eventually murders her. Even worse was that she was trying to reunite with her lover Ben only for her efforts to end up being useless by both of their deaths.
      • Ghost nearly escaped Raccoon City alive only to be ambushed by Ada who confiscates the G-Virus he had before he's eventually brutally killed by Birkins.
      • Lastly, Sheriff Daniel Cortini (the sheriff at the start of the game) was only doing his job and was completely unaware of what was going on only for Leon to distract him at the worst possible moment resulting in his death.


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