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  • Awesome Music: The soundtrack is exceptionally good. Especially the main theme, the music from the 'Hell Pass' and 'Ugly Streetfight' levels, and the brassy theme from the end of 'Range War'.

  • Big-Lipped Alligator Moment: Ladies and gentlemen, Red will now take a break from bounty hunting to massacre an army of short circus clowns with a Gatling gun...mix it up a little.
  • Fashion-Victim Villain: Mr. Kelley, "the sharpest shooter - and dresser - in the territory!"
  • Game-Breaker:
    • Jack Swift's deadeye special combined with pistols akimbo becomes this in multiplayer mode.
    • Cooper is this in duel mod. His barrel essentially functions as armour, forcing anyone up against him to go for a headshot.
    • The Scorpion Revolver, unlocked after beating the game on normal difficulty or higher, is the single best weapon in the game. With maximum damage and accuracy, a fast reload speed, and a solid medium range.
    • Bounty Mode mostly just unlocks Showdown Mode characters, but there are a few cheats in there for good measure. The most game breaking two are the rewards for defeating Mr Kelley and Governor Griffon in under a minute. The former nets you infinite Dead Eye, while the latter unlocks invincibility. Like the Scorpion Revolver, though, these are only of use in a New Game Plus.
  • Good Bad Bugs: Most of them in multiplayer, thanks to the single-player mechanics not accounting for all the possible eventualities.
  • One-Scene Wonder:
    • Besides Red, all of the different playable characters are only usable for one level.
    • Some of the quirkier multiplayer characters, such as Cooper and Manny Quinn, don't even appear in single player.
  • Sequel Displacement: This game is much less known than its sequel. Calling the third game Red Dead Redemption 2 became a Fandom-Enraging Misconception, until its title was revealed to be just that.
  • That One Boss:
    • Mr. Kelly, since he uses the crowd to prevent you from shooting him.
    • Pig Josh is something of a Wake-Up Call Boss. You can only hurt him if you catch him by surprise. If he sees you, he charges right at you, deceptively quickly and blows you up at close range. Even taking high ground won't save you from the blast. Forget about using the Gatling gun, as mobility is the key here.
    • Professor Perry can cause problems for some players due to his teleportation and the fact he can throw waves of little people at you. Jack's Dead Eye ability, considered a Game-Breaker in multiplayer, isn't even much use until late into the fight because he can dodge it stupidly quickly.
  • That One Level: The flashback mission where you play as General Diego has caused many a player to throw the controller across the room in frustration. You're bombarded with waves of enemy, artillery and the end of the mission as an Escort Mission where you need to keep a pair of sappers alive long enough to destroy the bridge. Oh, and the level has no checkpoints.
    • The Bounty Hunter objective for "Siege" which wouldn't be too difficult (keep Jack's health above 50%) if not for the fact that Annie keeps getting in the way and dying whilst you're trying to cover Jack.
    • The Bounty Hunter objective for "Bear Mountain" requires Shadow Wolf to reach the source of the river undetected. Unfortunately, the game's stealth mechanics are minimal and, while Shadow Wolf is armed with a bow, it won't guarantee a One-Hit Kill unless you have the Bite The Bullet cheat active and enemies can spot you quite quickly.
  • Underused Game Mechanic: The ability to mount horses is only available in three levels, one of which is entirely optional (and uses buffalo instead). This is likely due to technical limitations of such small levels. The sequels would remedy this by being Wide Open Sandboxes.

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