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  • Best Level Ever: It's easier to list the ones that aren't a joy to play through.
  • Big-Lipped Alligator Moment: The disco party with the Magician at the end of the game. You just fought your way out of his Death Trap to come back up to the control room, and instead of running away or fighting, he starts dancing... and Rayman inexplicably joins in.
  • Breather Boss: The Mockingbird, even though he's only the 3rd boss. His patterns are extremely simplistic, there's no stage to go through before him, and its phases are very short. With a Difficulty Spike boss before him and a boss with lots of Trial-and-Error Gameplay and a long, annoying stage after this boss, he's notably easier (although there's no specific order to fighting the bosses)
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  • Character Rerailment: Murphy is again closer to his initial cheerful personality in Rayman 2 rather the Deadpan Snarker he was in Rayman 3. Rayman himself returned as a childish Heroic Mime like he was in the original game for good or not.
  • Ensemble Dark Horse: Edith Up has quite a fanbase, for obvious reasons.
  • Fridge Brilliance:
    • In the first trailer, "the second summer solstice" sounds like a nonsense joke until you remember that the Glade of Dreams, like Tatooine, has two suns.
    • Rayman dancing with The Magician at the twist is also as ridiculous joke, until you realize that back at the first Rayman game released in 1995, every boss you defeat than starts dancing to show that they befriended Rayman. Looks like The Magician seemed to pick up on that as well in order for him to escape...
  • Funny Moments:
    The Kid: It's the White Gloves.
  • Goddamned Bats: Pufferfish. The timing to hit them is off, and it will take up to 5 seconds for them to retract the spikes again.
  • Nausea Fuel: For a Womb Level, "My Heartburn's for You" could be one of the most Squick examples of the level type. Aside from the innards of El Stomacho being extremely detailed, as you fight him from the inside, the game cuts to reaction shots of El Stomacho from outside while you're still in the battle, reacting to the pain you're giving him while inside his stomach.
  • Older Than They Think:
  • Porting Disaster: The Nintendo 3DS version is an Obvious Beta, with numerous glitches, audio issues and poor visual quality. Not to mention the fact that the penultimate level is completely missing, and NONE of the Teensies are playable at all.
  • Shocking Swerve: The Magician being evil comes out of nowhere and clashes with his characterization in previous games. Granted, there is a reason in the beta script, but that isn't in the game now, is it?
  • Spiritual Licensee: This and its sequel are some of the best Sonic the Hedgehog games ever made.
  • That One Level:
    • Some of the Moskito levels can reach near-Bullet Hell levels at points.
    • Mecha No Mistake is too damn hard. Unlike the rest of the game, which is rather fairly designed, every way you can die in this level just SCREAMS Fake Difficulty, especially in the sections with the crushers and the light-up platforms. And the Time Trial is near impossible. Some people consider it even harder than the Land of the Livid Dead itself!
  • That One Sidequest: By far, the worst Tricky Temple levels are easily the fourth and sixth. The fourth in particular is extremely trial and error heavy and ends with you having to wall jump up wooden pillars with fires that can screw you over if the scrolling camera doesn't, but the sixth one-ups it because at the very beginning there are spike hazards at the perfect height to thwart 9/10 of your attempts to jump between them.

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