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YMMV / Rayman Legends

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  • 8.8: Gamespot's Tom McShea can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U version (generally considered to be the definitive version of the game) for its touch screen-based sections. Let's just say people aren't too happy about this.
  • Author's Saving Throw/Pandering to the Base: The announcement that instead of a second demo, Wii U owners will get a special Challenges Mode available in April 2013 in the eShop that is not only online enabled, but has leaderboards and race ghosts of other players to see who is the fastest and best at these Challenges. Whether if this leads to a further divided base or winning back the crowd remains to be seen.
    • Likewise to folks who don't own or want to get a Wii U. Just as many Wii U owners grumbled over losing the exclusivity, many were quite happy when it was announced it was coming to all systems.
  • Awesome Music: Castle Rock, aka Black Betty by Ram Jam.
  • Base-Breaking Character: Barbara, when she was first revealed. Some found her cool, others felt that a barbarian girl is somehow unfitting in Rayman Universe (and yet the nymphs, who are likewise human-looking and even share some of the same designs, but didn't seem to get any complaints) and already considered her The Scrappy. This reaction died down after Legends was released and Barbara ended up being received fairly well, to the point where the Mobile Phone Game, Rayman Adventures, had her starring alongside Rayman right out the gate, as opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).
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  • Best Boss Ever: Fans generally agree that the Mechanical Dragon’s the best boss in the game, a fun and challenging battle accompanied by what is also usually considered the best boss theme in the game as well.
  • Best Level Ever: The musical levels are generally considered a great idea, despite not being especially hard for most of them (opinions are a tad more mixed on the 8-bit versions of said levels…)
  • Big-Lipped Alligator Moment: Even in the series standards, the part at the end of "Shields Up... and Down", where Zeus randomly shows up and tries to kill you with his lightning finger. Never to be seen again. It's kinda jarring.
  • Broken Base:
    • The game's initial Wii U exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from Wii U owners who now have to wait for it just because Ubisoft wants it to be multiplatform. And now Ubi says Rayman was delayed for a multi-platform release because ZombiU bombed.
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    • Fans are divided about the last world "Living Dead Party" and its 8 bits levels: interesting experience or lazy recycling with Fake Difficulty ?
  • Disappointing Last Level: Many who unlocked the final world "Living Dead Party" were disappointed to find its levels were a retread of previous musical levels with Interface Screw added for some Fake Difficulty.
  • Ear Worm:
    • The Main Gallery theme and Murfy's Dungeon stand out so far.
  • Even Better Sequel: Most reviews agree that the game outmatches Rayman Origins. Which was already very good. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, and worldwide challenges. While still keeping the breezy feel of its predecessor.
  • Fan-Preferred Couple: Rayman/Barbara seems to have become the fan-favourite pairing, helped by the two starring together in Rayman Adventures.
  • Good Bad Bugs: Sitting at a distance where the Wii U gamepad fights to stay connected, if you're lucky in the 'fall forever' challenges will the obstacles not be truly solid and you'll Teleport Spam down quickly. This means that you can go from a barely bronze rating to one of the top in gold.
  • Hilarious in Hindsight:
  • Ho Yay: King and Queen Teensies wink at your character and give him/her a heart when rescued, regardless if you're playing as a male or a female.
  • Internet Backdraft: The announcement of the delay, combined for its reasons (multiplatform) got a lot of hate from Nintendo fans, some of which quickly added Ubisoft to the same group as Square-Enix, Capcom and Activision. To put it in perspective: the Nintendolife postnote  got a whopping 623 (and counting) comments, which is slightly less - if not more - than the comments for the rest of the site's weekly news combined.
  • Mis-blamed: Some claimed that its Nintendo's fault that the game hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft, despite the fact that Nintendo themselves said that they aren't forcing any developers to use the Wii U's GamePad.
  • Most Annoying Sound:
    • Murfy.
    • Hope you don't mind hearing whiny voices begging "Help me!" every four seconds.
  • Nightmare Fuel:
    • The boss of Olympus Maximus. It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of a giant hand, two flying demons, and then a giant floating demon. The music is also very dark and low key, unlike most of the music in the game.
    • Heck the little fuzzballs themselves. They follow whatever direction your going and there are sections you have to lure them into pits just to continue.
  • Scrappy Mechanic:
    • The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita version, which carries over the touch-screen functionality of the Wii U version (you can even use the rear pad!). However, even some people who played it with a touch screen don't like them because, unless you're playing with someone else, you have to play as Murfy instead of the standard playstyle.
    • The interface screws in the 8-bit editions of the musical levels. Literally their only purpose is to artificially make platforming harder.
  • Sidetracked by the Gold Saucer: The challenge mode is addictive. It was even launched before the full game was.
  • Spiritual Licensee: This, alongside the prequel, are considered the best Sonic the Hedgehog games ever made.
  • That One Achievement: "Sooo Rich!" and "Totally Awesome", which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for months to get.
  • That One Boss:
    • The Giant Luchador of world 3. His boss fight is Platform Hell, followed by Bullet Hell, then Platform AND Bullet Hell.
    • The Cloud of Darkness of world 5 has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than Collision Damage, but even then it's nasty.
  • That One Level:
    • Up, Up and Escape! Some of the most precise jumps needed in the game, and there are no check points.
    • Invaded Infiltration Station is this as well, with zero check points and zero mercy, especially if you are going for gold cup.
    • And then there's Invaded Amazing Maze, with an extremely tight time limit and needed near perfection in terms of jumps.
    • A few levels in 20000 Lums Under the Sea are surprisingly unforgiving when it comes to the gold Lum medal. "The Mysterious Floating Island" in particular has just barely enough Lums for Gold, even including all the Teensies.
    • The same goes for "Murray of the Deep" from "Back to Origins". There is only barely enough Lums for the Gold trophy, which pretty much means that you must flawlessly acquire the maximum amount of available Lums during the beginning of the level, and then make sure to lose as few Lums as possible while running away from the giant worms. And the worst part? There are absolutely no checkpoints, except right before the boss. Which means that yes, one mistake while running away from the worms means that you must again painstakingly acquire the Lums during the beginning, and only then try again.
  • Ugly Cute: The creatures.
  • Visual Effects of Awesome: The Epic Trailer.

Example of: