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YMMV / Ravensword: Shadowlands

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  • Big-Lipped Alligator Moment: There is an inn in the miner village. In the back of that inn, there's a small goblin dancing on the table. Nobody ever so much as mentions it.
  • Cliché Storm: One of the many criticisms aimed at the game is that it's one of the most generic RPGs out there.
  • Fridge Logic: Lamil, the former apprentice of the Archmage, somehow got himself stuck inside a bottle through magical shenanigans. To be specific, he somehow got himself stuck inside a corked bottle. How he managed to do that and how he's capable of breathing while inside there is anyone's guess.
  • Game-Breaker: The highest-level crossbow. Once you have it, you are able to take on literally every enemy in the game with confidence, and it's possible to get it as quickly as within the first hour of gameplay, provided that you spend enough time grinding on goblins and selling their shields to be able to buy it.
  • It's Short, So It Sucks!: The game requires under 10 hours to complete it, which is one of the major complaints people have about it.
  • Obvious Beta: The game was noticeably not tested well:
    • There's multiple ways to go out of the world's bounds, the easiest being the use of the pterodactyl acquired late in the game that lets you fly freely around the area.
    • Whoever was in charge of designing the items didn't make sure to check if the items have the right size when dropped, resulting in bizarreness such as a helmet that becomes as big as a car when dropped.
    • The game has home decoration mechanic, but this mechanic is borderline useless, due to the fact that you are supposed to decorate your house by buying furniture like any other items and then dropping them where you see fit. You are unable to move the items around when they are dropped, unless you have the Rune of Winds, which is acquired late into the game; and even that is not very helpful, because you have very little control over how the items are moved when you manipulate them with the Rune. And then of course is the fact that you have no way of actually putting the paintings on the walls, not to mention that the paintings are way bigger than they are supposed to.
    • There's quite a few instances of objects floating in the air and blatant holes in the geometry.
    • Sometimes, corpses end up being rendered in T-pose if you leave them unlooted and then come back to them a little later.
    • As noted in the Artificial Stupidity example above, the game has issues with pathfinding, which will likely drive you absolutely nuts during the quest where you have to lead a defenseless miner out of the Abandoned Mine he's stuck in, as the guy has real trouble going through tight spaces and across the planks that lead to the higher level.
    • As mentioned above, an important Plot Coupon (the Black Ruby) can be fit into an equipment socket, and this ruins the game.
  • Scrappy Mechanic: The fact that your character automatically sheathes their weapon after a few moments of not using it, and unsheathing it requires about two precious seconds that can easily screw you over if you try to fight a stronger enemy at melee range.

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