- Big-Lipped Alligator Moment: There is an inn in the miner village. In the back of that inn, there's a small goblin dancing on the table. Nobody ever so much as mentions it.
- Cliché Storm: One of the many criticisms aimed at the game is that it's one of the most generic RPGs out there.
- Fridge Logic: Lamil, the former apprentice of the Archmage, somehow got himself stuck inside a bottle through magical shenanigans. To be specific, he somehow got himself stuck inside a corked bottle. How he managed to do that and how he's capable of breathing while inside there is anyone's guess.
- Game-Breaker: The highest-level crossbow. Once you have it, you are able to take on literally every enemy in the game with confidence, and it's possible to get it as quickly as within the first hour of gameplay, provided that you spend enough time grinding on goblins and selling their shields to be able to buy it.
- It's Short, So It Sucks!: The game requires under 10 hours to complete it, which is one of the major complaints people have about it.
- Scrappy Mechanic: The fact that your character automatically sheathes their weapon after a few moments of not using it, and unsheating it requires about two precious seconds that can easily screw you over if you try to fight a stronger enemy at melee range.
- So Bad, It's Good: Despite the Cliché Storm and generic setting and gameplay, mostly cribbed from games such as The Elder Scrolls, keep in mind that the game was made for mobile devices first and then it was ported to PC via Steam, and thus, for mobile devices at the time it was amazing to see a game with such scope. That and for a relatively small world, the game world appears to be varied.
YMMV / Ravensword: Shadowlands