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  • Awesome Bosses:
  • Awesome Music: Many songs out there.
    • Beethoven Virus which as the title says is inspirited by Beethoven's "Pathetique".
  • Breather Level: "Pumptris Quattro" S17 can be easily cleared, hell, SS'd, by sufficiently heavy players just by sitting down on all five panels throughout the entire chart due to the way hold steps are implemented.
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    • Averted in XX. While many may think the S17 got a rating boost to an S18, players have to hit each hold. Therefore, no more free All Perfect World Record in Rank Mode.
  • Broken Base:
    • The Pro series. Some players like it because it combines Pump gameplay with the more professional elements of In the Groove (such as a "higher than Perfect" judge rank, the removal of the "buffer hold steps" exploit, and the more extensive command menu) and welcome the addition of In The Groove musicians, but others don't like its deviation from the traditional formula or the limitations of the StepMania engine that are not present in mainline Pump (such as individual charts having separate tempos) and the removal of a large number of Korean songs.
    • The timing windows, known for being more lenient than DDR's. Some feel that they ruin the challenge of trying to get an all-Perfect run, others feel that since the charts basically make DDR charts look like baby charts (even after the Sequel Difficulty Spike brought on by DanceDanceRevolution X), the looser windows are justified. The "Very Hard" judge option in later games exists to address this.
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    • Pory’s "La Cinquantaine ~Part of The Memories #2~", which is meant for the sequel of "Canon D ~Part of The Memories #1~" is loved by some fans because they find it beautiful, has the protagonists from "Transacaglia" and their wish for the sequel of "Canon D" comes true. But others hate it due to the massive Hype Backlash and then blame Andamiro (the company who created "Pump It Up" series) for giving the visualizers only 2 weeks before the update release to make the background animation for "La Cinquantaine"note . The large amount of hate also comes from the artstyle which makes Clotho (the girl character from "Canon D") looks awkwardly older. The story is considered as an Excuse Plot and lacks of animations in comparison to the prequel, even the official background video of the former in YouTube has more dislikes than the opposite. Regarding this backlash, an American "Pump It Up" player ZELLOOO posted an 8-page tweet, and so does Jehezukiel, the visualizer of "La Cinquantaine".
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  • Cheese Strategy: In versions prior to XX, "Pumptris Quattro" S17 can be easily SS'd simply by sitting on all five panels, since the game does not require you to time the beginnings of hold steps. However as of XX, you now have to actually time the holds or you will get Misses on the first tick of each hold.
  • Complacent Gaming Syndrome: Many of the Mexican speed players love to play the hardest songs over and over. This backfired spectacularly during the World Pump Festival a few years ago, when the random songs chosen for the first two rounds were two of the easiest ones, and none of the Mexican players made it past the 2nd round due to lack of practice on said songs.
  • Difficulty Spike:
    • In Fiesta 2, there's the double mode "T-Rain", which starts with a cheerful song, "Shanghai Romance", which has a not really hard Level 17 chart. Then comes the breather "Two Guys" with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? Good luck. Next is "Ignis Fatuus" (DM Ashura Mix), Fiesta 2's most feared song. If you are caught unprepared this probably ends the train for you. Level 24, baby. Last is "Heartbreaker". Not so hard, but the chart is... eh, so wrong.
    • Inverted in Fiesta EX, there's the "Windforce Train", where it begins cruelly beating you with "What Happened ?". A chart which you must actually know how to step correctly to pass it properly, followed by Fiesta's assasin "Vacuum", with its worst chart, a horrifically difficult Single 23 routine. And guess what comes next? "La La La". One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. In fact, it's just a Breather Level of fresh air before the Train's true killer: "Cleaner".
  • Ensemble Dark Horse: The girl and the robotic eye from the video for Canon-D are commonly depicted in fan art by fans of the game, to the extent that it was chosen to be the trope image for the game.
  • Fandom Rivalry: With Dance Dance Revolution, unsurprisingly. Layout differences aside, Pump fans feel that DDR charts are too afraid to try anything risky and end up being copy-and-paste charts, while DDR fans point out that DDR charts have standards and high level Pump charts easily resort to Fake Difficulty (such as "stretch your legs across the stage" jumps and "chords" of 3 or more arrows at once).
  • Franchise Original Sin: In the first installment, there is a two minute limit for the length of songs. Many fans are disappointed that this rule from the first installment is still present in current versions, because this prevents great songs that have lengths of more that 2 minutes to be in Pump It Up. If there's any song which is more than 2 minutes and 10 seconds, it will be cut, unless they also include the full version. They're also disappointed that some great original songs in Pump It Up have very short lengths.
  • Friendly Fandoms:
    • There are many players who play both DDR and Pump.
    • Pump's playerbase has had a longtime alliance with that of In the Groove, another panel-stepping game with notoriously difficult charts. In fact, the friendship between the two bases led to Andamiro designing the In The Groove 2 dedicated cabinets and the ITG team working on the Pump It Up Pro spinoff series, which unlike ITG is lawyer-friendly for obvious reasons.
  • Germans Love David Hasselhoff: Central and South Americans love Pump It Up to the point of surpassing DDR in popularity in some of those countries. Because of this, Andamiro not only continues to release international versions despite the decline of Western arcades leading to many East Asian-developed arcade games never getting exported, but even makes Spanish- and Portugese-language versions with region-exclusive songs.
  • Good Bad Bugs: The game will give out all Perfects for a hold step as long as you keep it held the entire time, even if you hold down the note in advance. A song where this exploit can be put to use is "Pumptris Quattro"'s S17 chart, which is composed entirely of hold notes, allowing a sufficiently-heavy player to sit down on the panels for the duration of the song to obtain the easiest SS ever.
  • Growing the Beard: Some players believe that somehow, the series got better since Yahpp and Banya Production stopped contributing with their songs and the quality of the original songs slightly increased around the Prime era. Unless you're Latin American, where most players believe otherwise: Ever since Banya's departure Pump has been going downhill without any originality.
  • Hype Backlash: the visual artist of O2Jam’s Helix, RESS’ Word of God stated that the visual art and music was supposed to show the sequel of DJMAX’s SIN BGA. So, many fans hoped and expected that RESS (the visualizer of ''SIN'' and Helix) or other animation visualizer will made the sequel based on the O2Jam visual art. Although Pump It Up is one of rhythm game that also allows background animations besides DJMAX, the BGA of ''Helix'' in PIU never shows any clear sequel story, but just generic BGA with characters from the O2Jam artwork version copy-pasted and recolored into it. It was done by YSJ, who often make Stylistic Suck yet characterless BGAs
  • It's Easy, So It Sucks!:
    • NX1 brought Chimera. Not many songs, if any at all, are harder than that one (going by Arcade Station).
    • The timing windows as a whole are criticized by DDR players for being noticably looser than that of the game's four-panel rival.
  • It's Popular, Now It Sucks!: In every year, Andamiro announced a Contents Creation Contest (in both music and character design category). Some high quality (especially electronic or Japan-made) original songs which are suitable for dance game (despite the small fan base) gets defeated by low-quality songs (and some of them are Worse Than It Sounds) made by countries which has bigger fan base, because the final results are based on votes by Pump fans who also have Facebook accounts after the devs have chosen the TOP 20 songs in semi-final.(Japanese fans who use this social networking are fewer than some countries, instead they often use Twitter to socialize, so it’s kinda imbalance.)
  • Just Here for Godzilla: Some people who aren’t hardcore players play this game, just for some K-Pop songs and a few rearranged Classic songs like Beethoven Virus (based on Ludwig van Beethoven's Piano Sonata No. 8 in C minor, Op. 13 3rd Movement “Pathétique”) and Sorceress Elise (based on Bagatelle No. 25 in A minor “Für Elise” by the same composer) again, again, and again.
  • Memetic Mutation
    • "Roberto" or "summoning Roberto" is a slang term for having an all-Perfect full combo be botched with a single non-perfect (similarly to the "black flag" terminology used by DDR players) — in reference to a Mexican player known for being prone to doing so regularly. Gained a Meme Acknowledgement in "Mawaru Infinity" on Infinity.
    • I don't always play dance games, but when I do, I play XX.
    • O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA. Explanation 
  • Nightmare Fuel:
  • Scrappy Mechanic:
    • A number of higher-end Double charts require you to hit panels on completely opposite sides of the stage (such as 1P down-left and 2P down-right), in a form of Fake Difficulty that can be extremely painful for players who aren't very tall or very flexible.
    • One of the longstanding complaints with the game particularly from the competitive scene is the scoring system. Okay, so you get a fixed number of points based on step judgement with Perfects giving 1000 points, no problem. However, the game throws a combo bonus on top of that: you get 1000 more points on a Perfect or Great if your combo is 51 or more which means you lose 1000 potential points on a Good and 50000 on a combo break, in a game where scores typically reach into the low millions by the end of the chart. In a tournament, a player who is significantly ahead in terms of accuracy can lose the entire round to their opponent simply because they missed once and their opponent got a full combo even if said opponent has relatively lousy accuracy. This video by championship-level player happyf333tz goes into further details.
    • In order to get the highest possible scores, you need to enable Rank Mode, which gives you a Score Multiplier in exchange for forcing on features that make the game more difficult. This wouldn't be too bad, if not for several forms of Fake Difficulty: background videos are set at full brightness, stage break is on (meaning you can not only fail by draining the lifebar, this also voids your remaining hearts), and timing windows are set to Very Hard Judge; that last point isn't problematic in and of itself, but Pump has a non-negligible number of charts that are not synced correctly, and using Hard or Very Hard judge makes incorrect sync stand out even more.
    • The newest song in the 2021 update, Brain Power, requires a set number of plays to unlock. It is however noted that the set number of plays is per machine and not per account. Adding insult to the injury is that arcades in several countries/territories are still closed given the pandemic situation.
  • Self-Imposed Challenge:
    • Playing charts without the arrows appearing at all. The Eraser mission in NX2's World Max acts like said example.
    • A common challenge for experienced players is doing Don't Bother Me Freestyle with their own moves and game mods.
    • "Freestyling", or coming up with full-fledged dance routines for the charts. Acknowledged by Andamiro; the World Pump Festival has freestyle divisions alongside the speed (i.e. score attack) divisions.
    • Rank Mode. Yes, this means playing on Very Hard Judgment, Stage Break On, and BGA on. Good luck breaking records.
    • Playing a 15+ without using the bar. Good luck with not destroying your body in the process.
    • Using hands on 3 or 4 arrows at the same time on songs that repeat those patterns a lot. Andamiro encourages "bracketing" (using 1 foot to hit 2 arrows).
  • Suspiciously Similar Song:
    • "Mr. Larpus" is one of like The Surfaris' "Wipe Out".
  • That One Attack: Starian's S07 chartnote  is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player has to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
    • This kind of pattern returns in King of Sales S21. This time, you cannot miss this because it counts for 51 hits. For bigger feet, it is possible to heel-toe it in the newer pad designs.
  • That One Boss: As Pump generally has harsher high-level charts than DDR, there are quite a large number of songs that qualify (particularly, anything that is a level 24 or higher). By far the most deserving of this title, however, are level 27 and 28 charts — the highest levels in the game.
    • The D27 chart for "1950" is one of the most technical songs in the game, with extensive bracketing and few holds (which makes it harder to re-gain health). It becomes especially ridiculous towards the end, containing high-speed bursts and runs with more brackets mixed in (at around 20 notes per second), and climaxing with a complex bracketing sequence spanning across both halves of the pad at once.
    • A mashup of "1950" with "Yog Sothoth", "Paradoxx", takes the above Up to Eleven as the first 28-rated chart in the entire franchise. It runs at a slightly faster BPM (220 vs. 200), and contains a ton of complex patterns and high-speed runs. And then you get to the ending, the closing piano solo from "Yog Sothoth" — a just over 30-second long run of nearly-unbroken streams with frequent bracketing — sure to drain whatever stamina you still have left. Very few players have ever gotten a lifebar clear on this chart.
    • "1949" D28. "1950" was bad enough, but XX decided a sequel was a good idea. When the singer outright yells "DIE!" at one point and there's a distorted sample of the game's failure Catchphrase, you know it's bad. The chart is just as bad as Paradoxx at its worst, if not even worse in terms of patterns and sheer density.
  • That One Level: Some World Max missions. While many of them can be skipped after failing enough times, the Boss Songs can't be.
  • They Changed It, Now It Sucks!: Pump It Up Pro uses the StepMania engine instead of Andamiro's engine, and is designed to be more of a Spiritual Successor to In the Groove in terms of charting and features. While most of the basic features are in, including counting combos on holds (however, it doesn't do it the same way the main series does however, by counting every 8th note instead of using arbitrary "tickcounts"), one thing missing is Split BPM, or the ability to have two simultaneously playing charts for the same song have different BPM changes and stops. An example can be found with Phantom Hard and Crazy.
    • The current StepMania 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts. Infinity (the spiritual successor to Pro) was built atop it, and its overall gameplay and user experience is a bit more reminiscent of the main games of the era (though still a bit different) than Pro was.


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