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  • Die for Our Ship:
    • Flora's unfortunately subjected to this treatment by a sizeable chunk of the fandom. Which doesn't even make sense, considering that she's Layton's adopted daughter!
    • Arianna. Sweet Lord, Arianna. The peck she gave Luke on his cheek would make some shippers wish she really was a witch so they could burn her at the stake.
  • Ear Worm: The fact that there is exactly one puzzle theme per game means that it is incredibly easy to get the song stuck in your head after prolonged play.
  • Ensemble Dark Horse: Grosky, for being so damned Mantastic.
  • Evil Is Cool: Jean Descole was most likely created with this trope in mind. He is a Malevolent Masked Man who combines almost all the over the top clothing tropes and actually pulls it off. And his coolness goes Up to Eleven in Professor Layton and the Eternal Diva.
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  • Fanfic Fuel: Emmy addressing Leon Bronev as "Uncle Leon". They are not related, though — she just calls him uncle because he took care of her. Which means the Fanfic Fuel can proceed!
  • Follow the Leader:
    • Konami's Doctor Lautrec and the Forgotten Knights; a puzzler with with a similar art design and a dapper French guy in a top hat. In the US it even came out within a few months after Professor Layton and the Last Specter, and a few fans have joked, "Oh, that's why Layton is getting a lawyer." It's not a complete knockoff, however, as gameplay isn't exactly the same and Dr. Lautrec is, shall we say, NOT a gentleman.
    • If you want some carbon-copy versions of Layton, check Namco's Treasure Report, or Konami's Zack & Ombra, both of them for the DS appearing after Specter's Flute came out, having the same interface, same cutscenes, same "Correct!" animation, same puzzle structure... Also, Level-5 with their own Atamania series, comprised of 6 puzzle games, with the seventh retooled into the iOS Layton Brothers spin-off after they bombed in Japan. Unfortunately, all of these games (apart from Layton Brothers, probably due to it having the Layton name to lean on) are a case of No Export for You.
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    • There was even a Doctor Who video game which did this. No, seriously. Doctor Who: Evacuation Earth even copies the image sequence used at the end of puzzles, with the TARDIS replacing Layton or Luke.
    • SEGA with Rhythm Thief & the Emperor's Treasure, where the only notable difference is that the puzzles have been replaced with rhythm minigames ala Rhythm Heaven.
    • One may argue that the Layton games are themselves this to the Brain Age series, as said by Level-5 developers.
  • "Funny Aneurysm" Moment: It was revealed in Professor Layton and the Azran Legacy that Layton and Descole are brothers. This makes the Layton and Descole pairing incestuous. Whoops.
  • Germans Love David Hasselhoff: The series is huge in Europe, selling as much as in the rest of the world combined. That makes the Bad Export for You only Europe got with Specter's Flute all the more jarring. To put things into perspective, the first game was released in Europe nine months after its American release. Due to its success, subsequent games were always released around one month after the American release, with Professor Layton and the Miracle Mask taking a two-day lead in Europe and culminating in Professor Layton and the Azran Legacy coming out in Europe in 2013 and in America in 2014.
  • Ho Yay:
  • Launcher of a Thousand Ships:
    • Professor Layton. Layton and Randall, Layton and Luke, Layton and Flora, Layton and Future Luke, Layton and Claire, Layton and Emmy, Layton and Descole, Layton and Melina. You name it, it's out there. There is also now the possibility for Layton and Phoenix Wright.
    • Everyone in Professor Layton and the Miracle Mask, to various extents; Randall/Angela, Randall/Layton, Randall/Henry, Henry/Angela...It's all out there. Of course, the logical solution for a huge chunk of the fandom was to just ship them all together.
  • Parents as People: Hershel Layton, as often joked about in the fan community. He's overprotective of Flora to the point of ignoring her on while on a case. It became somewhat of a running gag that Layton's so one-track-minded on his adventures that he often forgets his adopted daughter. As for his son, Alfendi, he grows up to be a borderline-psycho Jerkass and Nightmare Fetishist. Luke, on the other hand, is brought along on his life-threatening journeys. It seems only his future daughter Katrielle managed to come out of this unscathed. It's also true, though, that we don't see Layton on his non-adventuring days very often, and Luke has proven himself to be, while absent-minded, extremely competent and capable for his age.
  • That One Puzzle:
    • You'd have to be genius to have enjoyed the peg solitaire puzzles, or sliding block puzzles, among others.
    • The "How Old Is [some person]?" puzzles are murderous due to brutal wordplay, and are a nightmare for non-native English speakers.
    • Also the chess puzzles. "Here, this is a 10x10 chess board. Jump on every single space, and you can only move as a knight. Also, there is only one known way to solve this puzzle, and only one correct direction to jump for every single jump. To top it off, we've replaced your hints with random chess trivia that is no help whatsoever. Oh, quit crying, you wuss." Luckily, by this point, the game has a memo function, which proves invaluable for planning the Knight moves before you try to put them into action. It actually makes life a bit easier.
    • The Chocolate Code in the North American version of Professor Layton and the Curious Village. This one wouldn't be so bad if the translators hadn't changed the hints so that they didn't reference the most significant part of the clue's illustration.
    • One of the bonus puzzles in Professor Layton and the Diabolical Box asks you to multiply a three-digit number by a one-digit number to get a four-digit number using the numbers from 1-8 only once.
  • Shocking Swerve: Every single Reveal following the once-a-game Summation Gathering. After a game of bizarre and / or seemingly-supernatural events, Layton reveals that there is a "rational" explanation which is even more absurd. The only exceptions being:
    • Randall being the Masked Gentleman in Professor Layton and the Miracle Mask. Mysterious figure wearing the mask that Randall had when he died, torturing the town that Randall's closest friend and ex-girlfriend (now seemingly wife of said friend) are heads of, yells about the greed and corruption of the town, and they never found Randall's body? Hm. I wonder who he is?
    • In Professor Layton and the Azran Legacy, it is pretty obvious that Desmond Sycamore really is Descole, at least when you played a previous game, as both have Raymond as an employee. Not to mention both Desmond and Descole seem to have the exact same taste in footwear.
  • Spoiled by the Format: If several mysteries are not yet solved, you likely have a way to go, and you certainly do if not all of the mysteries have been found. Additionally, the number of puzzles for each game gives you some idea of how far you are when the number of a given puzzle appears.
  • They Changed It, Now It Sucks!: Layton 7 has gained this reaction from fans due to basically being Professor Layton In Name Only. As in... in name only to the largest degree you can possibly get, to the point of being a non-traditional puzzle game that doesn't star Layton, has a new art style and is presented as an old-maid game for smartphones. Layton is shown on one of the cards (along with Emmy and Luke if you squint), but otherwise, there's nothing much about it.
  • They Wasted a Perfectly Good Character:
    • Practically all the NPCs fall victim to this. Most of them are surprisingly well-rounded, have relationships with either each other or a main character, and even have their own situations Layton can talk to them about. And yet, once the story of whichever game they appear in is finished, they never appear again. In a way it’s justifiable in the first three games, since they’re not exactly "people" in the conventional sense (robots, illusions, and people kidnapped and duped into thinking they’re in the future, respectively), but come the second trilogy, there’s really no excuse for it at all. It gets a little better come the second trilogy, however, as with every chapter or area you complete, you unlock "Episodes" that delve into the backstories of the villagers, sometimes in extensive detail. Come Azran Legacy, each area you visit has a distinct NPC that'll guide you during your stay.
    • Some perceive Flora as this. While it is somewhat justified with her not being there for the beginning of the mysteries, and her character arc in Curious Village is finished, she still displays a cleverness when trying to follow Layton and Luke on their adventures, and Professor Layton and the Unwound Future had her solve a handful of puzzles along with the rest of the crew. Beyond that, she's not very utilized at all, and spinoffs of the series like Mystery Room try their damnedest not to mention where she's gone, especially in conjunction with her sibling, Alfendi.
  • Uncanny Valley:
  • The Woobie:
  • Layton himself becomes one over the course of the series as more of his backstory is revealed. Professor Layton and the Unwound Future reveals the love of his life was blown up, Professor Layton and the Miracle Mask reveals his best childhood friend fell to his death and Layton couldn't save him, Azran Legacy reveals not only is Layton adopted and his real mother is dead, but his father and brother are criminal sociopaths, and Layton Brothers reveals his son is a violent asshole.


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