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YMMV / Prisoner of Ice

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  • Angst? What Angst?: Lt. Ryan doesn't seem particularly fazed when he learns that he's not only from the future, but also the grandson of John Parker.
  • Complete Monster: Ernst Dietrich, the psychotic commander of the Schlossandler base, is both a ruthless Nazi and a would-be servant of the Great Old Ones. Seeking to possess the titular Prisoners of Ice and masterminding a plot to steal the Necronomicon, Dietrich has Lt. Ryan and his allies stalked, eventually capturing them himself. Subjecting Ryan's friends to torture and gleefully informing him his compatriot Diane is close to bending, Dietrich eventually reveals a machine capable of tearing through time and space itself; Dietrich tests it out by vaporizing a US spy on his premises. Dietrich finally reveals his intentions to summon the Great Old Ones themselves to Earth and reduce all of humanity to their slaves as he reigns as a god among mortal men, condemning everyone, his own men included, to die within Schlossandler. Even being hurled through time doesn't stop him, as Dietrich is last seen becoming the game's analogue to Nyarlathotep himself and enslaving the Aymaras in his bid to start his plan all over again.
  • They Wasted a Perfectly Good Plot: Near the end of the game, Lt. Ryan goes to the Bad Future where the Great Old Ones have taken over the Earth...for all of five minutes. He only stays long enough to gather a few items, learn some exposition from a terminal, and then return to 1937 without going outside or even interacting with another living being in that time period.

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