- Acceptable Targets: Before the beginning of the game proper, the pair of drunken rednecks Tommy bludgeons (possibly to death) with his Stillson Wrench in a bar fight. The two "victims" had been sexually harassing his girlfriend Jen.
- Awesome Music: Just before you get abducted, the jukebox in the bar starts playing "Don't Fear The Reaper". Not to mention that when you get to fighting a horde of aliens in the bar at the end of the game, "You Got Another Thing Comin'" starts blaring on the jukebox. "Take Me Home" by After Midnight Project plays over the closing credits, ending the game on a fitting note.
- Big-Lipped Alligator Moment: After earning a spiritual power up in the afterlife, Tommy is suddenly and inexplicably attacked by aliens. How does he fight back? With guns. Alien guns. The alien guns he uses in the real world, despite entering a spiritual dimension. Whaaaaat?? Oh, and there's the whole "aliens invading The Afterlife! Physically!!" thing. The Land of the Ancients is treated as a physical, alternate dimension, where one can go through dying (as a Cherokee, perhaps) or by using a special kind of portal generator.
- It's Short, So It Sucks!: A common criticism of the game. The average player will finish it in about eight hours.
- Scrappy Mechanic: Spirit Walking, wherein upon death you had to kill weak mooks in order to get back in the action. Chastised in this game because it effectively meant you were never punished for dying, although it has shown up in other games (such as Borderlands) with alterations or improvements.
YMMV / Prey (2006)