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  • Accidental Innuendo:
    • In Platinum, you get a villa. You can buy furniture for it. When you mix records, sometimes your friends will find a TV program that is examining furniture you have. Sometimes they say that you have a "nice rack".
    • Regigigas can't get it going because of its Slow Start!
  • Author's Saving Throw: One of the reasons Platinum is more well-liked is because it alleviates certain issues fans had with Diamond and Pearl.
    • One of the biggest criticisms of Diamond and Pearl was the fact that there were only two available Fire-types in the main Regional Dex: Chimchar, one of the starters, and Ponyta. Platinum fixes this by adding the Eevee, Magmar and Houndour lines to the main Dex.
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    • Platinum lowers the unexpectedly high levels of the Elite Four, so that players wouldn't have to submit to a lot of Forced Level-Grinding.
    • The frame-rate was adjusted, after criticisms of slow in-game animations in Diamond and Pearl.
    • Despite Diamond and Pearl introducing new evolutions for many previous gen Pokémonnote , none of them are available until post-game and exclusive to the National Dex. Platinum fixes this by adding all the expanded families to the Regional Dex, making it so that they can be obtained during the main game.
    • Due to the limited number of Pokémon available in Diamond and Pearl, many of the Gym Leaders and Elite Four members have teams that don't really fit what their preferred types are supposed to be (Flint of the Elite Four, for example, is a fire specialist, yet only two of his five Pokémon are fire types). This can also more often than not make them difficult to battle, since you're very likely to be unprepared for how random their Pokémon can be. Platinum, with the updated Pokédex, changes their teams to make them more appropriate and less annoying.
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    • Cyrus, and Team Galactic as a whole by extension, were criticized as being too generic and not very smart when they debuted in Diamond and Pearl. Platinum gives them more character depth and expands their role in the main storyline.
  • Awesome Music: Most of Sinnoh's soundtrack consists of relaxing piano and smooth jazz to contrast Hoenn's majestic trumpets and horns, and many of the songs will change up a bit if you're playing at night. Special mention goes to Route 216 and 217, which remain fan favorites.
  • Base-Breaking Character: Shares a page with the rest of the franchise.
  • Big-Lipped Alligator Moment:
    • The cathedral in Hearthome City is a big-lipped alligator location. For a building with such a unique and striking design, and a complete lack of music inside, you'd be forgiven for thinking it was of major plot importance. In truth, there is absolutely no reason to enter it. The NPCs have nothing to say outside of vaguely spiritual platitudes, and you don't even get an item for your trouble.
    • The Old Chateau features a pair of human ghosts, a little girl and an old man, that the player cannot interact with. The former can be seen in the overview of the fifth room on the second floor, but only when the player enters the fourth room directly next to it. Meanwhile, the old man can be upon entering the dining room area. Both ghosts will just simply float offscreen to never be seen again, and apart from certain NCPs claiming that the Chateau is haunted, there's no foreshadowing or explanation for their "appearances".
  • Breather Boss: Though how easy they are varies slightly depending on which version you're playing, due to the drastically different teams of some Gym Leaders.
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    • Byron. Pretty much all of the starters have an easy time against him, considering how they're very likely to be in their fully evolved forms by then. Torterra gets Earthquake upon evolving, Infernape just spams Close Combat/Flamethrower/Fire Blast, and while Empoleon may struggle with the Magneton that he's packing in Platinum, Surf (which you need to get to Canalave in the first place) can still KO his other Pokémon easily.
    • Candice, due to being the Ice-type Gym Leader. She's slightly harder in Diamond and Pearl, where she has a Medicham for some reason, but it's extremely frail, so it'll only be a problem if whatever you're trying to beat her with is weak to Fighting attacks.
    • Nothing on Volkner's team is really threatening in any of the games, though he's slightly harder in Diamond and Pearl by virtue of having 2 Pokémon that aren't Electric-types. This is especially easy with a Torterra who can just spam Earthquake to win, provided it's fast enough to outspeed his Luxray that knows Ice Fang.
    • Elite Four Member Aaron has 2 Crutch Characters on his team and is pretty much an auto-win for the player. He's slightly less so in Platinum since they've been replaced with 2 legitimately threatening Mons that can also take a hit, though he's definitely still the easiest Elite 4 member since Bug has so many common weaknesses.
  • Broken Base:
    • Stealth Rock. Competitive players love it for keeping borderline Game Breakers in check and having universal application, while casuals hate it because it's freaking everywhere and makes Mons like Charizard bad, if not worse.
    • Whether there should be remakes for the Sinnoh games or not. Those in favor of remakes say that they would redeem the games' most significant flaws, especially the infamously slow pace of the game mechanics, and/or it would be nice to play through Sinnoh with later series additions like Mega Evolution and Z-Moves. Others are against the idea, saying that the Sinnoh games are already modern by current series' standards and that the "remake series" should end with OmegaRuby/AlphaSapphire, itself a divisive remake for not expanding as much as HeartGold/SoulSilver did.
  • Casual/Competitive Conflict: The release of Diamond and Pearl caused this to go into full swing, as TPCI started doing the VGC (Video Game Championship) Tournaments on a consistent basis from then on. This indirectly also caused Smogon's ruleset to get more exposure, as more people started getting into the competitive scene and were directed there.
  • Complacent Gaming Syndrome: These games are the ones that introduced the move Stealth Rock into the metagame. In competitive battling, it's almost required that you have both a Pokémon who can set up Stealth Rock and a Pokémon who can remove it with Rapid Spin (when your opponent inevitably does get it up).
  • Contested Sequel:
    • While Gen III was the most neglected generation (and has become quite popular over time), Gen IV is the most controversial. It is frequently labelled as the best generation, and nearly just as often, labelled the absolute worst. Some fans love the improvements to competitive battling, the many powerful evolutions to oft-forgotten older Pokémon, and deep lore. Others hate the overabundance of the aforementioned evolutions and legendaries (with many of such detractors lambasting the former group of Pokémon as unnecessary and even ruining the design of the pre-evolution), and view the adventure as slow, formulaic, tedious, and needlessly restrictive in Pokémon selection (though they might have a higher opinion of Platinum).
    • Gen IV is where competitive gaming really started to hit its stride, with the massive number of TMs and tutor moves, several items that would be impractical in casual play (ex. Choice Specs and Scarf, EV-gain enhancing Power items), the Physical/Special split, and evolutions for many neglected Pokémon. The more casual players, however, weren't so pleased with the lack of innovation to regular gameplay, the aforementioned evolutions to old Pokémon (though they've been received much more positively as time passed), the large number of legendaries viewed as dulling the concept (though Sinnoh's theme was mythology), and (more so in Diamond and Pearl than in Platinum) the poor frame rate slowing down the adventure.
  • Crack Pairing: Dawn/Thorton has a small but very dedicated following, at least within the Japanese fanbase.
  • Critical Dissonance: They are the highest-selling Pokémon DS games and the third best-selling one periodnote  and have received glowing reviews from critics, yet a sizable portion of the fandom views them the worst games in the franchise (though Platinum tends to get better reception).
  • Crosses the Line Twice: A variation from the fandom regarding Drifblim, with Hilarious in Hindsight thrown into the mix. Nicknaming either it or its prevo "Hindenburg" (and having either one of them with the Explosion attack) was already a pretty common joke, but then they got an exclusive Dream World Ability, Flare Boost, that increases their Special Attack while Burnedand right in step with the games that debut the series's equivalent of America, too. Oh, the Humanity!....
  • Demonic Spiders: Ace Trainers. In these games, the National Dex requirements make their teams unpredictable without a guide since they will have powerful Pokémon in order to allow you to see every one in the Sinnoh Dex.
  • Disappointing Last Level: After the interesting battles with Team Galactic, Cyrus, and the version legendary, you go back to the same old Pokémon Excuse Plot of collecting badges (well, one badge) and fighting the Elite Four. Along with Forced Level-Grinding, one of the worst Victory Roads in the series, and the hardest Champion battle.
  • Ensemble Dark Horse:
    • Cynthia is easily one of the most popular Champions in the series, helpfully guiding the player through the region at several points, detailing the deep lore of Sinnoh's mythology, and having a powerful team that many regard as the most challenging Champion fight in the series. Being the first female Champion also helped her popularity. She made several appearances in later generations.
    • Looker of the International Police is well-liked. It helps that he bears some resemblance to David Tennant of Doctor Who fame. He has also become a recurring character, with each consequent generation featuring him in the post-game.
    • Riley is fairly popular, at least compared to the fellow Trainers who partner up with you at certain points in the game. It helps that he's a major Bishōnen (as well as that his very close resemblance to a plot-important character in the eighth anime movie has spawned many Epileptic Trees).
    • Staraptor, for having an awesome design, great stats, one of the few Flying-types with access to Close Combat, and being very easy to raise and use.
    • Garchomp became this after its Rough Skin ability was released, allowing it to be used in standard competitive play without being a Game-Breaker. It's one of the most beloved and popular pseudo-legendaries in the series for being an overly tough and manly combination of various concepts such as sharks, cave-dwelling dragons, jet planes and dinosaurs and for being consistently good in competitive play, and even earned itself a playable spot in Pokkén Tournament.
    • Electivire, despite its questionable use in the metagame, has proven quite popular compared to other evolutions. Its design is quite appealing, and its move pool is still noticeably large compared to other Electric-types.
    • Gallade, another evolutionary option for the popular Ralts family. It lost attention when Gardevoir received the Fairy-type and a Mega Evolution, but receiving its own Mega Evolution later has helped it a little.
    • Weavile, for having a cool design and being very useful in battle. The Physical/Special split helped it a lot too.
    • Kricketune is popular because of how amusing its cry is.
  • Epileptic Trees: Following the debut of the Ultra Beasts in Pokémon Sun and Moon, many fans are theorising that the similarly extradimensional and eldritch-looking Dialga, Palkia, Giratina, and Arceus are connected in some way to them and/or Ultra Space, with many expecting possible remakes to retcon them into being Ultra Beasts themselves.
  • Evil Is Cool: Cyrus may be a complete lunatic, but some still find him to be badass, especially in Platinum.
  • Evil Is Sexy: Pretty much all the Team Galactic members (with the exception of Charon) are really hot. Cyrus is an unusual case because he isn't especially good-looking, yet he still manages to be very attractive in other ways.
  • Fandom Rivalry: With the Hoenn fanbase. This may be mainly due to both regions having divides on which is better; such as the protagonists, the rivals, trumpets or jazz, Secret Bases or the Underground, Steven or Cynthia, Gardevoir or Lopunny, Mega Rayquaza or Arceus, ORAS versions of Courtney and Shelly or Mars and Jupiter, to name a few.
  • Fashion-Victim Villain: Team Galactic has this weird Atom Punk theme with their costumes and hair that looks so out place because no one else in the game dresses like that. Not helping Team Galactic's case is the fact that they frequently get called out on their fashion sense in-game. Several NPCs call them "space men", and a particularly humorous example occurs when Rowan includes it in his "The Reason You Suck" Speech.
  • Franchise Original Sin: Shares a page with the rest of the franchise.
  • Fridge Brilliance: Has own page here.
  • Game-Breaking Bug:
    • The online trading concept solves a major problem with earlier games in the series (being unable to complete the Pokédex if you didn't know any other players in real life), but has its own problems such as lacking the ability to filter existing trade offers by common categories, such as excluding legendary Pokémon or listing only Mons you actually possess. It will also only display up to seven offers at a time. This means that if you search for particular normal Mons, you'll often end up with a pile of completely unusable offers of people trying to trade sundry common Mons for legendaries.
    • The "Acid Rain" glitch mentioned below will become this if a Castform or Cherrim is on the field. They'll endlessly shift between their weather-dependent forms, rendering the fight Unwinnable without resetting.
  • Good Bad Bugs:
    • If a Pokémon attacks with a move that has had its accuracy increased to 100% via No Guard or weather (for Thunder and Blizzard), there is a chance about equal to the amount accuracy has been boosted that Protect will be bypassed (exact percentages are unknown, but moves that are already Always Accurate Attacks like Aerial Ace will never bypass). Fixed in Platinum.
    • If you avoid the game-breaking part of it, the Acid Rain glitch. It makes every weather active at once, causing everything to take damage four times per turn from the Sandstorm + Hail combination even if they are immune to one of them, makes Pokémon with weather-dependent healing abilities like Ice Body heal four times per turn instead, allows for 100% Thunders and Blizzards, and ignores SolarBeam's charge turn while also cutting its power in half.
    • The Mimic Glitch in the Japanese versions of Diamond and Pearl lets you get any move on any Pokémon capable of learning Mimic.
    • If a Pokémon with a Choice item uses Pursuit on a target that's switching out in the Japanese version of Diamond and Pearl, the Pursuit user is allowed to switch their move.
    • The Surf Glitch in the Japanese version allows you to Surf in Elite Four Aaron's room due to an oversight. While Surfing on solid ground is hilarious on its own, this glitch has a practical purpose; it lets you get Darkrai and Shaymin without needing their special distribution item. You do this by surfing through the void to reach their overworld locations of Newmoon Island or the Flower Paradise and keeping track of your location via the pedometer app on the Pokétch.
      • The Tweaking Glitch also allows for void travel. The game world is made up of 32x32-step chunks, bisected by loading lines that load chunks ahead of you and unload ones behind you when crossed. However, crossing load lines too quickly (using, say, the bicycle) can cause the game to load chunks incorrectly, allowing you to "enter" a door from the wrong direction and walk into the void.
    • You can fight a normal trainer instead of Tower Tycoon Palmer for the first streak of 20 in the Battle Tower, though the trainer will still use Palmer's party of Mons and they'll only give 1 BP instead of 20. This can be done by selecting the "Rest" option, then "No" instead of "Keep Going" just before the fight.
    • It's possible to ignore the "6 Mons every 24 hours" restriction of the Pal Park by tricking the game with another Gen III cart.
    • Fire Fang hits through Wonder Guard due to an oversight.
    • Every use of the move Facade will cause the user's sprite to move up one pixel, eventually causing it to disconnect from the lower part of the screen.
    • You could use the GTS to force evolution of trade-evolving Pokémon. After placing the Mon (and any item required for the evolution) in the GTS for trade, you trade for something else and retrieve the first one. They will have evolved when you get them back. The shut down of all the Gen IV and V online servers makes this impossible nowadays.
    • The Rage glitch can get Ditto to permanently learn any move that an opponent's Mon has long as they've used Rage, which lets it pass down any eligible Egg move when breeding with a female of any species and lets it get Super Ribbons.
    • Generation IV in general has an exploit where, if the player has a certain Trainer ID and Secret ID, they can run a Pokémon with the Cute Charm Ability up front, and encounter a Shiny Pokémon 21.34% of the time. For comparison, the nominal random encounter Shiny odds are 1 in every 8,192 encounters!
  • Growing the Beard:
    • This is the Generation that introduced the Physical/Special split, which is considered one of, if not the, most important additions in the franchise's history and allowed a ton of Pokémon to become more useful since they could use STAB attacks that worked off their better attacking stat. This is most notable for Dark-types, since almost all of them were physical attackers, but their STAB attacks were all special before the split, gimping their ability to deal with the Psychic-types they were meant to handle.
    • In general, Gen IV is when the metagame began to present much more diverse strategies. The Physical/Special split gave many Pokémon more options to choose from, as Smogon, during the previous three generations, would generally give most Pokémon one or two suggestions for a movepool, while most now have several. The selection of moves was greatly expanded because of the TM list increasing from 50 to 92 and the number of moves that a Move Tutor could teach was much higher than before (look at a Pokémon's moveset from Gens I-III, then compare it to the Gen IV moveset). Types noted for a lack of good moves received redemption during this generation, like Bullet Punch and Iron Head for Steel-types, Wood Hammer, Energy Ball, and Leaf Storm for Grass-types, or X-Scissor and U-Turn for Bug-types. Lastly, there were more competitively viable hold items; the stall-oriented Gen II metagame only used Leftovers, and Gen III saw some use with the Choice Band and stat-increasing Berries consumed at low HP. Gen IV introduced the Choice Specs, Choice Scarf, Expert Belt, Focus Sash, Toxic/Flame Orb (to take advantage of Facade and abilities that activate from Standard Status Effects), and Berries that weaken types (ex. giving Garchomp a Yache Berry to weaken Ice-type attacks or Gyarados a Wacan Berry to weaken Electric-type attacks).
    • This Generation was the first in the series to have real online support, a huge game changer in how other players can interact with each other. Rather then having to know people who also played the games to help you collect and battle (or buying several systems and games for yourself), you now can trade and battle with others through the internet (provided that you had access to decent Wifi).
  • Genius Bonus: Empoleon is the same height as Napoleon Bonaparte, and in Japan is named "Emperte".
  • Harsher in Hindsight: Sunyshore City looks like a cool concept for a futuristic city, but years later, real-life attempts at building solar roadways have fallen flat due to their sheer expense and impracticality, most of all not being able to handle stress from being walked or driven on very well.
  • Hilarious in Hindsight: Check the main page.
  • Ho Yay:
  • Lucas/Barry has a bit, due to Jasmine's comments on how close the player and rival are remaining unchanged regardless of gender.
  • Hype Backlash: This trope doesn't apply to the games, but instead to the Pokémon Electivire. When the games were new, it was heavily hyped due to its impressive offensive coverage. Then as the games progressed, its faults, as seen below in Tier-Induced Scrappy, soon caught up with it. It remained in the BL (Borderline) tier for all of Generation IV because of it being too powerful for the lower tiers, but not fast enough to step toe-to-toe with other Standard (OU) Pokémon.
  • It's the Same, Now It Sucks!:
    • Fans are disappointed that the Sinnoh Victory Road is too similar to Hoenn's, from the layout down to the absurd number of HM requirement despite how far away the regions are from each other.Explanation  It doesn't help that the VS Seeker does not work in caves, so grinding levels are made more difficult due to the underleveled Pokémon and having to waste a slot in your team just to smash some rocks.
    • Gen IV in general has gotten this reaction. While competitive battling greatly diversified (detailed above in Growing the Beard), regular gameplay isn't much different from before. One of the main reasons that future generations haven't been as polarizing is the amount of innovation.
  • Just Here for Godzilla: The Legendaries of this generation, particularly the Dragon Trio and Darkrai, are well-loved by the fanbase, even Regigigas to a degree. However, most of the new non-Legendary Pokémon suffered from poor stats, except for a few such as Lucario, Garchomp, and the previous-gen evolutions.
  • Memetic Badass: For some reason, Bidoof. It's weak, doesn't have anything that has it stand out from the Ratatta clones like Zigzagoon does, and its evolution is hideous. Despite this, it's treated as being on par with things like Arceus, Primal Groudon, Mega Rayquaza, and Necrozma Dusk Mane in terms of power.
  • Memetic Mutation:
    • DEEDLE DEEDLE DEEDLE DEE! WHOOOOOP note 
    • In some areas of the internet, especially in Japan, many people have joked about Flint's resemblance to Ronald McDonald.
    • Some fans noted how Volkner looked like Minato and made jokes about it.
    • Bibarel and Justin Bieber have such similar names that jokes have abounded.
    • Bidoof has gotten a lot of these. There's the "Bidoof is on fire!" one and the "Bidoof fused with every Legendary (up to Gen 4)" ones, for example.
      • "I'm dying Squirtle."note 
    • Apparently, quite a number of people had trouble navigating Amity Square, since it was never stated in-game how to teleport beyond the two houses. This is because most people weren't aware that once you entered a house, you could walk to the left or right instead of just the front (making it a bit of a portal puzzle). Here is one such example.
    • The painfully slow speed at which a Pokémon's health depleted in the original Diamond and Pearl releases has given rise to plenty of jokes, most of which revolve around Blissey, since it has the highest HP stat of any Pokémon.
  • Moral Event Horizon: Cyrus' entire plan and the measures he takes to accomplish it, all Jerkass Woobie traits aside. Charon's plan for Heatran would've also qualified had it actually gotten off the ground.
  • Most Wonderful Sound
  • Older Than They Think: The Physical/Special split was actually introduced in Pokémon XD: Gale of Darkness for Shadow-type moves.
  • Player Punch: Idol Grace, one of the trainers who hangs out at the Pokémon centres, invites you to join her fan club if you win. Sounds innocuous enough, but after she is defeated, she laments that she is singing her heart out in Snowpoint City... to a crowd of none. This in a series where "I wanna be the very best Like no one ever was" is a de facto catchphrase.
  • Rescued from the Scrappy Heap:
    • Waterfall. Prior to this generation, it was hated for being less powerful compared to Surf and being a redundant HM on a Pokémon's limited moveslots, as they're both the same type with near-identical power, and one cannot use Waterfall in the overworld without Surf, but not vice-versa. This changed when it was classified as a Physical move and has a chance to flinch, giving it a chance to diverge from Surf. While the stronger Aqua Tail exists, Waterfall is generally considered the better option for Physical Water-types due to its perfect accuracy.
    • While many of the Gen I evolutions became Base Breaking Characters and the Gen III evolutions were mostly just casually accepted, the Gen II evolutions certainly fall under this trope because most of them evolve from Junk Rares from said generation.
    • Cyrus and Team Galactic in Platinum for many who disliked them in the initial games, as more depth to them and their storyline was added so that they come off as a lot less generic.
  • The Scrappy: Shares a page with the rest of the franchise.
  • Tier-Induced Scrappy:
    • Poor Luxray. It has a very popular design, but unfortunately, its Speed is too low, and there isn't much to work with in its movepool. That hasn't stopped it being used by quite a few players, though, since despite its flaws, it is still a solid early-game Electric-type.
    • Most of the brand new Pokémon in this generation had good movepools, but mediocre to bad stats, with exceptions like the starters, Garchomp, Lucario, and Staraptor (among a few others) notwithstanding. It seems that even-numbered Generations of Pokemon tend to have Pokémon with this problem, while odd-numbered Generations have Pokémon with strong stats but shallow movepools.
    • Electivire might be one of the biggest examples of this. It has good super-effective coverage, and pretty decent stats, and works well together with Gyarados. Sadly, the fact that its starting speed is pretty low for a sweeper of its kindExplanation , Motor Drive is dependent on your opponent to activate, and the fact that its movepool doesn't include a high-powered STAB physical move means it won’t do much damage without an insane amount of effort, luck, or your opponent being an idiot. Even today, Electivire is a commonly bashed Mon, especially on Smogon.
    • Thanks to Stealth Rock, a majority of the Bug, Flying, Fire, and Ice-types got hit hard with this competitively. Stealth Rock was a move that created a permanent stage hazard note , which would reduce a Pokémon's health upon entry. If the Pokemon happens to be weak against rock types, it take out 25% of their health. Dual Weaknessesnote  would stack the damage.
    • Lumineon and Finneon are considered to be the Goldeen and Seaking of Sinnoh due to their pretty mediocre stats, and the player encounters them much later in the game, at which point they almost certainly have a better Water-Type in their team.
    • Despite the fact that it can only be obtained by breeding a Ditto and Manaphy or itself, Phione is very underwhelming. Like Manaphy, its stats are pretty balanced, but none of its stats are considered good. In addition, Phione lacks some moves that Manaphy could learn, most notably Tail Glow.
  • Scrappy Mechanic:
    • The Pal Park only lets you migrate once per day. You can get around this by changing the DS's clock, but one should ask why Game Freak implemented the limitation in first place. They learned from that mistake in HGSS, though. Also, you must have the National Dex before you can start using it.
    • While Gen III and future games simply require you to beat the Champion to get the National Dex, these games require you to have seen every Pokémon in the Regional Dex. While it's not very difficult if you haven't been avoiding trainers and constantly spraying Repels, it still seems unnecessary, especially considering that seeing Manaphy in Platinum requires you to look in a book in the Pokémon Mansion that the game doesn't tell you about, the possibility of having to use a honey tree (a disliked mechanic in and of itself) to see something you missed like a Combee, and the inconsistent requirements between Diamond and Pearl and Platinum due to the former's iteration of the regional Dex not including every Pokémon introduced in Generation IV.
    • Marsh and Snow tiles. Every step you take in the former traps you in a tile, forcing you to tap the Control Pad every which way to free yourself. Some have tall grass, so each of these movements can trigger a wild Pokémon battle. Platinum at least distinguishes the marsh tiles that are safe to walk through, so the deep tiles are easier to avoid. Snow, unfortunately, is a mandatory obstacle that sinks you in and out of a snail's pace at random intervals, making the trek to Snowpoint quite annoying (if the nonstop hail on Routes 216 and 217 wasn't enough for you).
    • Honey Trees. You slather one with honey, wait six hours, and a wild Pokémon appears for you to catch. It's often a Wurmple, which you don't need Honey Trees to find, unlike every other Pokémon that can appear. If you're not satisfied with what you get, Save Scumming will only change the level, nature, gender, and IVs (though this is helpful with Burmy and Combee, as the former evolves into different Pokémon depending on gender and the latter won't evolve at all unless it's the uncommon female). There's a 10% chance that nothing will appear.
    • Poffin Cooking is needlessly complicated by the fact that you can't just stir in one direction. No, you have to go back and forth between stirring clockwise AND counter-clockwise. If that wasn't hard enough, you're not allowed to stir too fast or the mix will spill, nor can you let it settle for more than one second, or it will burn. Contrast this with Gen III Berry Blending, where all you had to do was press the A Button at the right time to increase blending speed. One more note is that Poffins made alone are vastly inferior to Pokéblocks that were made alone, indicating a forced emphasis on having friends to help you make Poffins.
  • Scrappy Weapon: In both gameplay and competitive battles, the HM move Defog. In-game, it's used to remove fog (a field effect that lowers the accuracy of nearly every move used in battle) in the field in addition to lowering the opponent's evasion by one stage. The fog itself is viewed as totally unnecessary and frustrating weather effect designed to waste a valuable move space on your Flying-type or Pokémon with wing-like appendages for the sake of having an even number of HMs. Besides, most Flying-type Pokemon can learn Aerial Ace to bypass the fog's effect. It can remove your opponent's Light Screen/Reflect, but it will also remove entry hazards that you placed, making it counterproductive in competitive singles (where entry hazards are extremely important). It was eventually salvaged in X and Y when it was made so that it also removes entry hazards placed by the opponent, making it a competitive staple since it can't be blocked like Rapid Spin (the only other way to remove entry hazards).
  • "Seinfeld" Is Unfunny: Diamond and Pearl were very popular when they came out, for finally introducing online play to the series and for being the flagship Pokémon games on Nintendo's best-selling console ever. However, as Platinum improved directly on the original Sinnoh pair and HeartGold and SoulSilver made a strong case to many fans for being the best games in the series, the original Diamond and Pearl gained a reputation of being extremely slow, outdated, and outclassed games, with many people considering them to be among the worst core series games.
  • Sidetracked by the Gold Saucer:
    • As with every other pre-Gen V game in the series, there's a casino. And whenever that happens, you end up spending hours on end trying to get the grand prize.
    • The elusive Feebas, a major cause of people getting sidetracked, is in the basement of Mt. Coronet, which also happens to be where Cyrus plans to unleash Palkia and/or Dialga on Sinnoh. Don't worry, Team Galactic will wait until after you're done hunting down a rare fish before they try to destroy the world.
    • The Underground is a minor version of this compared to the casino. This place provides several useful items such as Evolutionary Stones, Fossils, the occasional Shard or Heart Scale, along with Vendor Trash you can sell for easy money. You tend to forget you were supposed to be level grinding for the badges when you were having a lucky streak of harvesting the rarer items.
  • Signature Scene: The Distortion World, where the player meets Giratina in Platinum. Between the Nightmare Fuel of Giratina soaring around with its screeching cry, the absolute lack of any life whatsoever in the area besides yourself, Cynthia, Cyrus, the Lake Guardians, and Giratina, surfing up a waterfall only for gravity to shift and have you going down again, and finally the very disturbing implications of what the place truly is, it's the single most memorable confrontation with a version mascot in Pokemon history.
  • So Okay, It's Average: By contrast to the classic Gen I and II, the more polarizing Gen III and the more innovative Gen V and VI, Diamond and Pearl are often seen as this.
  • Surprise Difficulty:
    • Because the original Sinnoh Regional Pokédex, well... sucked, a lot of the gym leaders don't actually use their preferred type for the majority of their team, making them harder to sweep with a single Pokémon that knows a super-effective move. This is most notable with Volkner and Flint; for each one, half of the Pokémon on their teams don't follow their preferred typing. The electric trainer Volkner has an Octillery and an Ambipom, while Flint's got a Steelix, Drifblim, and Lopunny. Some of these Pokémon are put there to combat the common killers of their favorite types (Octillery beats Ground Pokémon and Steelix beats Rock Pokémon).
    • Combined a bit with Sequel Difficulty Spike, there are a few prevailing complaints about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout Diamond and Pearl's adventure caused some serious frustrations in young, first-time Pokémon players.To elaborate  Complaints from these frustrations are sometimes attributed to Platinum and beyond's linearity boost of their main adventures.For Example  Similarly, the general Surprise Difficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end-game foes to be easier than they would prefer.In relation to Platinum 
  • Suspiciously Similar Song: The music that plays when you encounter sailor-class trainers sounds quite like Misoji Misaki.
  • Tastes Like Diabetes: A few young child characters, such as the scientist's young daughter in Floaroma Town, the Pikachu-cosplaying girls. or Tuber Chelsea on Route 213.
    Scientist's daughter: (after you defeat Team Galactic at the Valley Windworks) Thank you, Trainer! You made those bad people go away! I think the balloon Pokémon note  will come visiting again!
  • Tear Jerker:
    • Barry's Heroic BSoD after failing to save Uxie from being kidnapped. "I have to get tougher. It's not just about being the strongest trainer anymore..."
    • Hearing Cyrus' past from his grandfather in Platinum. Especially considering what it's shaped him into.
    • One in hindsight now. Remember Looker and his Croagunk? This game was both characters' debut. For Croagunk, it will be his only appearance. As of X and Y, Croagunk was killed offscreen sometime between Generations 4 and 6. Even more so when you realize that there's no mention of it in Black and White, so Croagunk probably died between Gens 4 and 5.
    • In the Lost Tower, you may encounter Roughneck Kirby. His only Pokémon is a Cleffa, a definite change from what Roughnecks are known to use (and an initial source of amusement). Then Kirby states before the battle that the rest of his Pokémon were killed by Team Galactic. That Cleffa he has? It's the only one he has left.
  • That One Boss:
    • Both Mars and Jupiter. For being two of the first Team Galactic commanders you'll face on your journey, they're a pain to deal with due to the fact that they both have strong Pokémon at levels they shouldn't even have evolved at yet. Mars' Purugly has pretty good bulk, and being a Normal-type, its only weakness is the Fighting-type that you won't have access to yet. Meanwhile, Jupiter's Skunktank is a Poison/Dark type, meaning that not only can it poison your team, but its only weakness are Ground-types that most will likely have weak attacks at that point.
    • Fantina can be difficult, since her Pokémon know a variety of Psychic-type moves and plenty of STAB Ghost-type moves to take advantage of.
    • Cyrus is a massive challenge. His Gyarados has high attack and knows the move Earthquake to deal with Electric-types, the only Pokémon type that it has a true advantage against. His Crobat is fast, knows Confuse Ray, its Air Slash can cause flinching, and can poison your team via Toxic. Honchkrow has a wide movepool, which is changed in Platinum to cause some Damn You, Muscle Memory!. Weavile is his strongest Mon, having high attack and speed and a strong offensive movepool. Platinum ups it by giving Cyrus a Houndoom, who exploits is high Special Attack with moves like Flamethrower and Dark Pulse. Houndoom also has Thunder Fang should you decide to use a Water-type against it. Lastly, should you lose, you'll have to trek all the way through Mt. Coronet again.
    • Cynthia is one of the most difficult bosses in the whole series. The first Mon she releases is a Spiritomb, which didn't have any weaknesses until Gen 6 introduced the Fairy-type. Her Roserade has a movepool that consists entirely of Special moves that take advantage of its high Special Attack, in addition to having Shadow Ball should you use a Psychic-type Mon against it. Lucario knows Earthquake to take out Fire-types and Psychic to take out Fighting-types. Milotic has Ice Beam to counter Grass-types and knows Mirror Coat to counter Special moves. Lastly, she has Garchomp, a Lightning Bruiser which has a wide movepool to combat its potential weaknesses. Also, depending on which version you have, Cynthia will have a Gastrodon (Diamond/Pearl) or a Togekiss (Platinum). Gastrodon is probably the least of your worries, though being a Water/Ground-type, its only weakness are Grass-types and it knows Sludge Bomb to counter them. Meanwhile, Togekiss has fairly high Special Attack and knows Water Pulse to combat Rock-types.
  • That One Level: The trek to Snowpoint City requires going through Routes 216 and 217, a tedious set of routes covered in snow. They are constantly bombarded by perpetual hail that gradually whittles down the HP of any non-Ice Pokémon, and the snow sinks you in and out of a snail's pace at sporadic intervals. At least the music's nice.
  • They Changed It, Now It Sucks!: In the European Platinum versions, you can't play the slot machines in the game corner and have to gather some coins from them once a day. This also means the only way to get the Explosion TM without trading or cheating is to hope the attendant randomly decides to give you one.
  • Tough Act to Follow: Not the games themselves, but a specific Pokémon example in Lucario. It is regarded as a really well-handled, well-promoted Pokémon. Game Freak have tried a few times to promote certain Pokémon (usually anthropomorphic Pokémon with gimmicky abilities such as Zoroark, Greninja, Decidueye, and Lycanroc) the same way as Lucario, but while some of them have been popular Pokémon in their own rights, none of them have been able to reach Lucario's popularity status aside from Greninja, with their promotions usually fading away after a few months.
  • Unfortunate Character Design: Palkia's head and shoulder pads heavily resemble male genitalia. Its Shiny version is even worse, since it's entirely pink.
    • Bidoof's Platinum sprite has it looks like it broke its neck.
  • Unwinnable by Insanity: It's possible to permanently strand yourself on a certain island on Route 226 after trading a Finneon (which can learn Surf) to an NPC for a Magikarp (which can't). However, the circumstances are so obscure, as well as Route 226 being a post-game route, that it's highly unlikely that anyone would ever have it happen to them: you need to have Finneon as the only Pokémon able to learn Surf, nothing in your party with Fly or Teleport, no Rare Candies to get the Magikarp to evolve into Gyarados (which learns Surf) and no fishing rod to either get experience to evolve Magikarp, catch something else to learn Surf, or get yourself knocked out to go back to a Pokémon Center. Although all three fishing rods are optional, Finneon needs a Good Rod to be caught, meaning that Finneon needs to be traded from another game to make stranding yourself possible. This is one reason why later games simply prevent the player from trading away anything in their party that knows an HM move.
  • Viewer Gender Confusion:
    • On the male side of things, both Saturn and Lucian have been confused for girls due of their fairly feminine faces. Not helped that the former's team has all but one of his Pokémon being female.
    • On the female side, Fantina's mannish face has made some people think that she's a crossdressing man like Emerald’s Tucker.
  • Vindicated by History:
    • As a whole, Generation IV has long been considered a polarizing generation, with one exception: competitive battling. Competitive battling prior to Generation IV was fairly linear, often with dominant strategies emerging and becoming standard, but Gen IV introduced a bevy of hold items (the type-weakness Berries, Choice Specs and Choice Scarf, Life Orb, etc) that opened up entire new playstyles, while also finally addressing the archaic division of Special and Physical based on types rather than moves, which immediately made Pokémon like Dragonite and Sneasel more useful, as well as other changes, such as making EV training simpler and online battling. While Gen IV also introduced the infamous Scrappy Weapon Stealth Rock and blatant Game-Breaker Garchompnote , it marked a key shift that allowed for competitive battling to blossom into its own. It also lacked the infamous weather wars that made the Gen 5 meta so hated, making it look good compared not only to what was before it, but to what came immediately afterwards.
    • Lucario was largely ignored after its generational debut and was believed to be outdated. It later saw a resurgence in popularity after returning as one of the fan-favorite older Pokémon in Pokémon Black 2 and White 2, after Pokémon X and Y gave it a Mega Evolution, and after being announced for the fourth Super Smash Bros., defying many people's expectations. In a 2014 Dorkly popularity poll, Lucario got 12th place despite it not being 2008 anymore, and having ranked much lower on a similar 2011 IGN poll.
    • Zig-zagged with the previous-gen evolutions, who have seen much more positive reception since the beginning of Gen IV, but become divisive again when Mega Evolutions were introduced, especially because most of the bad apples are left out even further by Generation VI's metagame.
    • While Diamond and Pearl are still very polarizing and considered to be outdated, Platinum has truly been vindicated by history; as time went on, people began to consider it one of the best games in the series just like its immediate successors HeartGold and SoulSilver due to its amount of content and features, along with its improved storyline from Diamond and Pearl that nonetheless wouldn't obstruct the gameplay like with later games in the series. It helps that Sinnoh is one of the most non-linear regions in the series, a concept very popular with Western gamers in particular.
    • Predictably, many people have begun asking for Gen IV remakes now that Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations and Omega Ruby and Alpha Sapphire actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
  • Wangst: Some of the things that Cyrus says during his Villainous Breakdown in Platinum can border on this.
  • What Measure Is a Non-Badass?: Under Base-Breaking Character, Barry is said to allegedly not be as badass as Blue or Silver... despite having his highest leveled Pokémon being Level 85, and having temporarily dethroned Red for the strongest trainer in the games, something of which Blue and Silver never even came close to doing the last time they were seen in Pokémon FireRed and LeafGreen and Pokémon Gold and Silver respectively. Blue's highest leveled mon is 75 in the former, and Silver's highest leveled mon is 50 in the latter. Even taking into account Pokemon Heart Gold And Soul Silver, Silver is still a good 20 levels lower than Barry by virtue of all of his mons capping at Level 60. Even to this very day, after 4 generations more worth of games and rivals, Barry's team is still the strongest leveled rival team in the entire core series games. It's kind of like the fandom just automatically lumps the Friendly Rival characters into the category of "weaklings" just because they're a Nice Guy type of character, and completely ignores the actual power of their teams in comparison to the allegedly badass Blue or Silver.
  • Win Back the Crowd: Gen IV as a whole with Platinum. When Diamond/Pearl came out, they were the worst-regarded games in the series so far and were full of criticisms unique to the Gen (most notably the extremely slow pacing and the poor regional Pokédex). Platinum completely overhauled the game, to the point that it's considered one of the best games in the franchise now, and Heart Gold/Soul Silver only cemented the newfound popularity of Gen IV. Still, if those games hadn't been made, this Gen would have been seen as a universal low point for the series.
  • The Woobie: Roughneck Kirby, the guy whose Pokémon were killed by Team Galactic.
  • Woolseyism:
    • Looker is named Handsome in the Japanese release. Not only is it another way of saying handsome (i.e., one way to say someone is pretty is to say they're "quite a looker"), but it also ties in with his profession (he's a cop, as in, he looks for clues).
    • In Japan, Fantina speaks in Gratuitous English and is named "Melissa". The English translation makes her French and has her speak in Gratuitous French. Fans usually believe she works better as a French character because she better fits French stereotypes.
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