Follow TV Tropes

Following

YMMV / Pokémon Clover

Go To

  • Author's Saving Throw:
    • Galavik's evolution method was changed in the final release to be far less luck-based. It used to evolve into either Galavire or Galaviste the same way as Wurmple (that is, based on its completely random Personality Value); as of 1.0, it now evolves depending on which Attack stat is higher.
    • The initial sprite revision for Mozzamazel was widely disliked because of the unintentional creepiness of the Pokémon's faces, in addition to being seen as an unnecessary update to a fine-looking sprite. The final version is much more well-received, maintaining the visual upgrades while having faces that are more in-line with the original sprite.
  • Advertisement:
  • Awesome Music: Both the remixes and the original songs are very well-done, which is a given since it's composed by SiIvagunner alumni. The soundtrack can be found here.
  • Breather Boss:
    • Right after the incredibly brutal Freddie comes Kanye and Polk. While Kanye's Ebolable and Smoxilon can give players mild headaches, his team can be easily muscled through if the player knows what they're doing. Meanwhile, most of Polk's Pokémon share weaknesses to Rock and Ground. The sole exception is his Florigrace, but its stats are quite mediocre, making it easy to knock out.
    • Compared to the other Ebin leaders, Broly is a breeze, despite the fact that he bans Fairy-types. His Pokémon all share an Ice weakness, with his ace Frutagon in particular being quadruple weak to it. His Draconius can be a nuisance thanks to its sheer power, but it can be played around.
  • Complacent Gaming Syndrome:
      Advertisement:
    • For the reasons mentioned under Game-Breaker, lots of players add Larvades to their teams in order to mitigate Clover's otherwise higher-than-average difficulty. Some will look down on you for going with the "easy route" if you do so.
    • Semdemen is also a very common team member due to its early availability as a Semdrop, superb Water/Ground typing, solid movepool, and well-rounded stats.
    • As for the post-game, Chromox is a popular candidate due to being easy to evolve from Iplora, as well as its blistering speed, excellent Status Buffing abilities in Speed Boost and Download, and solid movepool.
  • Crosses the Line Twice: Many, but special mention must go to Vandash, who looks like a black woman, can learn every HM, and is described as a slave in its Pokedex entry. In other words, it’s a HM slave.
  • Demonic Spiders:
      Advertisement:
    • Invoked with Motherfuck, a Pokemon created specifically to capitalize on every annoying trait a Pokemon can have. It has a solid Ground/Flying typing, good stats, and learns four of the nastiest moves in the game: Spore, Perish Song, Destiny Bond, and Explosion. Oh, and unless you're a Ghost-type, you can't escape any of this since it will always have Shadow Tag. Its Specially-oriented, Hoenn-themed counterpart Hofucno does pretty much the same things as it.
    • Trainers carrying Marleyzard go from standard Mooks to Bosses in Mook Clothing. It's surprisingly hard to kill thanks to its good defense stats coupled with its excellent HP, and it can hit reasonably hard thanks to its solid Special Attack. Its typing also leaves it weak to only three types, two of which are relatively uncommon and one of which (Rock) can be dispatched thanks to its Grass typing. But the move that throws Marleyzard into this category is Toke, which has an identical effect to the powerful Shell Smash, patching up its poor speed. Hope your Corooster had Gale Wings!
  • Ensemble Dark Horse:
    • Davyjaws is probably the most well-liked Fakemon from the hack, due to being a badass shark pirate with a solid typing and good stats to boot. Being an Expy of Rottenbeard doesn't hurt either.
    • Not too far behind are the Ebin starters, Reptyke, Faeriock, and Cloucat, due to being some of the few Clovermons to be able to pass for real Pokémon, as well as for using a Fighting-Rock-Flying triangle rather than the standard Fire-Water-Grass.
    • As for human characters, Bavi, the Flying-type leader of Dubs Island Gym, is very popular because of her cute design and eccentric personality.
  • Game-Breaker:
    • For an early-game Bug-type, the Larvades line is stupidly powerful. While Larvades itself is obviously rather weak, its evolution Proboskito is quite good in the early game, having decent offenses on both sides and a blistering 125 base Speed. It also gets Leech Life very early on as a Larvades, giving it an 80 Base Power STAB move at a point in the game where you'll see 60 Base Power moves at most. Giving it a Thunderstone, which you can buy right before the fourth Gym, grants you the mighty Venowatt, who exchanges Attack and Speed for great Special Attack, fantastic 85/115/95 defenses, and a phenomenal Electric/Poison typing that's bolstered by Levitate, which removes its 4x Ground weakness, leaving it only weak to the uncommon Psychic type. Combine this with its early availability and a solid movepool, and you've got a Pokemon that eviscerates Clover's otherwise high difficulty. In fact, it's so powerful that it's one of the few Fakemon that got Nerfed in the final release, with its movepool being changed so that it gets most of its useful moves later as well as its ability Levitate becoming a Hidden Ability. Still, one can catch a Larvades with its Hidden Ability in the Vitlya Woods Hidden Grotto, and all of its other strengths remain intact.
    • Chromox, despite being exclusive to the postgame or a very rare Wonder Trade result. Not only is it incredibly easy to evolve (just give an Iplora an Up-Grade), but it also has the highest base Speed of all non-legendary Pokémon, at a blistering 145. Its decent offenses can be bolstered by its hidden ability Download, and it learns a number of solid moves, such as Techno Blast and Eruption. Very few Pokémon can survive getting hit by a unresisted, full-power Eruption, especially when it's boosted by Choice Specs and Download. As of this writing, it's slated to get Nerfed in the upcoming 1.3 patch due to the fact that it trivializes the postgame.
    • The New Game+ feature. When the player resets their save, they can choose to bring five of their Pokémon from their old file. The player can easily trivialize the game by bringing over perfect IV mons, post-game Game Breakers like Chromox, and/or even Olympus Mons like Adesign and Clovenix. Bring them over and watch bosses like Freddie weep at your power.
  • Genius Bonus:
    • Geigh, which partially parodies the My Little Pony series, has a pink triangle as a "cutie mark". Pink triangles were used by the Nazis to identify homosexual prisoners.
    • Upon evolving into Slugfugg, Slughug will change gender from female to male. Aside from being based off of the "Goodra is female only" meme, slugs are sequential hermaphrodites, meaning that they can change their sex on the fly.
    • Baitmaster's four eyes aren't just there to add to its trickster motif; it's also based off a real-life species of fish known as the four-eyed fish.
  • Goddamned Boss:
    • Evacycle, by virtue of being yet another roaming Legendary. It's annoying for the same reasons that typical roamers are; it instantly flees unless you trap it, and can't simply be flown to, as it will head to a new location every time the player does so. And this is on top of having gargantuan HP and a good defensive typing. You're better off just throwing a Master Ball at it.
    • Endranther. Not only does it hold a Black Sludge, which gradually heals it over time, it also carries not one, but two Life Draining moves, one of which (Decay Drain) it gets STAB on. Hope you brought a mon with Heal Block!
    • Niterpent. It's an Electric-type, meaning that you can't paralyze it, and thus have to rely on the unreliable Sleep status. It also packs powerful STABs in Flamethrower and Thunderbolt, which is backed by a whopping 141 Special Attack. The rotten cherry on top is the fact that it carries Morning Sun, so it can keep breaking out of your balls while shooting powerful attacks at your poor Pokémon. At the very least, Morning Sun only has 5 PP, making it easy to stall out.
    • Catching Adesign is quite a pain, thanks to a number of factors. For starters, it has 115 points in every stat, putting its strengths just below that of Arceus's. It also spams An Attack, a powerful, 100% accurate STAB attack that no Pokémon resists, by virtue of being ??? type. An even bigger issue is the fact that An Attack only has 5 PP, and that's Adesign's only move. While it does carry a Leppa Berry, Adesign will quickly kill itself with Struggle recoil if the player isn't lucky enough to catch it in a short amount of time. And they will need that luck since it has a catch rate of 2.
  • Hilarious in Hindsight:
    • Lactose Shot is a 130 BP, 90% accurate Fairy-type move that lower's the user's Special Attack by two stages. Later on, Pokémon Sun and Moon would introduce Fleur Cannon, the signature move of Magearna, which has the exact same stats as Lactose Shot, right down to the secondary effect. The developers have taken note of this.
    • Similarly, Dildo Cannon, a Dragon-type physical multi-hit move, is almost identical to Pokémon Sword and Shield's Scale Shot, with the main difference being that the latter has lower accuracy. The move was added into Sword and Shield a mere two months after Clover 1.0 was released.
    • Somboludo is a stereotypical Mexican with guns for arms, as a satire for Mexico's loose gun policy. When Pokémon Sword and Shield were announced, Pokémon Gun became a memetic parody game. In a hilarious example of Cowboy Bebop At His Computer, a magazine accidentally put Pokémon Gun with the actual games. The magazine was made in Mexico.
    • Krokling and Krokizon were designed to look like generic Gen I-era dinosaurs as a Take That! to "Genwunners". A few years after the line's creation, Gyaoon, a generic dinosaur-like creature who resembles Krokizon, was discovered to have been a scrapped Pokémon from the original games.
    • The concept of Galavik, a Steel-type blob of mercury with an object for a face, is remarkably similar to that of the actual Pokémon Meltan, who would be introduced a couple of years after the line was created.
  • Nightmare Fuel: Think a 4chan parody ROM hack would be free of terrifying content? Think again.
  • No Such Thing as Bad Publicity: The game getting chastised by major figures in the Pokémon community for its shocking content only served to give it free advertising, boosting its popularity.
  • Older Than They Think: Fans of SMG4 believe that Pengas the penguin Pokémon originated from his videos, when in reality it originated in this game.
  • One-Scene Wonder:
    • Right when you reach the end of Victory Road, you get stopped by none other than Samuel L. Jackson, who then proceeds to trigger one of the most infamous battles in the game.
    • Just before you fight Demiwaifu, Christian Weston Chandler stops you to fight over the Pokémon's (alleged) affections. He never appears again after this, but his appearance is very memorable.
  • Player Punch: Cheat in the game, and just before you register your Pokémon in the Hall of Fame to complete the game, you'll be arrested right in front of your mother, who happened to be the Champion you've defeated.
  • Play the Game, Skip the Story: Many people who've played the game will tell you that the story and humor definitely isn't for everybody, but the gameplay makes up for it, being quite difficult while still (mostly) being fair.
  • Shocking Moments: Fighting Vyglass in a Humongous Mech, rather than an actual Pokémon. Not to mention how it avoids falling into the traps that made Ultra Necrozma an Anti-Climax Boss, such as being immune to status and having better A.I.
  • Tear Jerker: Sapleaf's evolutionary cycle. These Pokémon love sunbathing so much they ignore their elder Phantash's warnings about excessive sunbathing, which makes them evolve into Ignut, a Pokémon who is always on fire until they evolve again into the aforementioned Phantash.
  • That One Boss: Clover is much more difficult than your average Pokémon game, so plenty of these are to be expected. In general, Gym Leader and Elite 4 teams are much more diverse, carrying at least one Pokémon that breaks the theme of their team to cover their weaknesses.
    • Tumblrita is arguably the first boss that will give players plenty of trouble. Both her Fishinism and Sjwhale pack Ice Beam, so you can forget about trying to clean her team with a Grass-type. Her Praetuer is somewhat weak, but it packs Intimidate, which can put a damper on your physical attackers. Perhaps you could sweep her team with an Electric-type? Nope! In comes Caroline, a Ground- and Flying-type who will soak up your Electric attacks, peck at your Grass-types, and shred your team thanks to her ability Super Luck and her signature Bible item, which guarantees that she will almost always land a Critical Hit. Have fun!
    • Guy. While he doesn't have, say, a Flying-type to eat Ground hits, he does carry Ice Beam on his Ribbizap to deter Ground-types. And that's just the beginning; his Pikotton carries a Light Ball, doubling its already decent Special Attack to monstrous levels. Then there's his (underleveled) Mooshock, who is incredibly tanky for that point in the game, carries Thunder Wave to make up for its low Speed stat, Flame Charge to further patch said stat and scare off Grass-types that would otherwise wall it, and Stomp to para-flinch your team. And to make matters worse, the final release arguably made him more difficult thanks to his leading Anonymouse now having Electric Surge as its Ability, boosting the power of his team's electric-type moves even further and preventing them from falling asleep just in case you intended to do that.
    • Snoop doesn't seem terribly difficult at first, but then you get to his two Fire-types. His Ignut is surprisingly bulky thanks to his Eviolite, and it carries Spore, a perfect-accuracy Sleep-inducing move, as well as Synthesis to stay healthy. Then there's his Marleyzard. It packs Toke, a clone of Shell Smash, and a White Herb, so don't think that you can pick it off with priority once it sets up. It also packs said boosting move alongside Draco Meteor and Overheat. Unless you want to die by a stoner's hand, bring either Condoom or a very fast Flying-type. Fortunately, the final release toned down Marleyzard's attacks to the much more manageable Dragon Pulse and Flame Burst, though they still hurt quite a bit after a Toke.
    • Freddie. All of his Pokémon either carry coverage moves to muscle through their would-be counters or wall them outright. For starters, his leading Ayylamo packs a dual-screens set with Light Clay while his extremely bulky Lossolith carries a Wish+Protect combo, so good luck trying to break his team through sheer power. He also carries a Geigh that threatens most Dark-types with a powerful Dazzling Gleam. Finally, his Tripsius packs both a Life Orb and Calm Mind, meaning that very few Pokémon can survive getting hit by its powerful STAB moves. He was nerfed a bit to tone down his Pokémon's power in the final release, but he's still quite formidable.
    • While Kanye and Polk are both Breather Bosses, Darude brings the game's difficulty back with a burning vengeance. He leads off with a Motherfuck that will put your lead Pokémon to sleep with Spore before Perish Trapping them. The rest of his Pokémon are powerful attackers with berries that either cover their weaknesses, or worse, boost their offenses. Special mention goes to his Galavire, who's not only a solid Lightning Bruiser but also carries Levitate to patch its huge Ground weakness and a Petaya Berry to further boost its already-high Special Attack.
    • If you pick Viol, Keksandra can be this for one reason alone: her Flowre. This thing has no weaknesses (due to being a Poison and Dark-type with Levitate, covering its only Ground weakness), a lot of troublesome moves like Spore, Substitute, and Leech Seed, and carries an Eviolite, which boosts its defenses. Good luck breaking through this wall.
    • Ginosaji. His Spilefree will most likely outspeed your Pokémon before hitting it with a powerful STAB move or a coverage move, and it packs Discharge, which has a high chance to paralyze. Don't think you can just sweep his team with a Dark-type either, since he has an Oburonyxo who will happily eat it for breakfast. And then there's his signature Pokémon, Spookzilla. It's powerful, reasonably fast, packs a Life Orb to give its attacks more firepower, and carries Spook-Out, a stronger, Ghost-type version of Fake-Out.
    • Speaking of Spilefree, the one you face at the end of the Burial Tower is an enormous pain. Not only will it most likely be overleveled compared to your team, but it also gains a Battle Aura that patches its poor Defense and bolsters its already-blistering Speed. Not only does it hit fast, but also hard; it has a phenomenal 125 Special Attack, and carries Discharge (which has a 30% chance of paralyzing), Hex (which is stupidly powerful when combined with said paralysis rate) and Flamethrower (which beats out any Grass-types that try to wall it). It also carries a Petaya Berry, turning its powerful attacks into nukes once its health gets low enough. Unless you spend lots of time Level Grinding or added an Anonymouse to your team, be prepared to die a swift and painful death.
    • Carlito when you meet him in the Wetback Trail. You'd think that a trainer that carries six of the same Pokémon would be a pushover, but the Tex-Mex Hero is anything but. All of his Somboludo are quite fast and carry coverage to muscle through Pokémon that would otherwise wall them. They also have a fair bit of firepower, to the point where mons that would otherwise resist their STABs still take a beating from them. Not to mention the fact that they're somewhat overlevelled for that point in the game.
    • Terry. He runs a bulky Trick Room team, with each Pokémon being more annoying than the last. He leads off with a Whizzard, a fast, Hail-setting Pokémon which carries Aurora Veil and Light Clay, making the act of breaking through his team a monumental pain. Other annoying Pokémon of his include his Snugware, which has so much bulk it will set up that Trick Room, his Fontaba, who runs an exceptionally annoying Parafusion set, and his Sprucifix, a heavy hitter who bears Wonder Guard, a Power Herb-boosted Phantom Force, and Destiny Bond. Oh yeah, did we mention that the entire postgame is locked behind his battle?
  • That One Level:
    • The road from Parax to Esfores is a long and brutal one, consisting of a whopping five routesnote , all of which are chock-full of powerful trainers, with Route 12 in particular being home to That One Boss Carlito. Making matters worse is that the nearest Nurse is all the way back at Route 12, and she costs money to use. The developers even taunt you over this fact by including a Nurse as a fightable trainer on Route 14, who doesn't heal your Pokemon and only says that she hopes to see you again. Luckily, the latest update adds a house with a bed where you can recover all health.
    • The Ruse Cruise- more specifically, the second visit to it after it's been retrofitted by Team Karma into a mobile headquarters. It's already a fair distance away from the nearest Pokémon Centernote , and is absolutely crawling with trainers, so that alone would make it quite difficult. What really pushes it into this territory, however, are the spinning tile puzzles. There are three floors worth of them, and they are way more difficult than both the vanilla game and the earlier Karma Sub HQ (the latter of which was already quite hard); if you don't take the time to slow down and check where you'll end up, you'll be going in circles for hours. Oh, and the one healing spot on the entire ship is between the first and second tile puzzles, so you're almost certainly going to be backtracking through one of the puzzles at least once. Add in a Boss Rush against the Team Karma admins, followed by their leader, Kymmi and you've got a massive headache on your hands. The only saving grace is that you can disable the tile puzzles on each floor by destroying two generators within each puzzle, but the game never tells you this.
    • Unsurprisingly, Victory Road. Every trainer carries full teams of six, making pretty much all of them Bosses in Mook Clothing. Don't even think about trying to blitz your way through the Road either; you have to solve several brain-teasing Strength puzzles in order to reach the Victory Road Guardians, who you have to interact with in order to proceed to the league. Similar to the above, there's pretty much no places to heal your Pokémon, though the final Guardian does heal your team once before your final rival battle. The only other saving grace is that you can encounter plenty of experience-rich Pokémon in the outside grass, namely both members of the Knogoat line.
  • Tier-Induced Scrappy:
    • Very few players end up picking Grasshole as their starter, as it has the worst typing of the three (especially when fully evolved) and iffy coverage. However, the real death knell for the Grasshole line comes in the form of Krokizon. It shares the same typing as Rectreem, but it has higher attack as well as better coverage and abilities, in addition to freeing up the player to pick the more powerful Arabomb or Ejacasm. While Rectreem does have superior Speed, said stat is still quite mediocre and Krokizon is simply the better choice.
    • On the opposite side of the spectrum is the Larvades line, who is often derisively christened as the game's easy mode. It's available very early on, quickly evolves into the significantly stronger Proboskito (who has solid 85/85 offenses and has a phenomenal 125 Speed), and can be given a Thunderstone to evolve into Venowatt right before the fourth gym. Thanks to its excellent typing, great ability in Levitate (which removes its Achilles' Heel), excellent defensive stats, and solid 110 base Special Attack, Venowatt helps to mitigate the game's difficulty. It was derided so much in fact that it got nerfed in the final release, gaining its better moves much later on and relegating Levitate to one of its Hidden Abilities.
  • Uncanny Valley:
    • The first revision of Mozzamazel's sprite had the Pokémon's faces sport artificial-looking, gaping smiles. Thankfully, these were changed in version 1.2 to be look much more natural.
    • The revised Sesquatch sprites look incredibly eerie, with the front sprite having a body and hands that look a little too realistic for comfort, and the back sprite looking straight at the player.
    • While the Skeletons are for the most part a silly bunch, their Trainer sprites look unnervingly realistic and out-of-place.
  • Unexpected Character: Very few Pokemon fangames (if any) give the protagonist's mother a role, but none as important as being the Champion.
  • Viewer Gender Confusion: There are many Pokémon that were created with such an Intended Audience Reaction.
    • Female-looking Pokémon:
      • 87.5% chance male: Lasslee line
      • 50% chance male: Tittai line
    • Male-looking Pokémon:
      • 75% chance female: Kuuroba
  • What Do You Mean, It's Not for Kids?: Don't let the fact this is a Pokémon fangame fool you. Even though it's as colorful as the official games, it's definitely for mature audiences. If the fact this fangame is made by the /vp/ board on 4chan didn't tip you off, the various Pokémon blatantly based on racist stereotypes, sexual innuendos, drug addiction, and the like will. The game even opens with a warning that it's going to be extremely offensive.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report