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YMMV / Point Blank

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The 1967 film:

  • Alternate Character Interpretation: There are those who argue that Walker is actually a ghost.
    • Others argue the same thing about Yost, who only Walker seems to see or interact with.
  • Ho Yay: When Walker terrorizes Mal Reese after Reese gets done having sex, Reese begs for Walker to let him get dressed, but Walker insists on keeping Reese naked and wrapped up in a bed sheet, saying "I want you that way." Walker keeps Reese that way all the way up to Reese falling off the roof to this death... NAKED.
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  • Narm: Mal Reese falling to his death NAKED comes off being more funny than dramatic or even symbolic.
  • One-Scene Wonder: Brewster has less than ten minutes of screen time near the end, but Carroll O’Connor makes quite an impression as a milquetoast accountant trying to play a game way over his head.
  • Special Effect Failure: Reese's nude falling body is a horribly stiff and awkward optical effect.

The Namco arcade game:

Shoot at least 10 examples. (Don't shoot Edit Wars! -1 Life Penalty)

  • Demonic Spiders: Bombs are the bane of virtually every player, as they often result in lives lost, whether due to players failing to fulfill the stage quota from having to fire carefully or being a direct source of life loss as a result of being shot.
  • Scrappy Mechanic:
    • "Don't shoot! -1 life penalty" And remember, it is possible to lose more than one life on the same stage to penalties, and you still lose another life if you lose the game. You can get a Game Over on the first stage because you cleared it but shot three civilians, wrong-colored targets, bombs, or whatever else the game tells you to not shoot.
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    • Point Blank X would be a fun game if it didn't have game-crippling lag.
  • That One Level: Any stage with targets that take away lives when shot, really. But to be more specific:
    • The "spot the difference" stages in Point Blank 2. Mainly because if you shoot an object in the lower picture that's the same in the upper picture, not only does the game count your shot wrong, but you lose a life.
    • Colored target coasters, because of how closely packed the moving targets can be. Remember that shooting the other player's targets costs you lives.
    • In Point Blank 2, one of the stages has Dr. Dan or Dr. Don spinning on a wheel, and you must shoot the targets along the wheel. In the arcade version, shooting your respective mascot carries no penalty. However, a nasty surprise awaits those who play on the PS1 port: Shooting the mascot now carries a 1-life penalty.
    • One of the most scream-inducing stages features bombs that parachute to the ground, and you're tasked with shooting parachutes to drop bombs into your represntative mascot's basket. And yes, shooting a bomb will still cost you an entire life. If you're bad at making precision shots on moving targets, you may as well spend the entire stage doing nothing, because losing one life to a quota failure is better than clearing the stage with three shot bombs.


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