- Anti-Climax Boss: Of course, as this is a parody of Gradius, the final boss in most games is incredibly easy compared to the levels right before it.
- Awesome Music: Despite the oddness of the series, Parodius has one of the greatest soundtracks ever made in videogame history, all of which are remixes of either classical music, folk songs, one or two once-popular songs and of course, music from other Konami games, especially Gradius.
- Breather Boss: One boss in Gokojou Parodius, Capsule Monster Cappuccino, uses Power-Ups as ammo. It's very easy to dodge the boss itself, and although some of the power-ups are roulette that can take away the power-ups, it's not exactly hard to get them back. Subverted when you fight the boss on higher difficulties or loops, where it mixes in some decoys that can kill you among the power-ups.
- Broken Base: Some people were less than satisfied when Parodius Portable replaced some music.
- "Funny Aneurysm" Moment: The killer Konami logo in the first stage of Gokujou Parodius becomes a bit harder to laugh at given their treatment of their various non-arcade non-mobile properties starting in the 2010's.
- Hilarious in Hindsight: Parodius series started out on MSX computers before reaching other platforms. Almost three decades later, another Cute 'em Up game started out on the newer Microsoft platforms. Guess what? Cuphead.
- Even funnier when fans cited Cuphead as a remake of Parodius for eighth-generation consoles.
- Ho Yay: Playing 2 players in Sexy Parodius will result in a "power up option" whenever the two players are together. This option varies from each character pairing (for instance, Vic Viper and Lord British will create a "wave" option which fires a wave attack that can be rotated via player position). Surprisingly enough, if one player is Toby and the other is Ivan, they produce the "love" option which fires homing hearts.
- Memetic Mutation:
- Most Wonderful Sound: The "Mission Completed" music in Sexy Parodius.
- Older Than They Think: Most people forget about the very first game in the series, titled simply Parodius, which came out for MSX in 1988, thinking instead that Parodius DA! (1990) from the arcades was the first game. Though when you see it, it doesn't exactly have as much widget value as the rest of the series does. It also isn't nearly as good and can be a bit more difficult than the rest of the series.
- Scrappy Mechanic: The powerup roulette mode, which wouldn't be so bad if it weren't for the existence of the !?/OH! "powerup" on the power meter, which nullifies every powerup you have. You may also run into the risk of activating a Speed Up (thus potentially giving you faster movement than you want, and you can't take back Speed Ups) or your other special weapon (being switched to a Double before a boss or a Laser in a section that mandates attack coverage is bad news).
- Sequel Displacement: Most people forget about the very first game in the series, titled simply Parodius, which came out for MSX in 1988, thinking instead that Parodius DA! (1990) from the arcades was the first game. Though when you see it, it doesn't exactly have as much widget value as the rest of the series does. It also isn't nearly as good and can be a bit more difficult than the rest of the series.
- Surprise Difficulty: Again, just because they are cute does not make them easy.
- What Do You Mean, It Wasn't Made on Drugs?: This series is weird even after the Cute 'em Up design.
YMMV / Parodius