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  • Cult Classic: Despite having some of the most simple and shallow gameplay ever programmed, Panic! maintains a small following because of how uniquely and unremittingly weird it is.
  • Harsher in Hindsight: Two of the booby-trapped switches feature downtown Manhattan getting nuked and the Empire State Building collapsing into rubble, while another shows a jumbo jet blowing apart in midair. Yeeeeah, turns out exploding national landmarks aren't quite as humorous anymore. The PS2 re-release changed it to having said landmarks spew diarrhea instead.
  • Nightmare Fuel: For a game as cartoony as this, there are a surprising amount of scary moments to be found.
    • Some rooms have rather unnerving music cues that play, even in rooms that don't have anything particularly unsettling in them.
      • The Lab Scenario has this out of place piece.
      • The monolith rooms can also have some fairly nightmarish music.
    • Some of the gags can have rather disturbing results such as:
      • The Mona Lisa room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
      • The hallway room has a button that when pressed shows a scene of a bizarre looking creature with a long nose and long appendages to hop across a black screen.
      • As mentioned earlier, if the player fails to press the correct buttons you get the bad ending where all the world landmarks explode and it’s game over.
  • Squick: Aside from the many barfing objects, there's plenty:
    • The Potions Scenario where Slap and Stick sprout breasts all over their body.
    • The robot pig that drenches Slap with milk spewed from its nipples.
    • In the Falling Scenario, one of the buttons the player can press causes a bunch of human organs to spill out of the parachute.
  • Quirky Work: Yep. This game did [adult swim]-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants, and none of it makes sense.
  • Suspiciously Similar Song: The background music in some rooms sound very close to various orchestral pieces from the public domain. A notable example would be the monolith rooms, where you can clearly hear an excerpt from Dies Irae.
  • That One Level: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's nails-on-a-chalkboard "UWAAAAAAAAAAAAHH!!" scream until you can find the right switches to warp yourself out.

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