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  • Author's Saving Throw: As with many other Brawl mods, PMEX Remix seeks to address common fan complaints about the official Smash games.
    • The bombastic E3 orchestral rendition of "Lifelight" is well-loved in the fandom, but is completely absent from Super Smash Bros. Ultimate, the game it was written for. PMEX Remix uses it as its Battlefield theme - and properly looped, to boot.
    • Lucina, a fighter not in Project M, raised some eyebrows in the official Smash games for her Moveset Clone status. The version of her used in PMEX Remix is fully decloned from Marth and heavily inspired by her game of origin.
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    • The Final Fantasy content and representation are heavily beefed up from the official Smash games prior to Sephiroth's addition to Super Smash Bros. Ultimate. An additional Final Fantasy VII stage has been added in the form of Planet's Core, and the remix of "Let The Battles Begin" used for the stage is a Smash worthy remix rather than the PS1 quality rip present in the real games. Not only is Cloud now fully voiced in English, but two additional Final Fantasy fighters have been added - his Arch-Nemesis Sephiroth, and protagonist of subsequent game Squall, the latter of which provides series representation outside of VII unlike the official games.
    • Bowser finally uses his proper voiced sound clips by Kenny James instead of having the animalistic sounds he has in the official Smash games.
    • While the Pokémon Trainer is one of the most beloved fighters in Ultimate, some Charizard mains from 3DS/Wii U were burned by their favorite character no longer being a standalone fighter. As with Project M, EX features Charizard along with Squirtle and Ivysaur as standalone fighters with more intricate movesets, all while bringing back most of the Ultimate cast and multiple newcomers so as to make less of a sacrifice in terms of roster size than PM and Project+.
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  • Better Than Canon: With most of the Super Smash Bros. Ultimate roster present along with the beloved Project M mechanics and extremely intricate and faithful movesets for both veterans and newcomers, some feel that PMEX Remix has outstripped even Ultimate as the definitive Smash experience.
  • Genius Programming: Project M was already a labor of love and a miracle of programming, but you have to hand it to the collaborators for PMEX Remix to not only expand the roster to one roughly 3 times the size of the Brawl roster, but to develop fully fleshed-out movesets for each character, and to make the characters with movesets ported over from Ultimate feel almost exactly like their canon counterparts.
  • Hilarious in Hindsight: Sephiroth was one of the most beloved "newcomers" in this game, often to Just Here for Godzilla levels - with EX gaining popularity only a few weeks before he was officially announced for Super Smash Bros. Ultimate.
  • Unexpected Character: Just like in Smash proper, the massive roster is bound to have some choices from out of left field.
    • Sans - one of the last characters one would expect to be added to a "serious" Project M expansion - is a fully playable fighter, with original moves and animations.
    • The Fate Series has a playable fighter - but it's Elizabeth, not Saber.
    • The vast majority of the 3DS/Wii U and Ultimate veterans are this, because of how faithfully their movesets and unique mechanics are reproduced - one would expect that such a thing would be really difficult to program into the Brawl engine and that any newer fighters added to Brawl would feel like a shadow of their official selves, but with the game being out for 12+ years, the collaborative devs managed to pull it off.
    • Dr. Mario has been a Smash staple for years, ever since his return after Brawl. Dr Luigi, on the other hand, is a very obscure version of Luigi (only appearing in his self-titled game, Miracle Cure and Dr Mario World) but fits Smash like a glove given how he combines the concepts of two already-playable fighters.