Follow TV Tropes

Following

YMMV / No Greater Glory

Go To

  • Game-Breaker: It is possible for the Union to hold both Charleston and Norfolk on the first turn, even though the Union player was clearly intended by the game designers to lose both. This is especially galling with respect to Charleston, since in real life, there was only a tiny federal garrison of 67 men at Ft. Sumter. Since the game's smallest army increment is 2,000 men, that's how many men the Union starts with in Charleston, with the same number in Norfolk. Normally, the presence of these tiny Union garrisons so inflames local opinion that it provokes spontaneous uprisings of 8,000 men in each area, overwhelming the two garrisons, even though both garrisons are made up of federal army regulars, and therefore are more experienced than the raw levies they are fighting. There's not much you can do to help either garrison as the Union player, however, because on the first turn, you only have enough sealift capability to move 2,000 men, and cannot send any reinforcements into Charleston anyway, because of the blockade. What you can do, however, is pull those 2,000 men out of Charleston, and send them to Norfolk. Without any garrison in Charleston, there won't be any Union presence to provoke an uprising, and the area will remain under Union control! Meanwhile, 4,000 regulars in Norfolk have chance of holding the place. Then, if you can declare martial law in the tidewater region, where Charleston is located, during the next civil affairs phase, you have a chance of holding it, although there certainly will be riots, because, weirdly enough, the game doesn't actually require you to have any troops in a place to impose martial law! And then, of course, in the second strategic movement phase, you can start sending in reinforcements to both areas with newly built transport ships. As such, you can start the game with two of the Confederacy's ports under your control, one of which is both one of the Confederacy's major cities, which you need to win, and a vital rail junction, while the other of which is immediately adjacent to Richmond. This fairly simple trick starts the Union off with a huge advantage.

Top