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  • Awesome Music: Quite a bit of excellent remixes of familiar themes abound here, many of which were fully orchestrated:
  • Broken Base:
    • The entire game has divided the base, as some feels it cheapens Nintendo's IPs, while others view it as a more fitting successor to Wii Sports that keeps the Nintendo spirit, serves as a great newbie introduction to the various Nintendo franchises, and provides awesome remixes of Nintendo's classic themes.
    • Some believe that Nintendo is observing the amount of times certain games are played to gauge interest on things like The Mysterious Murasame Castle, F-Zero, and Metroid. Others still find the game absolutely amazing, as it integrates Nintendo IPs into a competitive (and actually quite challenging!) multiplayer experience without the aggravation of Mario Party and without just plain Miis doing Wii Sports minigames.
    • No online play, you lack anyone suitable nearby to play with you, and some of the games have no bot support? Then three of the games are locked out for you and some of the games with zero bot support get really frickin' hard with nobody to help you! Of course some people don't mind the lack of features or other people to play with.
  • Gateway Series: Nintendo's IPs will definitely be exposed to casual gamers.
  • Harsher in Hindsight: The model of the Ship from Pikmin 2 has Monita remarking that it's probably best for everyone that it doesn't talk, a funny jab at the Ship's penchant for snarking. In Pikmin 3, the Ship can never talk again because it has ceased functioning.
  • Hilarious in Hindsight: The very idea of a Nintendo theme park has become this thanks to Universal Studios creating Nintendo-themed attractions at their parks with Super Nintendo World.
  • Nightmare Fuel: Luigi's Ghost Mansion is quite creepy for such an otherwise-lighthearted game. Especially when the Ghost catches someone.
  • Spiritual Successor: Mario Chase and Animal Crossing: Sweet Day are one to Pac-Man Vs., as they use that game's setup of allowing one player to see the entire playfield on a separate screen, while others are limited to corners of the TV screen and limited views.
  • Surprise Difficulty: Getting to the end of any of the single-player games is something of a challenge.
  • That One Level:
    • Donkey Kong's Crash Course. Much like the game the minigame was based on, you will die many times for even the slightest provocations. You will be dodging through leaps of faiths and obstacles that can make you explode in one hit.
    • Level 15 of Pikmin Adventure, Bulborb Baths is the third time challenge, and is the penultimate stage in the main campaign. The catch? The stage barely gives you any time to complete through the stage, and most of the time you have to rely on luck and hope that you can beat the enemies fast enough.
    • The extra levels of certain attractions. Notable offenders include:
      • Level 12 as the archer in single player in The Legend of Zelda: Battle Quest. You've got a long level, no check points, numerous Moblins that can border on horde territory, and worst yet the archer cannot dodge normal mook attacks, but they can dodge or block your arrows. If you get surrounded, you're dead. Prepare to die many times to get extra hearts from your skulls just to be able to finally get through the level.
      • Level 14 as the archer again in Battle Quest's single player. In addition to everything included in Level 12, there are numerous obstacles to interfere with your archery like the castle ledges on the outside and with you walking close to them, you constantly have poor angles to fight off the enemy hordes. Also the wind will hinder your arrow trajectories while you're outside!
  • They Wasted a Perfectly Good Plot: Not that the game has a story, but the idea of Miis at a Nintendo theme park, with attractions based on the company's various franchises, is rife with opportunities. One of these is to have characters such as Mario, Luigi, Donkey Kong, Link, Samus, etc. as meet and greet characters, ala Kinect: Disneyland Adventures. The aforementioned characters do appear…in the form of pixel art and costumes. This promotional art, commissioned by a UK gaming magazine, perfectly displays what fans were expecting.
  • Vindicated by History: The game was heavily written off at launch for being just another Tech-Demo Game, with no end of fans treating it harshly for seemingly cheapening multiple Nintendo properties. These days, the game is fondly remembered by those who played it for being far more fun than it seemed, particularly the multiplayer game modes, and is generally considered one of the Wii U's most underrated titles. Even Monita, who was firmly The Scrappy at launch due to being incredibly boring, would become well-liked over time for her quirkier traits and unique character design.

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