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YMMV / Nintendo Land

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  • Awesome Music: Quite a bit of excellent remixes of familiar themes abound here, many of which were fully orchestrated:
  • Broken Base:
    • The entire game has divided the base, as some feels it cheapens Nintendo's IPs, while others view it as a more fitting successor to Wii Sports that keeps the Nintendo spirit, serves as a great newbie introduction to the various Nintendo franchises, and provides awesome remixes of Nintendo's classic themes.
    • Some believe that Nintendo is observing the amount of times certain games are played to gauge interest of things like Takamaru's Ninja Castle, F-Zero and Metroid. Others still find the game absolutely amazing, as it integrates Nintendo IPs into a competitive (and actually quite challenging!) multiplayer experience without the aggravation of Mario Party and without just plain Miis doing Wii Sports minigames.
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    • No online play, you lack anyone suitable nearby to play with you, and some of the games have no bot support? Then three of the games are locked out for you and some of the games with zero bot support get really frickin' hard with nobody to help you! Of course some people don't mind the lack of features or other people to play with.
  • Ear Worm: Just try and get the Main Plaza's theme out of your head.
  • "Funny Aneurysm" Moment: The model of the Ship from Pikmin 2 has Monita remarking that it's probably best for everyone that it doesn't talk, a funny jab at the Ship's penchant for snarking. In Pikmin 3, the Ship can never talk again because it has ceased functioning.
  • Gateway Series: Nintendo's IPs will definitely be exposed to casual gamers.
  • Hilarious in Hindsight: The very idea of a Nintendo theme park has become this thanks to Universal Studios creating Nintendo-themed attractions at their parks.
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  • Nightmare Fuel: Luigi's Ghost Mansion is quite Surprise Creepy for such an otherwise-lighthearted game. Especially when the Ghost catches someone.
  • The Scrappy: Monita to some, as her tutorial speeches are boring and can often take several minutes
  • Surprise Difficulty: Getting to the end of any of the single-player games is something of a challenge.
  • That One Boss:
    • The final boss of Pikmin Adventure, the Greater Bladed Beeb. He hits fast, and can take out all 6 of your hearts quickly.
    • The Murasame Mask parade float. Unless you use a scroll, you won't be able to stop his fireballs.
  • That One Level:
    • Donkey Kong's Crash Course. Much like the game the minigame was based on, you will die many times for even the slightest provocations.
    • The extra levels of certain attractions. Notable offenders include:
      • Level 12 as the archer in single player in The Legend of Zelda: Battle Quest. You've got a long level, no check points, numerous Moblins that can border on horde territory, and worst yet the archer cannot dodge normal mook attacks, but they can dodge or block your arrows. If you get surrounded, you're dead. Prepare to die many times to get extra hearts from your skulls just to be able to finally get through the level.
      • Level 14 as the archer again in Battle Quest's single player. In addition to everything included in Level 12, there are numerous obstacles to interfere with your archery like the castle ledges on the outside and with you walking close to them, you constantly have poor angles to fight off the enemy hordes. Also the wind will hinder your arrow trajectories while you're outside!
      • The Lab and the final levels of Luigi's Ghost Mansion. The former has many places where the lone player can catch you, while the latter has no cover and the ghost can be captured easily.
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  • Vindicated by History: The game was heavily written off at launch for being just another Tech Demo Game, with no end of fans treating it harshly for seemingly cheapening multiple Nintendo properties. These days, the game is fondly remembered by those who played it for being far more fun than it seemed, particularly the multiplayer game modes, and is generally considered one of the Wii U's most underrated titles. Even Monita, who was firmly The Scrappy at launch due to being incredibly boring, would become well-liked over time for her quirkier traits and unique character design.

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