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YMMV / Naughty Bear

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  • Alternate Character Interpretation:
    • The narrator and his motivations. Is he pushing Naughty into scaring and killing the other bears because he enjoys seeing bears die or is he doing this out of genuine care for Naughty but saw no other options? Him being Ax-Crazy suggests the former, but the latter is also suggested when he shows genuine concern for him in the ending scene and does encourage Naughty to make friends with the others a few times, which failed.
    • The bears continue to mistreat Naughty Bear even when it's clear that he's easily provoked. Is it simply Aesop Amnesia and Too Dumb to Live at once or do they simply not care because they've come back to life somehow by the next episode, thus don't get any permanent consequence?
    • Is Naughty the bad guy, or have the other bears bullied and ostracized him to the point that he's become an unstable mess in a world where death has no real consequences?
  • Catharsis Factor: Pretty much the main point of the game, getting to de-fluff a colony of jerks in a variety of ways.
  • Critical Dissonance: The game got mixed to poor reviews from critics but garnered a sizable audience.
  • Fridge Horror: Located, conveniently, in the refrigerators themselves. All the bears are full of fluff and so is all the wildlife (fluffouls, fluffrogs etc.) and all the bears ever eat are sweets. SO WHY DO THEY HAVE MEAT IN THEIR FRIDGES?
  • Heartwarming Moments: The intro has a moment where Naughty pulls out a wrapped present he had made for Daddles. He gets mocked for it, natch, but the intention was still very sweet.
    • Dr. Juggles in Panic in Paradise wanting to help Naughty. Whilst you still have to kill him, it's otherwise nice to know that someone else other than the Narrator seems to genuinely care about Naughty.
  • Hilarious in Hindsight: Despite the mixed reception, the game itself (as well its executions) was served as a base for the developer's 2016 Breakthrough Hit Dead by Daylight. It came full circle when Naughty Bear himself was introduced to DBD as a Legendary skin for the Trapper.
  • Moment of Awesome: The ironic kills, examples include killing a politician with a disco's toilet and getting R.O.B.O - B.3.A.R.5 to kill their own master.
  • Jerkass Woobie: Naughty Bear might be a murderer, but the other bears mistreat him so much that he becomes just plain pitiable and you end up rooting for him to get revenge on them.
  • Nightmare Fuel: On the game's official website, Naughty Bear would come out in a cheap Jump Scare. Not really scary in itself, until you'd reach the main page where Naughty would stand there, watching you. He wouldn't do anything, but his Kubrick Stare was quite unnerving.
    "A GOOD BEAR IS A DEAD BEAR."
  • Surprisingly Improved Sequel: Panic In Paradise is considered to be one by most of the player base. More weapons and kill animations (Albeit, many weapons share kill animations), more levels with less repetition, and a Hitman-esque formula that provides level progression with assassinations and kills, not points.
  • Tear Jerker: Naughty being an outcast in general: He is mocked, harassed and bullied by the other bears on a daily basis, even if he tries to do anything nice for them which makes it all the more satisfying when you have him "deal with them personally".
  • What Do You Mean, It's Not for Kids?: The game becomes less violent when you consider that the teddies bleed fluff.
  • The Woobie: One of your targets in Panic in Paradise is the kind Dr. Juggles, a psychiatrist bear whose mission involves you driving him to suicide despite him seemingly wanting to help Naughty.

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