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YMMV / MySims

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  • Ensemble Dark Horse:
    • Buddy the Bellhop is by far one of the most memorable and endearing characters in the game to the point where he has larger roles in Kingdom and Agents.
    • The same could also be said for Goth Boy and Violet who have fairly minimal roles in all their appearances but are very popular. All spooky sims seem to have a following of some kind.
    • In Kingdom there's Leaf and Rusty. Leaf is popular for his hilarious rock star persona, while Rusty is popular for his sympathetic character. There's also their looks.
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    • The Chaos Pirates, most notably Raphael however all the members have fans. They're loved for their cool designs, badass skills, and their ties with the protagonist.
  • Evil Is Cool and Evil Is Sexy:
  • Fanon:
    • Almost every fan has their own headcanons about the characters. A very common one is that Goth Boy's real name is Herman, since it was going to be his real name, as seen in this screenshot from the first game's beta.
    • It's also assumed the Poppy's last names is Nightshade, since that's her sister's last name. It's also believed that Liberty, Summer, and Travis' full names are Liberty Lee, Summer Holiday, and Travis Scott based on their cameos in The Sims (even though Travis' name was originally Travis Boulevard).
    • How every game is connected is up to the fans too. Some choose a linear, if unrealistic, timeline while others use an AlternateUniverse theory.
    • The ages for the characters are also up to interpretation.
  • Fan-Preferred Couple:
    • Buddy/Lyndsay was a very popular ship. It helps that you can interpret some of Lyndsay's comments (such as her getting upset that Buddy didn't ask her for a dance during the Royal Academy storyline) as being a Tsundere.
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    • Goth Boy/Ray was popular in the original game because they were two Spooky sims with similar appearances. There's also Goth Boy/Yuki since their interactions in Spookane can make a very cute dynamic.
    • In the Royal Academy storyline, Liberty/Travis and Chaz/Summer are the most popular choices (whoever didn't get asked to dance with Travis becomes prom queen and dances with Chaz) and are almost always Ship Mates.
  • Follow the Leader: Seeing how the game is released for Nintendo consoles first, it's obvious that MySims is EA's take on Animal Crossing except with chibis and The Sims trademark. Further games avert this though, and the DS version of the first MySims is a different Minigame Game.
  • Genius Bonus:
    • The password to Dr. F's lab in Agents is binary code for "F".
    • In the same game, Carl's role as a butler is similar to real life zombies, who are humans exposed to a blow fish-based poison and used to perform chores and household work.
  • Growing the Beard: Most fans agree that the series improved a lot when the games started becoming more story-driven (like with MySims Kingdom) and a bit more mature (like MySims Agents).
  • Hilarious in Hindsight:
    • Madame Zoe's appearance, voodoo practices, and (somewhat) antagonistic role in Agents make her seem like a female, much less villainous version of Dr. Facilier.
    • The villain in the DS version of Agents is named Dr. Nefario.
  • Mexicans Love Speedy Gonzales: Goths seem to like Goth Boy, despite the fact that he employs a few goth stereotypes. Most likely, it's because he's still an interesting and likable character, some people can relate to him (regardless of whether or not they are goth), and because the other Spooky Sims aren't stereotypical.
  • Moe: The Video Game Series. The series is just pure, concentrated adorable; heck, even the Spooky Sims are cute!
  • Older Than They Think: It's not the first Sims spinoff to not have romance. The Urbz did it first.
  • Periphery Demographic: Quite a few fans who've played these games are teens and young adults due to brand recognition, a refreshingly different take on the Sims formula, and lack of serious bugs; this is especially the case with later games, when stuff started getting Darker and Edgier.
  • Polished Port: The PC version of the first Wii game dramatically shortened the loading time, and it added a few new characters (though aside from Alexa and Wendalyn, they were never seen again) and essences.
  • Surprisingly Improved Sequel: One can't really stress this enough, there was virtually nothing more to do anymore in the original game once the credits roll. Every additional game would include new and better plots, actions, and adventures.
  • That One Sidequest: A lot of players aren't exactly fans of repairing and analyzing tasks in Agents.
  • They Wasted a Perfectly Good Plot: In the PC version of the first game, they added an area called the Garden, which could be unlocked when you get your second star. It contains several empty lots, but strangely, Sims cannot be moved into them, instead pointlessly acting as more houses for the player only.
  • Tear Jerker: In Agents, in the final dispatch mission "One More Time" (where you get to save Evelyn), the agents you sent will text you about what they see in the Nightmare Realm, i. e. their greatest fears. Most of them are mild, even comical in some cases, but if you send Violet, she'll tell you about how she thought she saw Morcubus trying to steal Poppy's dog. Sad on it's own, even sadder when you remember that this is what starts the game.
  • Ugly Cute: Even if some of the Sims in this game are supposed to be homely/creepy, they come off as this, since the game is just filled to the brim with cuteness.

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