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  • Accidental Innuendo: Momohime plans to save Jinkuro's soul (who got eaten by the Red Oni) by offering herself as a food so that she too, can enter his stomach and merge with Jinkuro again. However, the manner in which she convinces the Oni to eat her whole can cross this line.
    You shouldn't just chomp down on me! You should savor me in the best way possible!
  • Awesome Art: The game is packed to the gills with it.
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  • Ending Fatigue: Getting the second ending with each character in "Genroku Legends" is a chore. In order to do this, the player must defeat all the bosses from the main game and then fight the final boss from their respective story again. This process can become very repetitive, especially since you must do this with four characters. And even if you do manage to beat all the bosses, your reward for doing so is a very depressing and/or bittersweet ending (with the exception of Rajyaki's, which is more comedic in tone)
  • Game-Breaker:
    • Just about any sword with the spinning wide range special arts. Combine with another Game Breaker, Kumori Stone/Uchimori Whetstone (the highest-quality whetstone, which temporarily prevents your Spirit from decreasing), and you can pretty much press Y button for instant win.
    • Accessory-wise, we have The Narukami Bracelet/Thunderous Bangle, which completely prevents ALL Spirit Consumption as long as it's worn. Since you get it for beating Total Pandemonium/Night of Absolute Chaos, it's almost a Bragging Rights Reward... Except the game is skills-based, and you can never become so powerful that the game becomes a walk in the park, though being able to completely negate all damage via blocking with no risks certainly helps.
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    • Another Game-breaking accessory is the Nio Bracelet/Deva King Bracelet you get from the Dragon God (Kisuke's seventh boss) in the post game. This item adjusts the attack strength of all swords to a static 700, which becomes brutal when combined with Specials like Gale II. Only two or three swords are made worse by this item, and those are of course the very final swords obtainable, so the strength-loss is a moot point, and it's very helpful for aiding lower-level characters in cheesing past the Night of Absolute Chaos at an earlier level than the game recommends.
    • The characters in the Genroku Legends also have Game Breakers, particularly the very final Skill obtainable in their Training:
      • Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because she's a Tortoiseshell Cat).
      • Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam).
      • Arashimaru gets a Skill which makes him completely and utterly immune to damage as long as Shirohebi is out (i.e. the entire duration of his Midair Special Arts).
      • Rajyaki gets a skill that deals bonus damage and instantly refills a big chunk of her Demon Form gauge whenever she deals a Crushing Blow (which can be quite easy depending on which moveset it's equipped on, and the Demon Form does huge damage while being completely invincible, so spending as much time in it as possible is very powerful).
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  • Genius Programming: Muramasa: The Demon Blade is a game lauded for its absolutely gorgeous 2D graphics (to give you an idea, this is a screenshot of actual gameplay footage). The entire game also takes up less than a gigabyte (0.62 GB, to be exact, about twice the size of Wii Sports), and 0.49 GB of that is just the soundtrack.
  • Goddamned Bats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the Flash Step move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit. Or if want to eliminate them using the fastest possible method, use a Quick Draw, but even that would require waiting for cooldowns and that the targets must be on-screen for them to be hit.
    • Pheasants are fast and can dive-bomb you for a massive amount of damage (or takes nearly half of your blade's Soul Power if you block it). The problem lies with their tendency to fly faster whenever they are hit.
    • Poison moths. You'd better not get close to them for long enough, as a simple contact after attacking them will poison your character.
    • Tengu can also be pretty annoying, since they usually show up in areas with differing elevation, which makes chasing them down or avoiding their attacks a pain.
    • Kite ninjas as well, as they love to fly just out of reach while pelting you with shuriken and bombs, and have a nasty habit of blowing up in your face when they die, leaving you about a split-second to dodge out of harm's way.
  • Les Yay: Kongiku is infatuated with Jinkuro... Who now inhabits Momohime's body.
  • Moe:
    • Momohime, when she's not possessed.
    • Miike, when she's not busy being vengeful.
  • Moral Event Horizon: The act that finally gets Momohime to give up on Jinkuro? Killing the shogun during Kisuke's second ending. Oddly, he kinda had it coming.
  • MST3K Mantra: During the reign of Shogun Tsunayoshi Tokugawa, it was illegal to be a prostitute, sell silk, hire waitresses in your restaurant, or hurt animals. The game pretty much only paid attention to the "hurt animals" part. Justified in as much as these things are part of the Jidaigeki feeling it is attempting to emulate, and their loss would make for a poorer game.
  • Polished Port: The Vita version adds a lot of improvements over the original Wii version. Aside from DLC characters and even prettier HD graphics, the presence of an actual jump button instead of the awkward up button to jump, as well as the ability to map the dodge roll to a shoulder button instead of having to do a quarter-circle motion, improves the gameplay immensely. The localization was also handled by Aksys (the same localization team of the BlazBlue series), with an eye toward a more polished localization than Ignition's generally bland one.
  • Prop Recycling: The scenery is very nice to look at, but be prepared to see the same screens over and over.
  • Scrappy Mechanic: Enemy scaling rears its ugly head. You can be fifty levels above the recommended minimum for a lair, with thousands more HP and ten times more attack power than you're 'supposed' to have, but they still hit hard and soak up the punishment you deal out. So fighting random battles doesn't do you much good... but you have to level up because there are minimum stat levels on the swords.
  • That One Achievement:
    • Two, actually. One for each character for seeing all three endings in Fury mode.
    • Same applies for beating the game as each DLC character in Fury, although you thankfully only need to get the first ending this time. As per usual, Gonbe has it the worst, due to him being the only character with a complete lack of mobility options. To top it off, he has to deal with...
  • That One Boss:
    • While every boss in Fury is difficult, Gonbe's first boss is the worst. Why? It's a massive swarm of crows that, while normally wouldn't be that big a threat due to their low damage, will all kill you in a single hit. Combine this with the fact that you aren't even able to upgrade anything of Gonbe's yet and the fact that he's easily the weakest character to begin with, you have one hell of a fight.
    • Technically not "One Boss", but "Two Bosses" - The battle against the two Dragons in the Enemy Lair can be very difficult, since you have to deal with two large enemies that like to spam projectiles, and unleash Area of Effect attacks. For a majority of the fight's duration, you may not want to stay on the ground. But since the game's mechanics don't allow you to stay indefinitely in mid-air, you will eventually be forced to go down and avoid the napalms. There's also a higher chance for your blades to constantly break from all the projectile-deflecting.
  • Ugly Cute: Ippondatara's boar form. When you're fighting him he just seems like some regular monster, but then you beat him and he asks you to spare his life in exchange for information. Gets even more cute when he explains that he transforms into the giant monster you fought, because he wants to protect his hot spring from humans. He tells you this while bathing in the hot spring himself with Momohime and Kongiku.

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