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YMMV / Mordheim

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  • Cult Classic: While it could never hope to compete with the parent Warhammer Fantasy game, the low cost of entry and good persistent campaign rules enabled it to draw a crowd from beyond just the Fantasy game fanbase, and became one of the only games that could draw the Warhammer 40,000 fanbase towards the Fantasy universe. Making it like a fantasy version of Battlefleet Gothic, which is a similar Cult Classic, had a similar low entry cost, and was able to draw fans across from Fantasy to the 40,000 universe.
  • Game-Breaker:
    • If you're playing in a campaign and you meet a Skaven player who has taken just a load of unarmoured ratmen with slings and nothing else, feel free to punch them in the groin. Slings hit as hard as bows and they can fire twice if you don't move; put this on 20 ratmen lobbing stones at once, and they can basically whittle down anything just through sheer statistical probability.
    • While most of the unofficial warbands would apply here, the Dark Elves are another level above. Combine super-high ballistic skill with great mobility, stealth and access to repeating crossbows, and what you have is a squad of crack snipers in a game about medieval Urban Warfare.

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