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  • Awesome Music: The gameplay may be somewhat on the generic side, but the soundtracks' a blast. The first background battle theme in particular is awesome.
  • Demonic Spiders: Whoo boy.
    • Ghosts are very likely the first lower-tier enemies novice Monster Hunters will struggle against. They can phase through walls, and have a tendency to force Hunters into a corner or sneak up from behind a wall, forcing them to waste their medallion's magic on some of that Mercy Invincibility, or lose a life. It's especially frustrating in that level where three ghosts gangs up on the Hunter in a room full of spikes.
    • Vampires may be easy to avoid (their speed is considerably slower than gremlins or werewolves, despite showing up after) but thanks to their Flash Step abilities, the Hunter is very likely to miss a stake, wasting their attack and cringing in frustration as they are now unarmed against an angry vampire. These enemies are among the first to force players to think out of the box for strategies.
    • The invisible blobs who can literally sneak out of nowhere and chomp on the Hunter. They're also surprisingly fast on their feet, despite being a pile of gel. Is it really a surprise they're the second-to-last enemies to debut in the game note , where opponents gets increasingly tougher and tougher?
  • That One Level:
    • The B-Movie level which combines Deliberately Monochrome (as in, everything's in black-and-white) and Blackout Basement, so players can see Jack-squat. Good luck finding the spawner when everything's monochrome.
    • Then there's the level where everything's clouded in fog, who obscures the Hunter who's onscreen — just as he's surrounded by pissed-off monsters.
    • Any level which contains three or more mummies by default becomes one of these.
    • There's also the Wolfpack Boss level where the Hunter battles (take a DEEP breath) a King Mook werewolf, lagoon creature, ghost, and Frankenstein's Monster... ALL AT ONCE. Said level is appropriately titled "Nightmare!"

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