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YMMV / Megadimension Neptunia VII

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  • Author's Saving Throw: Neptune is, in general, much more pleasant than in Victory, acting much, much nicer towards Nepgear and Noire. Basically, Neptune has the Character Development from the Re;Birth series than the original where this game takes place.
  • Broken Base: The Next forms' appearance; some like how different they are while others don't, with the latter questioning the artist's thought processes behind them.
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  • Ear Worm: Nep Nepnepnepnepnepnep Nep Nep!
  • Game-Breaker: In VIIR the "Healing Form Release" for the CPUs means that so long as it gets back to the CPU's turn, they can fully heal even if they have just a sliver of health left.
    • Also in the same game, counter attacks are just ridiculous, costing less AP and SP than the normal variants, plus they can be used multiple times before the character's next action. Oh, and the enemy still uses up their move.
      • In fact, these two things along alleviate a lot of the hardship that some tropes later on this page has.
  • Harsher in Hindsight:
    • Blanc's NEXT form becomes this after the apparent commercial failure of the Wii U worldwide.
    • The scene where Uni nearly dies during The Laststation Story of The G Arc can be kinda seen as this after Sony discontinued The PS Vita with no successor in sight little over 3 years after the game's original release.
  • Hilarious in Hindsight: Noire and Vert's NEXT forms become this when the PS4 and XBOX One's Next-Gen models... are simply the same console as last year, just with a new graphics card, while the successor to the Wii U... only really kept the Gamepad...
  • HSQ: Superior Angels in mk2? Meh. The one in Victory? Decent. In this game? This trope.
  • Obvious Beta: It is rather unfortunate that the PC port of VIIR has obvious signs of this trope. For starters, many errors and bugs that had been reported during the port's beta testing phase still made it into the final product untouched. Also, the port has missing content (Some scenes in the scene viewer are missing) compared to the original PS4 release.
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    • For extra irony, the VR features are broken on the PC port. Trying to use it as intended will result in the game crashing.
  • Ron the Death Eater: Canon Nepgya is a cheerful, is somewhat quirky, Nice Girl who goes so far as to refuse to insult the player in the bonus voice lines, offering to be insulted herself instead. So it's surprising that most fanart and fan fiction featuring her portray her as a bullying, abusive Jerkass, usually with Rei as her unfortunate victim.
  • Scrappy Mechanic:
    • The scouting system has some improvements compared to the previous games it's been in, but having bonus dungeons, tougher monsters, and hidden treasure requirements as random finds through the system is annoying, especially since the Remake system in the Re;Birth games let you just unlock such features on your own volition.
    • Traveling on the world map is nice visually, but is annoying because there are also random encounters. Once the encounters become trivial, it feels more like a chore. Thankfully, a flag given to you in new game+ turns off random world map encounters entirely.
    • One that is more of a scrappy lack of mechanic. This game doesn't have innate experience share, meaning that each character have to be level up separately. Unused characters or those in the back row get nothing except when using a very late game chip or with some characters (Uzume and S-Sha) having it as an innate skill.
      • The above problems are fixed in VIIR as there are no more random world battles and everyone gains exp regardless if they take part in battle or not.
  • Surprisingly Improved Sequel: Compared to Victory, every character gets plenty of development, the story is better written and the gameplay is the best on the franchise.
  • Suspiciously Similar Song: The song "URANUS" sounds extremely similar to both "Magnolia Eclair" and "Bullet Dance".
  • That One Achievement: Card Master, which requires you to collect all cards from CPU chips. A few cards in the set have a microscopic chance of dropping from the chips, so you can expect to spend hours reloading if you want to earn this one.
  • That One Boss
    • The fight against the brainwashed CPUs. It's a 4 vs 4 fight, however, your opponents all start off in their HDD forms, meaning that they have all the advantages that they bring with them, including increased attack power, defense, focus, and mobility. Their basic attack combos can deal a large amount of damage, even if your party members are properly even-leveled by that point. And to make matters worse, they have access to skills and EXE Drives, which they can spam without the EXE Gauge limit. Blanc and Vert in particular are the most dangerous since their EXE Drives can target multiple party members at once. With four powerful bosses, each with a deadly arsenal of attacks coming your way, you'll likely spend more time on healing and reviving fallen party members just to try and keep their heads in the fight, and that depends if you're lucky enough to avoid a Total Party Kill.
    • Affimojas. While his first phase is easy to defeat with access to magic users, the second phase requires placing the NEXT CPUs in front, of which Vert is the only one who can do damage without breaking his cape. If you didn't think to put Rom & Ram behind the other members, you either need to grind EXE meter with the others while spamming Sylhet Spear, or actually attempt to get a parts break. Either route results in a long and arduous battle.
  • That One Level: Westwind Ravine during Noire's prologue in the Hyperdimension G arc. Noire stands alone at one end of the map, with the exit to the world map at the other end, and some mobs and a mandatory boss fight standing in between. With only a few healing items on hand, and no opportunity to save until you manage to get Noire out of there, avoiding encounters is a must if you want even a chance of getting her through that boss fight and out into the world map alive.
  • That One Sidequest: Hidden treasure requirements requiring you to perform consecutive symbol attacks without being seen. Get spotted or miss once and you have to start all over. It's more difficult than it should be because of the monsters' Hitbox Dissonance. Fortunately it's made much easier with the White Orb as that prevents enemies from noticing the player and encounters can only be triggered with Symbol Attacks.

Alternative Title(s): Hyperdimension Neptunia Victory II

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