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YMMV / Mega Man: Maverick Hunter X

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  • Angst? What Angst?: When X confronts any of the former Maverick Hunters it basically boils down to "How could you do this? We were friends/allies!" then "You're a Maverick, now die!"
  • Anti-Climax Boss: Sigma's final form. Unlike in the first game where he was immune to the Hadoken, it works on him here. Alternatively, if you skipped the buster upgrade in the normal stages to get the Zero Buster in the fortress, it does four damage to Sigma, even more than his weakness, Rolling Shield, so it'll only take eight charge shots to put him down.
  • Author's Saving Throw:
    • By the time Mega Man X8 came along, the motives of reploid evolution of the series Big Bad, Sigma, seemed to barely resemble the original Kill All Humans motives from the early games. This game, and the Continuity Reboot in general, were planned to bridge the early games to the later ones by solidifying the overall plot to Sigma's obsession with evolving reploidkind through X over trying to wipe out mankind.
    • Over the course of the X series, the focus of the series' lore and characterization shifted more towards Zero and his impact on the plot and away from X. While Zero himself was and still is a fan-favorite character within the franchise, several fans were becoming unhappy that the main protagonist had a shrinking role in the plot compared to Zero and that he was growing notorious for delivering "why must we fight?" speeches every game. This game and its accompanying Day of Sigma OVA put much more Character Focus on X, re-emphasizing his role as the template of all Reploids, showing how his "unlimited potential" inspired Sigma's plot to Take Over the World, and giving much more depth to his Martial Pacifist nature.
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  • Cannot Spit It Out: It's implied that Zero figured out Sigma's treachery before he revealed his betrayal, but he never bothers to tell X; something which, frankly, costs him dearly.
  • Complete Monster: In this adaptation of Mega Man X1, Sigma, as shown in the prologue OVA titled "The Day of Sigma", was once a noble high-ranking Maverick Hunter dedicated to protecting Reploids and humans alike, until he became fanatically obsessed with unleashing the potential of all Reploids, particularly in X. To satisfy his psychotic curiosity, Sigma begins orchestrating false flag operations by hiring criminals to cause towering Mechanaloids to go berserk and attack Reploids and humans alike, before killing them to cover his tracks. He goes on to slaughter all the staff at a prison to spring the psychotic Maverick Vile free and recruit him into his ever-growing army of rebellious Reploids, some of which, like the honorable Storm Eagle, are strong-armed into serving him. Right when he's about to launch all the missiles stored in a remote base, X and Zero attempt to stop him only for Sigma to grab Zero and use him as a Human Shield, while sadistically goading the pacifistic X into shooting him and sacrificing Zero in the process. When X refuses, he almost kills Zero and grabs X afterwards. When X still can't bring himself to fight back, he disarms at Sigma's request, only for Sigma to launch all the missiles at the highly-populated Abel City, killing thousands and reducing it to rubble while nearly killing X as well. The OVA ends with Sigma psychotically laughing at the burned out ruins of Abel City, fiendishly excited for the war he started due to his traitorous actions, and eagerly planning to Kill All Humans to make way for the Reploids, which he even then hypocritically slaughters in order to fuel his megalomaniacal desires..
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  • Good Bad Bugs: When Vile uses a shoulder- or leg-mounted weapon while jumping in the air, it will cause him to hover in midair for a few moments. With careful timing with a low cost weapon, it's possible to make Vile continuously use his weapons and edge forward in the air, allowing him to move horizontally long distances without ever descending. It's hard to tell if this is a bug or a feature, though, since certain pick-ups seem to be placed in areas that can only be accessed by exploiting this.
  • He's Just Hiding!: Dr. Cain appears to die at the end of The Day of ∑; however, since there was no actual death shown, and Dr. Cain used to have a role in the original release of Mega Man X2 and Mega Man X3, which were originally intended to be made after this game, it's unknown what Dr. Cain's ultimate fate is.
  • Memetic Mutation:
    • "Not a charge shot!?".
    • "Destroy the generator!"
  • Moral Event Horizon: Sigma officially crosses it when he launches a Macross Missile Massacre against Abel City, even after X disarmed himself and put himself at Sigma's mercy to stop it.
  • Most Annoying Sound:
  • Narm:
    • The soulless boss refight version of Chill Penguin is hard to take seriously when all his Boss Banter is replaced with a lifeless "Waah." Unless he gets set on fire, in which case it breaks him out of his lifeless stupor just long enough to elicit his usual surprised "WAAH!"
    • The fact that Sting Chameleon's mocking banter mostly sounds like he's making cat noises at the player.
    • Instead of Bosspider just lowering to the ground each time it comes down, the animations here make it look like it suddenly trips and smashes into the ground when it reaches the end of its path, complete with a faceplant.
    • In the original game, Sigma's One-Winged Angel form was introduced with Sigma dying like a normal Maverick, but his head remains as the screen fades back in and rises up in the background, which is now partially illuminated, and with his head in place it fully illuminates to reveal the boss. The transformation here has all mystery sucked out of it; Sigma gives a very hammy Evil Laugh as his head just detaches from his body, which explodes in a small spray of sparks, and a cable lashes out of the second body to grab it and draw it up, after which Sigma's new body crashes through the wall to reveal itself.
      • To cement the silliness, we then get a close-up of Sigma's original head floating in liquid in the larger head, as he calls "it's not over yet, X! The battle! The angst! The destruction!"
  • That One Sidequest: Trying to get the Heart Tank in Spark Mandrill's level. To a lesser extent, the Subtank in Boomerang Kuwanger's level as well, as you'll need his weapon to get it, so you can't take the weapon and beat him in one run.
    • Getting the Heart Tank in Storm Eagle's stage as Vile, which requires the player to be in a Ride Armor, obtained from the tower (the same tower where Vile gets his heart tank from the roofs) and explode the Ride Armor in the right place. This takes into account that Vile's ride armor has a time limit.
  • They Changed It, Now It Sucks!: Making Vile a legitimate intro boss instead of a Hopeless Boss Fight, which many find ruins the emotional impact of the original scene.
    • To a lesser extent, the fact that the player doesn't destroy the airship in Storm Eagle's stage before fighting Storm Eagle in freefall, instead simply fighting him atop the intact, still-operational airship.
  • Too Cool to Live: S-Rank Maverick Hunter Zero: subverted by this point in that it's a known fact that he doesn't stay dead.
  • Special Effects Failure: The boss deaths. Not only is the explosion itself less than impressive, the boss is clearly visible lying there for a few seconds after the explosion, and then just disappears.

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