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  • Demonic Spiders:
    • The retracting "Long Tom" artillery turrets in Desperate Measures (the first game's expansion). This turret hides underground when you come close, but shell your mechs with devastating artillery fire in the meantime. This is worsened by the fact that it tends to be nested deep in a fortified base, with walls making attempts to destroy it difficult.
    • Any of the super-heavy tanks like the Shrek or Alacorn in the first game, and the Storm or Legion in the second. These pack heavy-duty anti-mech weaponry that can seriously ruin your day (especially the Alacorn with its THREE Gauss Rifles) and have enough armor to weather a salvo or three from your 'Mechs.
    • Anything with Swarm LRMs, which are ridiculously accurate and shred a 'Mech's legs with ease.
  • Game-Breaker:
    • The salvage mechanics in the second game can net you ridiculous amounts of C-bills quickly. After battles, you are given first pick at any salvageable 'Mechs on the battlefield, but must pay a fee. This fee is only 70% of the sell price. And if you salvage it during a mission, you don't have to pay anything other than the RP cost.
    • Large X-Pulse Lasers in Desperate Measures. Relatively light, relatively common, long-ranged, incredibly fast recycling speed (rate of fire) and monstrous DPS. Equip a team of Heavy/Assault mechs (Atlas/Masakari/Nova Cat/Turkina especially), each with at least three of these babies, and watch as enemy mechs get torn to shreds under a near-constant torrent of red death.
    • The Sharpshooter Ace skill in MechCommander 2, especially when used in conjunction with any of the weapon skills (usually PPC). Headshots become all but trivial with this skill, crushing whatever difficulty the game still had at that point.
  • Goddamned Bats: Hovercraft. They're generally so lightly armed and armoured as to be harmless except in very large numbers. But they can be annoying to hit and will make you waste time and potentially ammo trying to kill them.
  • Moral Event Horizon: Colonel Renard ordering his troops to destroy the Gulag, where innocent people are imprisoned. This disgusts even the normally calm and collected Lieutenant Diaz.
  • Most Wonderful Sound: Confirmation reports from your mechwarriors of a lethal shot to an enemy cockpit. Judging by their tone over the radio, they love it just as much as you do.
    Thunder: "Thunder here, he's goin' home in a shoebox!"

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