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YMMV / Mastermind: World Conqueror

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  • Funny Moments:
    • A lot of what either The Mastermind, the Mooks, or even the narrator in the tutorial say can be this.
    Narrator during the tutorial mission: "We're gonna get through this tutorial quick and dirty, so I hope you brought a condom."
    Mastermind: "This meeting is adjourned, so fuck off!"
    Minion during propaganda mission: "I hate this surgically enhanced smile. Kill me"
    • Mooks will have some pretty funny dialogue during and after Steal Cash and Steal Science missions.
    Minion during Steal Cash mission: "Hey, remember that time we stole all that money from that place?" "Yes, thems were good times!"
    Minion during Steal Cash mission: "I can't believe that mission went so smoothly without a single bullet wound to show for it!" "Well, if it's all the same to you, my gun is still loaded."
    • Not to mention what you get to do when you finally destroy the Earth!
  • Game-Breaker: Buy a Moonbase, then invest in Flamethrowers. The Moonbase makes it so that the only enemy type that spawns is Infantry while the Flamethrowers deal a lot of damage while dealing more damage against Infantry. Using both means that defending your base from enemies becomes near-effortless, making it only a matter of time until you win the game.
  • Luck-Based Mission: The entire management aspect of the game is centered around this, with every mission meant to advance the plot requiring the player to take a gamble on percentages that can be increased or decreased through various factors (Patsy assignment, minions in the control room, level, ect.). While this may not seem so bad, it can get downright frustrating when you fail missions that have an extremely high chance of success with some players entering a mission with a ninety-five percent chance of success and STILL FAILING because of bad luck.

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