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YMMV / Marvel vs. Capcom 2: New Age of Heroes

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  • Complacent Gaming Syndrome: If you played the drinking game for each and every time somebody picked one or two of the "Four Gods" with Psylocke, Captain Commando, Doctor Doom, or Cyclops on assist, you'd have died of alcohol poisoning a long time ago. For more casual gamers, add Juggernaut on assist.
  • Contested Sequel: While several fans of the series consider MvC2 to be the best incarnation of the game so far, a good portion of fans, specifically those put off by the game's difficulty and seeming imbalance, prefer the older entries or Ultimate Marvel vs. Capcom 3.
  • Critical Research Failure: How about the default colors for some of the Marvel characters:
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    • Venom who's colored sky blue as apposed to black, fortunately his alt color is much closer to the source material albeit navy blue as well as an unlockable purple color which is similar to his appearance in Ultimate Spider-Man.
    • Orange and blue Spider-Man. This is easily averted, however, since one of his alternate colors is in fact red and blue.
    • War Machine having some cyan in his armor, as opposed to fully gray. Here he does have an alternate color with a grayish blue that's closer to his comics/movie appearance, however.
    • The weird alternate colors were mentioned by a Marvel vs. Capcom 3 developer in one of his blog posts:
      "Remember Gold Storm from the comics? Thought not."
  • Cult Classic: It may be a cheap asset flip in many areas and a poorly balanced glitchfest in others, but it's undeniable that this is one of the most important fighting games ever made in terms of the community it inspired, and the impact it has had on the FGC at large is still felt to this day. EVO 2020 even announced the return of this game as part of its lineup because MvC2 had reached its 20-year anniversary, which says a ton about how beloved this game is if people can still get hype for it over two decades later. Plus, it's Mahvel, baby! Unfortunately, EVO 2020 was cancelled.
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  • Designated Hero: This game has the subtitle New Age of Heroes, and includes M. Bison, Shadaloo-era Cammy, Akuma, B.B. Hood, Tron Bonne, Servbot, Dr. Doom, Thanos, Magneto, Juggernaut, Sentinel, Spiral, Silver Samurai, Omega Red, Sabretooth, Shuma-Gorath, Blackheart, and Venom. That said, they could have meant the old-school definition of hero.
  • Fandom Rivalry:
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  • Franchise Original Sin: While all of the previous Marvel vs. Capcom games reused assets from previous ones, this is really the entry where Capcom finally said "Screw it" and went all out to include as many recycled character sprites as possible. At the time, nobody really minded, but Capcom's persistent reuse of sprites and later, 3D character models, would become one of the biggest complaints about their fighting games. This ultimately came to a head in Marvel vs. Capcom: Infinite, which was heavily derided for the massive number of reused assets from the previous game.
  • Germans Love David Hasselhoff:
    • For some strange reason, Shuma-Gorath is popular in Japan.
    • Marvel vs. Capcom 2 in general has a much larger competitive scene in America than in Japan. This is justified, since half of the cast was from American comic books and that was one of the reasons why Capcom decided to create Tatsunoko vs. Capcom, so Japanese players can have something they can relate to.
    • Played straight in the Philippines as well, where the game still sees regular play in the arcades, even with its sequel already available. Though as of 2017, most arcade outlets have them already removed.
  • Good Bad Bugs:
    • Or more precisely, glitches, in this case. The game was so poorly put together (one porting team stated that its code was held together with "string and glue") that glitches became an integral part of competitive play. This lead to a unique situation where the competitive game is still growing since glitches can lead to new strategies and tactics that are countered by even more glitches.
    • One very noticeable non-gameplay one pertains to the fact that Captain America's render in the intro and results screen always faces the opposite direction of his teammates.
  • Hilarious in Hindsight:
  • Most Wonderful Sound:
    • The Audible Sharpness of Strider Hiryu's Cypher (SCWHING!), Sentinel's fly/unfly, Doom's finger lasers and Storm's infamous "HOH!" all qualify.
    • When you strike a metallic character.
    • Venom's cackle upon winning a match. "Ha ha ha!!"
  • Nightmare Fuel: Abyss. Dear God, Abyss. Each form is more disturbing than the last — the first is an eerily silent Powered Armor with green horns, which melt when he dies. His second form is a Humanoid Abomination that laughs. And laughs. And laughs. And. Laughs. This one also melts away into the ground upon defeat, only you see a brief image of its final form's monstrous visage in the process. Said third form? A full-on Eldritch Abomination made out of red, blood-like sludge, taking up half of the screen. Some of his winposes can include spontaneously growing two additional heads, or launching your character into the air and eating them up (complete with licking its lips and a knowing smirk after the act)! Even his role in the Excuse Plot is horrifying — in that just his mere existence is killing all life. His true form is of an unsettling 3D orb with rotating runic writings on it, and goes absolutely batshit and explodes when you win.
  • Suspiciously Similar Song: The Clock Tower BGM music has some similarities with Mezzoforte's "Spring Fever," according to a few comments on YouTube.
  • That One Attack:
    • Cable's Air Hyper Viper Beam. No delay, insane priority, easily comboable, spammable, and chain into itself. You can basically do a massive combo just by repeating this move.
    • Storm's Hail Storm is the bane of everyone's existence when she's active. It comes out fairly quickly, does a lot of damage and effectively punishes sloppy assisting. It pretty much goes without saying that to effectively combat Storm, you have to always keep your eyes open for this move.
    • Tron Bonne's drill attack. Comes out quickly, deals lots of hits, great range, and easily spammable. Drill, baby, drill.
    • On the Assist side of things, we have Captain Commando's Captain Corridor. Comes out quickly, has insane vertical range, and is invulnerable for the first few frames of the move. No wonder he's one of the top Capcom characters chosen.
  • They Changed It, Now It Sucks!: The PS2 port; solid as it is, many competitive players dislike it due to the game having many of the small Good Bad Bugs and glitches utilized in tournament play being nerfed or removed outright.
  • They Wasted a Perfectly Good Plot: While the previous entries just handwaved the plot (Apocalypse kidnapping mutants for his plan, Onslaught being formed, and both threatening both Marvel and Capcom worlds), it at least was something to justify why everyone is fighting. Here, it's just a vague idea what's going on from ending. Namely Ruby Heart summons the heroes and villains of Capcom and Marvel's world to help stop Abyss and... that's it. What makes this frustrating is that the last few threats were from Marvel's side, so this is the first time this is something from Capcom's end, but there's no explanation as to what Abyss is, where he came from, and what history he has with Ruby.
  • Tier-Induced Scrappy:
    • Cable, the bane of many a player annoyed by his run and gun tactics. Not to mention Air Hyper Viper Beam.
    • Even taking into account her Joke Character credentials, Roll herself ran afoul of this unfortunate circumstance as well, to the point of being so bad that she has her own tier below Bottom Tier. What the hell was Capcom thinking?!
  • Viewer Gender Confusion: SonSon. Due to averting Humanoid Female Animal, there's really no actual indication that she's female aside from the manual.
  • Vindicated by History:
    • The Character Select music was almost always used as an example of Soundtrack Dissonance by critics of the game in its early years. When it returned in remixed form for Marvel vs. Capcom 3, however...
    • Similarly, there was a rather negative reaction to MvC2 dropping all of the individual character themes (some of which, like Captain America and Spider-Man's, dated back all the way to Marvel Super Heroes) for a more "generic" musical selection that was tied to the stages instead of the fighters themselves. The entire OST and its various jazzy tunes were held up as prime examples of Soundtrack Dissonance for quite some time. Players would eventually come to appreciate MvC2's (rather catchy) music by its own merits, especially after it was pointed out that the use of jazz in fighting games was hardly anything new even from Capcom themselves (with later games like BlazBlue and Skullgirls either dabbling in or heavily leaning on jazz compositions to great effect), and Capcom would return to the beloved leitmotifs in the next installment.
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