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  • Common Knowledge: Many believe that the Marvel vs. Capcom games are Fake Crossovers, but on the contrary, Marvel acknowledged the continuity of these crossovers (alongside X-Men: Children of the Atom and Marvel Super Heroes) enough to assign them to their own official Marvel universe called "Earth-30847."
  • Complete Monster: Ultron in Marvel vs. Capcom: Infinite. See that page for details.
  • Damn You, Muscle Memory!: Wolverine's movesets have slight changes to them from game to game. For example, his divekick in X-Men vs. Street Fighter resembles his divekick from Marvel Super Heroes, but his divekick in Marvel Super Heroes vs. Street Fighter oddly enough both resembles his straight down dive stomp from X-Men: Children of the Atom AND is mapped to a different command altogether.
  • Fan Nickname: Strider Hiryu's actual name is Hiryu. That said, most just call him Strider.
  • Gateway Series: Those who are fans of Marvel Comics are likely to be introduced to Capcom characters in the games and vice versa.
  • Germans Love David Hasselhoff: A mixture of this and Values Dissonance when it comes to analyzing the popularity of the Marvel Vs series in the United States compared to Japan. In the U.S., Marvel Vs. is held up as one of the "pillar games" of the Fighting Game Community, with 2 and 3 specifically maintaining engaging competitive scene years after their release. In Japan, while the series is like, it's viewer more-so as a "Kusoge Game", an unbalanced game that while having an active scene isn't treated as a "serious" competitive game.
  • Porting Disaster: The early Marvel vs. Capcom games were usually ported to the PlayStation 1 and Sega Saturn, the former not having enough memory for an arcade-perfect port. X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter in particular were stripped of their tag-team mechanics as a result (though they tried making up for it with Cross Over Mode, and the second character could still appear for assists). The Saturn ports manage to avert this via the 4MB RAM cartridge, which allowed ports that were at least closer to the arcade version, and the Dreamcast port of Marvel vs. Capcom: Clash of Super Heroes is the first one to avert this trope by being almost arcade perfect right out of the box.
    • That said, the original PlayStation version of MVC1 did come with a few gameplay quirks which made it stand out from a mechanical standpoint to compensate for the lack of proper tag mechanics. The biggest one by far was allowing players to cancel into a Hyper Combo from nearly anything, including specials (being able to cancel from specials into supers was not properly introduced in the series until Marvel vs. Capcom 3 did so nearly a full decade after) and other Hyper Combos (making it mechanically similar to Delayed Hyper Combos introduced in MVC2).
  • Spiritual Successor:
  • Unintentional Period Piece: The rosters of the pre-MVC3 games are something of a time-capsule of 90s-era Marvel. This occurred during a time where X-Men was at the height of its popularity and before The Avengers had really taken off in the mid-to-late 2000s. This is reflected by the X-Men completely dominating the rosters. Psylocke, in particular, was something of a mainstay throughout the majority of these games. While she still maintains popularity, to modern eyes, it would seem strange that she made more appearances than other popular Marvel characters. Most interestingly enough, Thor was never included in any of the rosters before 3 despite being one of the major founding members of the Avengers.

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