- X-Men: Children of the Atom
- Marvel Super Heroes
- X-Men vs. Street Fighter
- Marvel Super Heroes vs. Street Fighter
- Marvel vs. Capcom: Clash of Super Heroes
- Marvel vs. Capcom 2: New Age of Heroes
- Marvel vs. Capcom 3
- Marvel vs. Capcom: Infinite
- Common Knowledge: Many believe that the Marvel vs. Capcom games are Fake Crossovers, but on the contrary, Marvel acknowledged the continuity of these crossovers (alongside X-Men: Children of the Atom and Marvel Super Heroes) enough to assign them to their own official Marvel universe called "Earth-30847."
- Complete Monster: Ultron in Marvel vs. Capcom: Infinite. See that page for details.
- Damn You, Muscle Memory!: Wolverine's movesets have slight changes to them from game to game. For example, his divekick in X-Men vs. Street Fighter resembles his divekick from Marvel Super Heroes, but his divekick in Marvel Super Heroes vs. Street Fighter oddly enough both resembles his straight down dive stomp from X-Men: Children of the Atom AND is mapped to a different command altogether.
- Gateway Series: Those who are fans of Marvel Comics are likely to be introduced to Capcom characters in the games and vice versa.
- Porting Disaster: The early Marvel vs. Capcom games were usually ported to the PlayStation 1 and Sega Saturn, the former not having enough memory for an arcade-perfect port. X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter in particular were stripped of their tag-team mechanics as a result (though they tried making up for it with Cross Over Mode, and the second character could still appear for assists). The Saturn ports manage to avert this via the 4MB RAM cartridge, which allowed ports that were at least closer to the arcade version, and the Dreamcast port of Marvel vs. Capcom: Clash of Super Heroes is the first one to avert this trope by being almost arcade perfect right out of the box.