Follow TV Tropes

Following

YMMV / Marvel Nemesis: Rise of the Imperfects

Go To

  • Audience-Alienating Premise: Before the game was even released, the fact that only half the roster would be Marvel characters and the other half were a bunch of Original Generation fighters cooked up by EA already made the game a hard sell. Learning that the absence of notables like Captain America and the Hulk were explained by having them killed off in the opening cutscene didn't help at all.
  • Creator's Pet: Paragon is essentially the main character, despite the game being advertised as an ensemble piece, and is the only Imperfect to really get any character development (as well as being the one to kill Niles van Roekel at the end). Even in gameplay terms, she's a blatant Game-Breaker. Averted in the PSP version where she's just one of the opponents in Path of the Hero and in Path of the Imperfect, she and the other Imperfects are interchangeable in terms of their story.
  • Ensemble Dark Horse: Johnny Ohm seems to be the most popular of the Imperfects. This attributed to his homely design and his rather cool powers and moveset.
  • Narm: The attempts at edginess (like the gritty visuals and attempts at "badass" dialogue) often come off as unintentionally silly, and very firmly date the game as a product of the oughties.
  • Polished Port: The PSP version. Among the improvements it has are:
    • It removes the single player Beat 'em Up scenario in favor of a more traditional campaign mode.
    • Includes a lock-on button (which doubles as a block button, this does take getting used to).
    • The camera is fixed to a more consistent fashion which fixes one of the major problems with the home version. It also throws in warning arrows along the edges of the screen, which indicate what direction your enemy is trying to get you from offscreen.
    • Finishing moves, which were horribly unbalanced in the home versions, are removed.
    • Includes Captain America and Doctor Doom, though at the omission of Human Torch and Daredevil.
    • The port has a more comic book aesthetic as opposed to the Real Is Brown aesthetic of the home versions, even giving the X-Men characters their actual comic costumes.
      • That said, the PSP port has no online multiplayer (though it does have ad hoc support), and the new campaign mode is a bit on the tedious side of things. Also the extra content in the home versions (like the movies and animated comics) aren't included and there's no voice acting. But that's more due to the limitations of the PSP.
  • Porting Disaster: The DS version, a buggy Obvious Beta that missed everything that worked in the consoles.
  • The Scrappy: The villains, including the titular Imperfects(excluding Ohm) themselves, mainly because of how they severely subjected the Marvel heroes to The Worf Effect, including many of Marvel's icons like Captain America, the Punisher and the Hulk in the intro.
  • Special Effects Failure: EA couldn't get the curves on Wolverine's claws right, resulting in them popping out with a sharp bend in the claws. How do they even fit in his arms?
  • They Wasted a Perfectly Good Character: Each of the Imperfects at the very least have unique designs and backstories that, in theory, would make them compelling. However, their subjecting popular heroes to The Worf Effect, coupled with little to no proper Character Development, didn't endear them to gamers or Marvel fans.
  • What the Hell, Costuming Department?: All of the X-Men characters. Apparently, EA attempted to make them more realistic by doing away with the flashy superhero costumes, but it wound up making Wolverine look like Spencer, Storm look needlessly Stripperific and Magneto look like he's in his pyjamas the entire time. The PSP version gives them (Wolverine in particular) better costumes.

Top