- Anti-Climax Boss: Luzrafel's really not that difficult. He only has two attacks, so once you figure them out he'll go down pretty easy (especially one you figure out that Pause Scumming is the key to avoiding his blue attack), and his heart is even easier. The key is to not let the Demon Court wear you down too much. It really helps that you respawn outside his boss room instead of in it, allowing you to get the sickle and shield every time.
- Complacent Gaming Syndrome: One major flaw in the game is the weapon balance. The problem is that all the weapons (even the new ones in EX) do the same amount of damage, meaning that the sickle, which is the fastest, is pretty much always the best choice.
- Scrappy Mechanic: Losing your inventory when you die. It isn't as annoying for much of the game until stage 5, where dying makes you part with the key necessary to open the door halfway through, forcing you to take the wrong path that leads to the beginning just for another chance at getting the key.
- Tear Jerker: Having to fight and put down Mendoza and Don Diego after they've been turned into zombies. The scene where Don Ramiro has to make their graves after that is really heartbreaking.Not to mention you hear some evil whispers and laughter after that, implying that they're not exactly resting in peace.
- The Woobie:
- Ramiro himself in the worst endings. Not only he has lost all his friends (two of them turned into zombies and killed by him), but if you screw too much in the game he either is killed off by demons if he didn't find any Moura's tears or his soul ripped off from him after spending more than 4 continues.
- The former king of Colomera. Affected by the curse, he came back as a skeleton, interrupting his eternal sleep, and initially blamed god for his state, attacking Ramiro when he enters his rooms. After he fails, he calms down and only requests Ramiro for bringing back peace to those who are dead again.
YMMV / Maldita Castilla