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YMMV / Lufia: The Ruins of Lore

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  • Game-Breaker: Some of the abilities and monsters are rather imbalanced:
    • Chance Hit, a Fighter ability, deals random damage from 20 to 200 in intervals of 20, for a very low MP cost. It's available early in the game, where even 20 damage is pretty decent, and even by the end of the game very few abilities will reach anywhere near 200.
    • Tear Gas, also available early on as a Chemist, freezes all enemy movement in dungeons, for a whopping 0 MP, which makes the game much easier.
    • Sacrifice is intended to deal 999 damage to an enemy at the cost of the user's life. But due to a bug, if a character uses the ability on themselves, they'll be fully healed instead. And since it costs 0 MP, it can be used infinitely.
    • As for monsters, it is possible with effort and planning to recruit an Anti Core, which can be taught a wide variety of skills and has ridiculous defense and speed, allowing it to attack up to eight times per round. Teach it Pickpocket and steal Power Sources from a certain enemy to arbitrarily boost its attack power, then teach it Rapidfire or Octostrike (no MP cost, hits all enemies) and watch as Hilarity Ensues.
  • Good Bad Bugs: The aforementioned Sacrifice ability. Blue Tea in Ordens can be sold for more than the purchase price, and the Blacksmith near the beginning can be exploited to get a limitless amount of whatever item he last made.
  • Obvious Beta: The copious amounts of Good Bad Bugs, plenty of unused content, stuttering music, and the ending hours feeling extremely rushed, topped off with the fact the game features no Credits Roll, points towards a rushed development cycle.
  • They Changed It, Now It Sucks!: One of the biggest complaints against the game from Lufia fans is that it leaves out many of the defining elements of the previous games such as the Sinistrals and Doom Island.

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