Crazy Awesome: Vikke, a viking with a flying longship and a living bear head called Yumil who can summon lightning by drumming.
Critical Dissonance: Critics had very mixed opinions on the game. Gamers, on the other hand, generally found it to be a great game, but far too short. It also became Grasshopper's most successful game, eventually selling over a million copies.
Morikawa. He's a Dirty Old Man and only appears in the first stage of the game since he dies at the end of said stage, but he's a fun old guy at the same time.
The Dark Purveyors have built up a fairly sizeable fanbase, with Zed seeming to get the most fanart.
Out of Juliet's family, Rosalind often gets the most focus (besides Juliet herself), likely due to her being even quirkier than our protagonist and her driving (lack of) skill bordering on Crazy Awesome.
The cheerleader zombies. For starters, they move pretty quickly, but if you cut off any part of the body without actually killing them, they go into a handstand, and their hitbox while in the handstand is such that only low attacks work on them.
The police zombies. They have guns with excessive range, fire rapidly, and when there's more than two of them, they can end up firing in a pattern that stunlocks you for a while until you slip out of their range by luck.
The Big Bad, Swan, enacted all of this because apparently he was bullied in life (with the straw apparently being because Juliet "betrayed" him by dating Nick when he never bothered to talk with her). Flash forward four years later and the Ghostbusters (2016) villain, Rowen... enacts the exact same plot for similar reasons (save the "girlfriend" angle) albeit with ghosts rather then zombies. Right down to summoning a towering behemoth monster at the end of the movie. The only difference where Swan killed himself to summon Killabilly, Rowen is the giant monster.
Hollywood Pudgy: A Running Gag is Juliet thinking she's "fat" and talking about her "fat butt", and her profile card says that her secret kink is "being told she's not fat", when really, she's actually pretty fit. Though if you believe stage 5's elevator sequence, she could be seen as overweight despite her figure.* When she first lands on the elevator, her weight clocks in at 75kg, or 165 pounds. Considering the average body weight for an 18-year-old girl is in the 120-130 range, it'd take a very generous assumption regarding her chainsaw (which are usually around ten pounds) to line up.
Most Annoying Sound: Whenever Juliet switches to her chainsaw blaster, she has to announce it. "Chainsaw Blaster! Chain~saw~ Blasturr~! Chainsaw Blaster. Chainsaw Blaster!"
It also act as an Onechanbara game too; especially if you missed out on the 2012 (Updated Re Release in 2013) entry, Onechanbara Z: Kagura (unless you imported). Stripperific chick(s) fighting zombies. Check. One of them is armed with a chainsaw. Check. The only difference is that Lollipop Chainsaw is a game that is, arguably, more over top, campy, and a story that takes itself even way less seriously than the Onechanbara series.
Scrappy Mechanic: The Chainsaw Blaster's auto targeting takes a lot of flak for jerking the camera around to wherever the closest zombie is near you. This is remedied, though, since you can go into the options menu anytime to switch to manual aim (which works way better).
Some of the minigames count too, and failing them will make you lose a life, ruining your no death run. The minigame that practically everyone hates is Zombie Baseball, due to three reasons:
1.) It's a glorified escort mission that involves getting Nick around the baseball diamond three times. Nick goes somewhat at a snail's pace and wastes time celebrating EVERY TIME he makes it to a base.
2.) Nick is pretty much a Glass Cannon and can only take about 4 or 5 hits at most.
3.) If you left the auto aim on, this section pretty much becomes a Luck-Based Mission. As mentioned earlier, the scrappyness is reduced somewhat since you can turn off auto aim anytime.
Zombie Baseball is often a sticking point for first-time players, as many won't have realized by this point that the game has an auto-aim feature, which is on by default. With it disabled, the minigame is fairly easy; with it on, it's nearly impossible. It's likely to be the first place where you die.
That One Level: The wall-climbing level in stage four certainly counts. On top of all the objects falling on you (only one of which you can actually destroy), there's also opening/closing panels that will shake you off if you're on one for too long. As if that wasn't bad enough, the objects that come falling down at you aren't even interrupted by an opening panel, whereas you can't even so much as shoot through a panel. Did we mention that every time you get hit or fall off, it results in a Game Over? Not only does this mean you have to take the entire minigame from the top, but it also hurts your score, making getting a gold ranking for this stage quite the feat. Adding on to this, since this is a minigame, Nick Tickets won't work, meaning that one screw-up also means that Nick can't revive you. That image of a crossed-out Nick Ticket may as well be replaced with an image of a middle finger at that point.