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  • Alternative Character Interpretation: rpg.net forum users seem to agree that Captain Benjamin Spooner Briggs is a cultist of Elder Gods, who had forsaken his sanity long before the events of game.
  • Ass Pull: During the climax of Chapter 3: Alright, the facts exposed by Briggs to reveal who the culprits are may work on some feeble, pathetic logic. However, the game doesn't bother to explain how Briggs knew that he could seal away the Soul Taker with a black candle and a glass box and act so smugly about it. Notice that all he knew about the Soul Taker was the ritual to summon it by a scroll.
  • Bile Fascination: One of the crowning examples in videogames. Not only is it a terrible game, but one built on an actual crime!
  • Crosses the Line Twice: One of the NPCs (an old, hag-like woman) is named Cranny Faggot. Yes, really.note 
  • Fridge Brilliance: People have pointed out the nonsense of Briggs being "Destiny's weapon against Fate", given that the two are practically the same thing. However, this does make a bit of sense when one considers that they are portrayed as brothers, and if one takes Destiny to mean positive predestined events and Fate to mean negative predestined events.
  • Memetic Mutation: The plagiarism charges led to a brief fad of photoshopping the main character into other games. Rock Paper Shotgun even held a contest seeking these.
  • Mis-blamed:
    • The writing and "logic" of the story are so crappy as to be beyond excuse, but there are a few common places where the storyline and/or Briggs gets unfairly criticized. Perhaps the easiest to identify is that of Quagmire the chained prisoner in Chapter 2, who you free. A lot of criticism has been directed at the fact that you are freeing a chained prisoner without supposedly knowing why he has been imprisoned, but you actually can find out in the previous chapter. Of course, considering the millions of actual issues with the storyline, this is a very excusable case.
    • And even then it is slightly debatable if Grunger's note in the prologue actually refers to Quagmire - the name on the note is "Jethro Quagmire", when Jethro is the name of the janitor in the Machine chapter. An intentional case of defying One-Steve Limit, or a continuity mistake? Only the developers know.
    • Another example (also referring to Grunger) is having to put sleeping snot in gruel when the jailer's already asleep. Grunger may be asleep when you encounter him, but Ed refuses to let you pass until you feed him (threatening to have Grunger kill you at least once), and it'd be pretty much impossible to get past Grunger when he's awake.
  • Narm:
  • Narm Charm: The "King of Limbo" song at the end is pretty goofy, but entertaining to listen to.
  • Nightmare Fuel:
    • A lot of the faces are horribly creepy, such as Briggs'.
    • The screens that appear when saving or loading the game are also rather disturbing to look at.
  • Overshadowed by Controversy: While the game is largely considered to not be very good, Limbo of the Lost is far more well-known for its blatant plagiarism of other game backgrounds and assets.
  • Padding: There are many corridors that serve no purpose other than to put more space between game-relevant rooms. Briggs' slow walking speed doesn't help. One notable case is in chapter 1, where Briggs has to give bones to three hellhounds, but for some reason, he can only carry a single bone at a time, so he must repeat the same trip three times.
  • So Bad, It's Good: The song at the end of the game. It's not worth playing the game to hear it; fortunately, the song is on YouTube.
  • Special Effect Failure: Ohhh, there's lots. When you're working with purchased Poser models on 2D backgrounds, there's no limit to the failure of the special effects.
    • At one point in the prologue, Briggs enters a hallway at which the camera is tilted at an angle. He is (very obviously) not angled.
    • Later, in the aforementioned "sewer" chapter, the developers tried to cover up the fact that Briggs is actually walking on top of the water by overlaying a cheap-looking dithered pattern over his feet.
    • One of the most obvious issues that persists throughout the game is the layering of text onto round objects. Many, many times through the game, there will be bags or round bottles with flat text. Nothing in this game has any real attempt at special effects.
    • One particularly hilarious note about the game's visuals is that the behind-the-scenes featurette on the bonus DVD makes a big deal about the game's dynamic lighting effects. It's just too bad the light source or the characters' positioning have no bearing on how the shadows actually fall.
  • Squick: It starts with human fat used to make a torch and continues all throughout the game in forms ranging from drizzling sawdust in someone's eyes so a "woodgater" eats them to an industrial vat full of partially-ground raw meat.
    • How about the skinned mayor in Chapter 3?
  • They Wasted a Perfectly Good Plot: The "mystery in Darkmere" subplot is pretty much the only part of the game with anything resembling a cohesive storyline, and as such had the potential to be quite interesting as a stand-alone game if handled competently. Since it is merely one chapter in the game though, the story setup in it is short and doesn't get all that much focus, being largely irrelevant to the rest of the game.

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