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  • Alternative Character Interpretation: Is Cyclops really concerned about saving humanity by finding the girl? Or is he just using his friends as a means to being able to fulfill his sexual desires as much as any other pervert in Olathe would?
    • In the definitive edition, it's possible to make Cyclops steer into the latter.
  • Breather Level: The Sportsdome is surprisingly civil for a competitive scene. No one will attack the trio for any reason until they are allowed to compete. You get access to a lot of supplies to purchase, can earn a good amount of mags and other goodies during the competition, and will get a full party heal for each of the three rounds of two matches you play. On top of that, they can be beaten quickly by simply "kicking" the ball until it "hits the goal" (or keep attacking until it explodes). The only real difficulty is if you're playing pain mode, in which there is exactly one crow to use.
    • Breather Boss: The Sportsters are probably the least threatening match you face, especially compared to team Mexican Pink and Prussian Blue that came before them. This is because you fight the Sports King immediately after.
  • Fan Nickname: Some fans call the rumored girl "Five" due to the crew finding the number '5' chiseled in different areas. The Rodriguez route will point out this consistency.
  • Fridge Horror: The fact that many of the Lovelies take Joy. Many of these guys are so desperate that they'll force their sexual desires on anyone, regardless of the fact that their victims are all men. Yet even this behavior combined with the Lovelies' sporadic displays of violence isn't enough for them to be happy, presumably leading to their Joy intake.
  • Friendly Fandoms: With LISA: The Pointless, due to being the two most popular LISA fangames that have come anywhere close to being finished, tangible products.
  • Goddamned Bats: The bat enemies in the lower caves past Area 4 are annoying enemies that can stun-lock you with +Pissed as well as sap your HP to heal themselves, and because they're so quick they're likely to get these attacks off continuously. And that doesn't even include their annoying movement patterns in the overworld, where they swoop down in an abnormal arc before clinging back to the ceiling, making it very difficult to move past with them without getting into a battle.
  • Nightmare Retardant: When going through the Fishman Caves, you eventually come to a waterfall going downwards, with a bunch of ominous notes and bones lying around. When you jump down, you're dragged into a starscape, where you meet the cult leader, Gar Springs. It would be intimidating...if there wasn't a door out of the starscape clearly visible when you drop down near Gar.
  • Player Punch: After the sports dome arc, the Lovelies come to clean house, lights Cyclops on fire, kidnaps Lanks, and Hart shoots Beltboy in the knee. If Cyclops has taken more than two pieces of joy at some point prior to this, he comes back as a mutant who must be killed, and Beltboy is forced to pursue Lanks alone. Unfortunately, Lanks is revealed to had either hanged himself, or turned into a joy mutant (forcing Beltboy to put him out of his misery.
    • The definitive edition can effectively curve the punch. It's possible for Beltboy to be killed instead, with Cyclops carrying the helm, or defect to the Lovelies which then paves the way for Lanks to weaponize his emotions. Sadly, neither of them get a proper resolution. However, it is entirely possible to avoid this by going down the Rodriguez route, which is shockingly more optimistic... until the ending, where if one person takes two or more joy, they will inevitably murder the whole party in the ending as a mutant. A joyless run has them all victorious but possibly fatally injured, with the girl choosing to abandon them despite Beltboy's cries for help.
  • Tear Jerker: All of the endings are horrifically sad. On the normal joyless route, the lone survivor sees his friends die and is grievously wounded trying to avenge them. While it's implied Beltboy survives, Cyclops and Lanks aren't so lucky. The Rodriguez ending initially seems like it'll be more upbeat, but it ends with the whole gang getting badly injured and then abandoned by the girl, rendering their whole quest fruitless. It's left ambiguous whether their injuries are fatal, but it's still depressing that all their effort was for nothing.
    Lanks: "A-are... we going to die...?"
    * Beat*
    Yogurt: "Yes."
    • On Beltboy's Joyless route, when he finds Lanks' hanged corpse in the back of the Lovelies' convoy, Beltboy completely breaks down.
    Beltboy: Liam... I was coming... You could have talked to me...
  • That One Boss:
    • Relatively any boss in this game can be considered one due to their abnormally high health pool (which seems to be a running trend in the development of the game), but special mention goes to the below listed, as well as any joy mutant you come across during your playthrough.
    • The Kegger Krew boss, Coldstein "Kegger" Cider, and his three goons. For a bunch of idiot drunkards who happen to be very generous individuals, they are also extremely difficult to face with their high HP pool, party-wide attacks, and using both fire attacks and empty bottles to full effect. They can also heal themselves with their alcohol, and Coldstein is packing a stun that hits hard.
    • The Sports King battle in the final build release. Every single enemy on screen during this fight has an absurd amount of HP, even the Sports King himself who also seems to be able to tank combo dial attacks especially well. If you're unlucky and end up killing the guy restraining Babe the Tooth first, said mutant will go berserk and wail on you with powerful AOE attacks that more often than not stun-lock you with +Scared for multiple turns.
    • The army of shadowy figures in the waterfall area. They come about six at a time, will constantly plow over your crew, and will always respawn. The only way to defeat them is to light the campfire and keep it lit until the last one is killed - which is not an easy task when it only takes damage from fire attacks, which only Lanks has consistent access to. Thankfully, this fight is completely optional.
    • The brutal rematch with Yogurt Masters in Area 4. Yogurt has gained a mountain of health, the ability to restore HP or SP by changing his stance, and a number of brutal moves, most of which cause status ailments. You, meanwhile, have just lost at least one party member to the Lovelies, and potentially are down to one man. You know it's gonna be rough when Yogurt's battle theme is a remix of All American Badass - you know, Big Lincoln's theme.
    • Hart becomes this on Cyclops's route. While he IS the Final Boss, he's startlingly difficult compared to the other routes you fight him on. As a TP-based character, he struggles to use special moves against the boss of the Lovelies unless you packed a lot of Lucrative Tea. On top of that, his offenses aren't the best even with the ultimate weapon, making it very difficult to outlast Hart until you run out of supplies - coupled with him being able to inflict three different types of Damage Over Time, Cyclops's high defense suddenly becomes a moot point. On top of that, when he reaches low health, he can give himself Protected and even heal himself. Thankfully (and ironically), he becomes a lot easier after he mutates, as Cyclops resists two of his main damaging move, but getting to that point is a brutal endurance test.
  • That One Level: Area 3.5, the Gibson Orphanage Caves. While the Sportsdome was a relaxed Breather Level with free heals and an available shop, the Rodriguez path makes you take the caves instead. First of all, the level is a maze, filled with bottomless pits and blind waterfall jumps. The first half is infested with hard-hitting Horrific Figures which can show up in groups of six, and features the Corpulent Figure as a boss. The second half is full of Deep One fights, all of which can spray you with fish guts to shut off your healing, and combo their water attacks with lightning attacks to do obscene amounts of damage. Unlike the Sportsdome, there's no shops, few items to be found, and while there is a campfire available, see the That One Boss entry above to learn what happens when you use it.

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