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  • Author's Saving Throw: After Captain Phasma's disappointing lack of screentime in The Force Awakens, she gets a memorable boss fight in the main storyline of the game, as well as a playable role in two of the Adventure Levels.
  • Awesome Music:
    • The Disco Remixes.
    • The Lego Star Wars music. Which makes sense, as it's the music used in the movies.
  • Broken Base: J. J. Abrams and Kathleen Kennedy note  being playable characters in The Force Awakens. Some find it funny, while others dislike it due to favoring newer talent and omitting franchise creator George Lucas from the game.
  • Best Boss Ever:
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    • Palpatine, due to a change made to the movies to match with how the games play: Vader pulls his Heel–Face Turn early, leading to Luke and Vader vs. Palpatine. Helps that he's something of a Final-Exam Boss.
    • The Zillo Beast, as hard as he may be, is memorable simply for being one of the largest bosses in any LEGO game.
  • Best Level Ever:
    • The podrace, at least the version from The Complete Saga, is a very fun change of pace.
    • The Droid Factory level is a surprisingly entertaining level, as you have to go through giant conveyor belts, large crucibles, big lava pits, and more.
    • Battle Of Coruscant is a fun, chaotic, on-rails shooting level which also serves as a bit of a Breather Level before the difficulty starts to rise a bit.
    • Speeder Showdown has several segments where you chase down a set amount of stormtroopers on speeders, and it's very fun. The level culminates with an awesome fight against a giant AT-AT.
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    • All of the Ground Battles in The Clone Wars are very memorable for how much they change up the gameplay, and the dogfight levels even add in on-land sections to add more depth.
  • Catharsis Factor: When the first game came out, a number of reviewers joked that one of the joys was that it was the first video game that allowed you to beat up and/or kill Jar Jar. The Complete Saga took this further by turning doing so repeatedly into an achievement.
  • Crosses the Line Twice:
    • Having Leia break down crying after Alderaan is destroyed? A Tear Jerker. Tarkin immediately pointing and laughing at her like a schoolyard bully? Hilarious.
    • The screams characters such as Jar Jar and Boy!Anakin make when they die are particularly entertaining.
  • Ensemble Dark Horse: Likely the reason Darth Maul was included in The Clone Wars, presuming that the developers weren't in on the knowledge that later seasons of the show were going to resurrect the character.
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  • Even Better Sequel: The Original LEGO Star Wars was great, but rather limited, but when 2 came along, it got rid of several of the limitations, becoming a bit more fun. The Complete Saga could count as well, since it revised the original game's levels to take in the newer gameplay elements of the second game.
  • Game-Breaker:
    • In LEGO Star Wars 2, you can unlock the force ghost versions of Anakin, Obi-Wan, and Yoda from the end of Return of the Jedi. They are 100% invincible and don't even lose studs if they accidentally walk over a ledge. Granted, they're extremely expensive and can only be unlocked after you've completed all the levels.
    • The custom characters in Star Wars The Complete Saga have the power of the force, regardless of having a lightsaber, connections to the Empire to get past Imperial guard points, and is a bounty hunter, allowing them to not only get past Bounty Hunter-only points but also have access to the highly-useful explosives.
    • Another game breaking combination of extras is the following, from Star Wars The Complete Saga: Deflect Bolts (laser bolts are deflected off of you) + Perfect Deflect (deflected laser bolts always return to sender) + Exploding Blaster Bolts (laser bolts traveling away from the player, no matter if their own or not, explode) = if you get shot, the laser bolt is deflected back and explodes in your attackers face, killing them.
  • Goddamned Bats: Probe droids fighting in the Battle of Hoth will launch their own tow cables to pull the bombs you tow.
  • Growing the Beard:
    • TT Games was not particularly recognized until LEGO Star Wars, which makes the games this trope for the company.
    • The Force Awakens does this for the games by including voice acting, where most of the original actors from the movie reprise their respective roles.
  • Harsher in Hindsight:
    • Ahsoka Tano and Barriss Offee chatting it up in The Clone Wars, considering what happened between them later in the installment the game is based on.
    • Remember that nice little bonus level in the original Lego Star Wars where you got to play as Darth Vader slicing his way through crowds of LEGO rebels? Well, Rogue One brings that to life in horrifying detail more than a decade later.
  • Polished Port: The Complete Saga not only brings the first two games together and brings them in HD (moreso in the first game's case; the second game had a standalone Xbox 360 release prior), but also adds content to both games, including some things that were meant to be in the original versions, but had to be cut out due to time constraints.
  • Scrappy Mechanic: In LEGO Star Wars: The Force Awakens a collectible detector is one of the useful Red Bricks you can have, which places arrows on the map to let you know where items or their unlock conditions are, in true series tradition. Unfortunately, it doesn't apply to ship-flying sequences, making it a trial-and-error "shoot everything" scenario in order to find and complete the tasks that will grant you items because there is nothing pointing you toward them. In scripted sequences where you're not flying around an open area, it can be a nightmare to shoot the right things along the path without missing and having to retry the level.
  • Take That, Scrappy!: The Complete Saga offers an achievement, "Crowd Pleaser", for killing Jar Jar Binks twenty times.
  • That One Level:
    • The podrace in the first game. The player must finish nine different sections of the race under very strict time limits and even slightly grazing anything is instant death. Thankfully The Complete Saga removed these problems but left the original Nintendo Hard version in as a Secret Level.
    • Flying levels tend to be some of the most frustrating in the LEGO Star Wars games, due to piloting controls.
    • Darth Vader, the final level of III. Time limits, platforming, and lava = utter hell.
    • The Zillo Beast may as well be the hardest level in a LEGO video game. First, you need to take down a titanic army of droids, like in other levels in the game but this time, it is much more difficult; it goes on for extremely long and gets extremely boring. It may take you up to 25 minutes to kill the army on your first attempt. Then, you are enjoying yourself, but level is not named "The Zillo Beast" for nothing. In the second part of the level, you need to destroy the actual beast, which may be the hardest boss in a LEGO video game. The monster cannot be approached directly and it is constantly throwing rubble at you. The cannons cannot damage it, as the Zillo Beast itself is protected by some kind of a gold shield. You need to figure out a way to access the air support so it can send an RX-200 tank to subdue the beast. Extremely difficult.
    • "Death Star Escape" in Lego Star Wars II has one incredibly frustrating sequence where you must build a huge object in order to continue. Enemies infinitely respawn here, and unlike future Lego Adaptation games the player character is not invulnerable to damage while building constructs - if you take any damage at all, you immediately have to start over and build the construct from scratch. That means you have to carefully build only few pieces, stop, take out the respawning enemies, and repeat, and if you're just a fraction of a second too slow to stop building, all your work is going out the window. After this happens just a few times, don't be surprised if much swearing and hair-pulling follows.
      • This part of the level becomes much easier, however, when you have the Invincibility and Fast Build power bricks equipped.
    • "Battle For Kashyyyk" forces you to battle a ton of enemy hoards with Yoda and Chewbacca, who are easily two of the weakest characters in the game.
  • Tier-Induced Scrappy: Plenty of characters. Some are just regular Joke Characters, but others are required for portions of the game, and blatantly inferior to others. Yoda (extremely slow on the ground), Chewbacca (unwieldy melee attack, can't dodge), and Jar-Jar (no abilities aside from triple-jumping, is Jar-Jar) are particularly bad, since all of their abilities are rendered redundant by any Jedi/shooter/jumper character.
  • Uncanny Valley: Well, they're LEGO figures, so they were never meant to look realistic, but in the first two Star Wars games the characters' eyes were plain black dots that seemed rather... Soulless. The later games fixed this by adding a white dot inside the black dots that could act as a pupil.

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