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YMMV / LEGO Star Wars

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  • Author's Saving Throw: After Captain Phasma's disappointing lack of screentime in The Force Awakens, she gets a memorable boss fight in the main storyline of the game, as well as a playable role in two of the Adventure Levels.
  • Awesome Music: The various "dance floor" remixes throughout the series reinterpret the franchise's iconic themes... To say nothing of the music used in the movies and brought over into the game.
  • Broken Base:
    • J. J. Abrams and Kathleen Kennedy note  being playable characters in The Force Awakens. Some find it funny, while others dislike it due to favoring newer talent and omitting franchise creator George Lucas from the game.
    • The use of dialogue in cutscenes starting with The Force Awakens. While the original games established the precedent of reducing all dialogue to Voice Grunting and giving the series something of a silent comedy vibe, the newer titles in the series added dialogue from the movies to be consistent with later LEGO adaptation games. As such, there are fans who much prefer the original approach — which led to many of the most notable jokes in the early games — and those who prefer actually hearing the cast of characters speak.
  • Best Boss Ever:
    • Palpatine, due to a change made to the movies to match with how the games play: Vader pulls his Heel–Face Turn early, leading to Luke and Vader vs. Palpatine. Helps that he's something of a Final-Exam Boss.
    • The Zillo Beast, as hard as he may be, is memorable simply for being one of the largest bosses in any LEGO game.
  • Best Level Ever:
    • The podrace, at least the version from The Complete Saga, is a very fun change of pace. It definitely helps that it's one of the best sources of LEGO studs in the game, since everything breakable in the level gives you studs.
    • The Droid Factory level is a surprisingly entertaining level, as you have to go through giant conveyor belts, large crucibles, big lava pits, and more.
    • Battle Of Coruscant is a fun, chaotic, on-rails shooting level which also serves as a bit of a Breather Level before the difficulty starts to rise a bit.
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    • Speeder Showdown has several segments where you chase down a set amount of stormtroopers on speeders, and it's very fun. The level culminates with an awesome fight against a giant AT-AT.
    • All of the Ground Battles in The Clone Wars are very memorable for how much they change up the gameplay, and the dogfight levels even add in on-land sections to add more depth.
  • Catharsis Factor: When the first game came out, a number of reviewers joked that one of the joys was that it was the first video game that allowed you to beat up and/or kill Jar Jar. The Complete Saga took this further by turning doing so repeatedly into an achievement.
  • Character Rerailment: Strangely enough, as Schaffrillas noted in his review of The Complete Saga, Obi-Wan's goofier, more adventurous, immature portrayal in The Phantom Menace is arguably closer to the reckless Padawan that Obi-Wan implied he used to be in the original trilogy.
  • Crosses the Line Twice:
    • Having Leia break down crying after Alderaan is destroyed? A Tear Jerker. Tarkin immediately pointing and laughing at her like a schoolyard bully? Hilarious.
    • The screams characters such as Jar Jar and Young Anakin make when they die are particularly entertaining.
  • Ensemble Dark Horse:
    • Likely the reason Darth Maul was included in The Clone Wars, presuming that the developers weren't in on the knowledge that later seasons of the show were going to resurrect the character.
    • The Gonk Droid has always had a half-serious following, due to its funny design and name, but its LEGO Star Wars form made it one of the biggest joke characters in the franchise. Its status as the game's unrivaled worst character at base, combined with Super Gonk turning it into a legitimate Lethal Joke Character, while maintaining an adorably simple design and its infamous catchphrase, all combine to make Gonk Droid one of the franchise's longest-running jokes. Speedrun sites for Complete Saga even include "Gonk%" (playing the game long enough to unlock the Gonk Droid) as an official category.
  • Even Better Sequel: The Original LEGO Star Wars was great, but rather limited, but when 2 came along, it got rid of several of the limitations, becoming a bit more fun. The Complete Saga could count as well, since it revised the original game's levels to take in the newer gameplay elements of the second game. The same can somewhat be said for the following games after those.
  • Game-Breaker:
    • In LEGO Star Wars 2, you can unlock the Force ghost versions of Anakin, Obi-Wan, and Yoda from the end of Return of the Jedi. They are 100% invincible and don't even lose studs if they accidentally walk over a ledge. Granted, they're extremely expensive and can only be unlocked after you've completed all the levels.
    • The custom characters in Star Wars: The Complete Saga have the power of the force, regardless of having a lightsaber, connections to the Empire to get past Imperial guard points, and is a bounty hunter, allowing them to not only get past Bounty Hunter-only points but also have access to the highly-useful explosives.
    • Another game breaking combination of extras is the following, from Star Wars: The Complete Saga: Deflect Bolts (laser bolts are deflected off of you) + Perfect Deflect (deflected laser bolts always return to sender) + Exploding Blaster Bolts (laser bolts traveling away from the player, no matter if their own or not, explode) = if you get shot, the laser bolt is deflected back and explodes in your attackers face, killing them.
    • And let's not forget the oldest and best... score multipliers. You can get five, consisting of 'x2', 'x4', 'x6', 'x8' and 'x10'. Enabling one causes the score to multiply by that amount, so picking up a stud worth 10 means you actually get 20, etc... but the multipliers STACK. Enabling all five at once results in a score multiplier of x3840
  • Goddamned Bats:
    • Probe droids fighting in the Battle of Hoth will launch their own tow cables to pull the bombs you tow.
    • Literal bats in the Dagobah level, which instantly hit you upon touching you and can attack in swarms. Once you meet Yoda and lose Luke's blaster, fighting them is a chore without well-timed ground-stabs with the lightsaber.
  • Growing the Beard: TT Games was not particularly recognized until LEGO Star Wars, which makes the games this trope for the company.
  • Harsher in Hindsight: Go here.
  • It Was His Sled: For the first game, getting True Jedi Status on every level unlocks a bonus level based on the opening of A New Hope. Originally intended to be a rewarding surprise for completionists (evidenced by the fact its entrance is just a question mark and it's never explicitly mentioned in the manual), virtually everyone is aware of it before even turning on the game nowadays.
  • Memetic Badass: The earlier games have started to gain a sizeable following of young adults who grew up with the early games.
    • Lego Yoda. The amount of absurd parodies that have sprung up in recent years is shocking, given it's literally all based on a plastic Yoda figure that was in production for give-or-take seven years.
  • Memetic Mutation:
    • Gags about The Complete Saga being the greatest game based on the franchise of all time became fairly common in the wake of the controversies surrounding Battlefront II.
    • The Yoda Death Sound, and by extension, Lego Yoda himself have seen a huge influx of ironic appreciation mid-2019.
    • On a lesser note, Jango Fett's death noise, simply because of its bizarre sound effect (often written as "Ya yeet!".
    • One memorable scene in LEGO Star Wars: The Force Awakens has General Hux eating a pink ice cream cone while he's on the job, and accidentally(?) splattering it in Kylo Ren's face. This led to the Fanon idea that Hux's favorite food is pink ice cream (flavored strawberry or cherry depending on who you ask), and plenty of fan art on Tumblr followed.
    • On social media sites such as Twitter, Discord, Instagram, and TikTok, several people have been using LEGO Star Wars character icons as profile pictures.
  • Memetic Psychopath: LEGO Yoda is also portrayed as a mentally ill ketamine addicted maniac who is willing to commit heinous acts related to racism or general degeneracy for the sake of fulling his drug addiction or simply because he can. How this happened is anyone’s guess.
  • Most Wonderful Sound: The sound that plays when you collect a Minikit is incredibly satisfying, but that applies for most LEGO games.
  • No Problem with Licensed Games: As with most of the LEGO Adaptation Games, the LEGO Star Wars games are considered to be very good adaptations of the Star Wars series, due to having fun gameplay, lots of collectibles, tons of customization, and expanding on parts of the movies.
  • Polished Port: The Complete Saga not only brings the first two games together and brings them in HD (moreso in the first game's case; the second game had a standalone Xbox 360 release prior), but also adds content to both games, including some things that were meant to be in the original versions, but had to be cut out due to time constraints.
  • Rescued from the Scrappy Heap: It's generally agreed that the more comical writing and lack of dialogue does a lot of favors for disliked or controversial characters like Jar Jar and Anakin.
  • Scrappy Mechanic: In LEGO Star Wars: The Force Awakens a collectible detector is one of the useful Red Bricks you can have, which places arrows on the map to let you know where items or their unlock conditions are, in true series tradition. Unfortunately, it doesn't apply to ship-flying sequences, making it a trial-and-error "shoot everything" scenario in order to find and complete the tasks that will grant you items because there is nothing pointing you toward them. In scripted sequences where you're not flying around an open area, it can be a nightmare to shoot the right things along the path without missing and having to retry the level.
  • Take That, Scrappy!: The Complete Saga offers an achievement, "Crowd Pleaser", for killing Jar Jar Binks twenty times.
  • That One Level:
    • The podrace in the first game. The player must finish nine different sections of the race under very strict time limits and even slightly grazing anything is instant death. Thankfully The Complete Saga removed these problems but left the original Nintendo Hard version in as a Secret Level.
    • Flying levels tend to be some of the most frustrating in the LEGO Star Wars games, due to piloting controls.
      • Special mention goes to the original version of “Gunship Calvary”. It starts out in an autoscrolling isometric segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to fall off the ground during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire in 2-D space from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in TCS with II‘s vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring bombs to destroy the laser cannons and removing the time limit. But much like the above mentioned Podrace, the original version is available in TCS as a bonus level.
    • Darth Vader, the final level of Episode III. Time limits, platforming, and lava = utter hell.
    • The Zillo Beast may as well be the hardest level in a LEGO video game. First, you need to take down a titanic army of droids, like in other levels in the game but this time, it is much more difficult; it goes on for extremely long and gets extremely boring. It may take you up to 25 minutes to kill the army on your first attempt. Then, you are enjoying yourself, but the level is not named "The Zillo Beast" for nothing. In the second part of the level, you need to destroy the actual beast, which may be the hardest boss in a LEGO video game. The monster cannot be approached directly and it is constantly throwing rubble at you. The cannons cannot damage it, as the Zillo Beast itself is protected by some kind of a gold shield. You need to scramble across the battlefield and build three cannon emplacements to access the air support so you can call for an RX-200 tank to subdue the beast. Extremely difficult.
    • "Death Star Escape" in Lego Star Wars II has one incredibly frustrating sequence where you must build a huge object in order to continue. Enemies infinitely respawn here, and unlike future Lego Adaptation games the player character is not invulnerable to damage while building constructs - if you take any damage at all, you lose a lot of build progress. That means you have to carefully build only few pieces, stop, take out the respawning enemies, and repeat, and if you're just a fraction of a second too slow to stop building, all your work is going out the window. After this happens just a few times, don't be surprised if much swearing and hair-pulling follows.
      • This part of the level becomes much easier, however, when you have the Invincibility and Fast Build power bricks equipped.
    • "Defence of Kashyyyk" has a section where you have to move through a beachhead. The main issue here is that you have to fight both droids and clones. So you'd think they'd be too caught up in shooting each other to notice you? Nope. both armies have buried the hatchet for no reason, and are content to infinitely spawn from the water, and fire upon you.
  • Tier-Induced Scrappy: Plenty of characters. Some are just regular Joke Characters, but others are required for portions of the game, and blatantly inferior to others. Yoda (extremely slow on the ground), Chewbacca (unwieldy melee attack, can't dodge), and Jar-Jar (no abilities aside from triple-jumping, is Jar-Jar) are particularly bad, since all of their abilities are rendered redundant by any Jedi/shooter/jumper character.
  • Tough Act to Follow: The Complete Saga has ended up being this for LEGO adaptation games as a whole, due to its massive amount of content, subtle but solid comedic writing, and general-purpose charm. Other games since then have often had trouble with the fanbase simply because Complete Saga set a rather difficult standard, to the point that changes to the formula (such as the addition of voice acting) are often scoffed at.
  • Uncanny Valley: Well, they're LEGO figures, so they were never meant to look realistic, but in the first two Star Wars games the characters' eyes were plain black dots that seemed rather... soulless due to the design style LEGO used at the time. The later games fixed this around the same time the official sets did by adding a white dot inside the black dots that could act as a pupil.
  • Unexpected Character: The Skywalker Saga is said to leave no stone unturned, bringing lesser-known characters in the movie to light as hidden options. A particular favorite of the developers? Yaddle. She was so out-there that the first gameplay trailer made a point of showing her character model off!


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